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Author Topic: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread  (Read 66351 times)

Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #840 on: November 08, 2011, 06:18:19 pm »

It says ESPIONAGE bonuses apply. That also inclues the different ethnic group bonus too...

A garrison stops it from having a lowered income and manufacturing capacity...
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #841 on: November 08, 2011, 06:20:49 pm »

Post #3, Ethnicity map spoiler clearly reads and I quote: "The colour of the provinces are related to what ethnicity they are. If you control a province that is a different ethnicity from your government, than it gets a 25% chance to rebel if there is not a garrison in it. Additionally, missions conducted in that province get a +10% of success."

Which brings us to at best a 30% chance, and 2/7 is 28% which means yeah, about the right number of rebellions hit.
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #842 on: November 08, 2011, 06:24:16 pm »

Ah, the +10% is the bit that counts though.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #843 on: November 08, 2011, 06:51:19 pm »

Either way Taricus, I argued my point, and USEC acknowledged it , and changed things. You're asking him to change things back, when you could have made that as a counter argument before hand. However I still hold the argument trump card that "Espionage shouldnt work instantly." Press, and I'll move that no rebellions occurred. Though the potential for them will exist.

I'm asking you to accept things as they are, and move forwards as further arguing changes nothing. You got your capital back. With a little luck you might survive. I doubt it, but hey anythings possible.
Of course I am still open to an incredibly lopsided deal in my favor.
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #844 on: November 08, 2011, 06:53:27 pm »

Hey, make it balanced in your favour. You're not going to be able to do any diplomacy otherwise.

Though I do ask why you think the aliens are going to do a classic invasion?
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #845 on: November 08, 2011, 07:01:45 pm »

Could go either way. My initial suspicions are orbital bombardment and or bioweapon. However their attacks on the Pwenet seem to suggest they use us for food or experimentation. This leads me to suspect a ground war could occur.

However I also know our technology is nowhere near sufficient to fight them. The Pwenet had laser weapons and advanced alloys. And they got their asses kicked twice now. We aren't yet gen 5. And I would only feel safe at about gen 7.

As far as diplomacy goes.. You have 1 province, and next turn you will have possibly 2 (No navy, no ferrying troops about, so you're stuck trying to smash one of my armies which are primarily light armor, and much better initiative than you). At worst, it takes my fresh new armies to destroy you. Your chance of survival without making a deal is 0%. So why should I lessen myself to appease you? Give up the tech from your alliance, and I will gladly let you have some/all of your territories back. But I will not give you my own tech as it would strengthen my enemies.
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #846 on: November 08, 2011, 07:06:10 pm »

If they're using us for either, it would be more efficient to infiltrate the power structures of our nations rather than just having a shitload of troops on the ground.

As for Technology, that's true, especially i they were to invade now in full force. Of course they're more likely to infiltrate (As stated before). And we need something to counteract the aliens specifically...
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #847 on: November 08, 2011, 08:50:37 pm »

Then help. This goes out to all of you. Considering the only people who acknowledge that there might be a threat are me, CG, and Adwarf to an extent..

We tried me and CG standing down. This got us attacked, so theres not a damn thing you can do to stop us from our 100+ unit build up. Our orders, as they are will not change. Because as far as we're concerned, we have to destroy each and every one of you before the aliens arrive.

And as long as you all act in secret this war must continue. You think you can win. Theres a chance, I wont deny it. But it will not be through strength of arms. In generation, I am your equal. My armies will almost always have the initiative. And numerical superiority. CG has an army that out guns Sheb's forces at nearly every turn, is concentrated into armies already and is poised to strike (And again, will have the initiative.) We have the advantage, and will not lose it soon.

With bioweapon deployment, certainly we will all suffer. And potentially I will die. But without a vaccine thats sort of a crapshoot. Severity will hit us all equally, only the spread could possibly work in your favor. I urge us not to explore this method. It is too random. Not to mention it saps the overall strength of the world should aliens arrive to fight us.

Play your turns openly. Make no hostile moves, and we can still make peace here, and prepare to answer a threat from above. Continue down this road of secrecy and I will eliminate you all in turn. If you can show even for a turn, that peace can exist, then that is something we can build on.  I give my word, my turn contains no hidden orders and you can see that there are no hostile moves, just defensive ones.

-I of course know, you wont even remotely consider peace with me. Not on terms I'll accept. So yer still my enemies. And I only lose a few provinces next turn. Hardly what you need to destroy me.-
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #848 on: November 08, 2011, 09:03:50 pm »

Who said you had to stop the war? I'll make something like X-COM to keep the Xenos out while you lot still kill one another...
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #849 on: November 08, 2011, 10:21:26 pm »

And I'll destroy you and burn your ethnicity out of the game. Because I cannot trust you. I cannot trust a secret organization under your command. ..And your turn is secret which means I have to destroy you.

Secretive things make me paranoid. You're a rebel and are not giving me any reasons to trust you or allow you to live. Thus, enemy, thus, death.
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #850 on: November 09, 2011, 01:02:59 am »

Taricus said he sent a turn by PM, but he have to post it here too.

Fine, just means there's no recruitment in his turn. Not like it would save him anyway. All he can do is research. With <100k i doubt there's anything he can succeed in

Goes for phantom too
« Last Edit: November 09, 2011, 01:43:43 am by CyberGenesis »
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #851 on: November 09, 2011, 04:01:53 am »

And I'll destroy you and burn your ethnicity out of the game. Because I cannot trust you. I cannot trust a secret organization under your command. ..And your turn is secret which means I have to destroy you.

Secretive things make me paranoid. You're a rebel and are not giving me any reasons to trust you or allow you to live. Thus, enemy, thus, death.
Seems hypocritical when you killed me with a secret attack. And the organization would be public too...

CG: You will be surprised... ;D
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #852 on: November 09, 2011, 04:08:34 am »

Its a little late to speak of hypocrisy when Sheb's done nothing but winge about my truce breaking, then does so himself.
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #853 on: November 09, 2011, 04:14:59 am »

That's Sheb, not me.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #854 on: November 09, 2011, 04:44:44 am »

Admittedly a little hypocritical of me but meh. I'm trying it out. Seems to be working.
Although..Only my troops movements were secret.
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