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Author Topic: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread  (Read 64967 times)

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #510 on: August 29, 2011, 03:59:45 pm »

USEC, how do you determine which tech level the infantry in PDF are going to be? You roll a dice ebtween one and (MaxTechLevel-1)? Or will the troops be a mix of different tech level?

Also, do I get to keep them after the fight (I guess not)? Even if I loose the province? Are they being targeted first?

Simply (MaxTechLevel-1). Presumably the PDF get equipped with the obsolete weaponry that your army no longer wants. Also you can't keep them after the fight. They're the Provincial Defence Force, not the Provincial Offence Force. The infantry that comprise the PDF are treated like any other unit in that province, so they won't be targeted first unless the combat flows that way.

In completely unrelated news I added new units for Bdthemag and Terenos to look at. New warheads too.
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Sheb

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #511 on: August 29, 2011, 04:02:15 pm »

And if the province get invaded after all? Can some of them survive (with the morale thingy) and retreat?
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #512 on: August 29, 2011, 04:33:27 pm »

And if the province get invaded after all? Can some of them survive (with the morale thingy) and retreat?

Well, I suppose that they would be drafted into the army. So yes, they can survive if the province does get invaded.
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #513 on: August 29, 2011, 04:51:39 pm »

The cost/success vs reward of civ indoc seems a little off honestly, i mean hell Boreholes cost 30k and take 3 turns to pay for themselves - Indoc takes 1 turn's income to convert on -better- odds than a coin flip
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Sheb

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #514 on: August 29, 2011, 04:54:47 pm »

Yeah, but converting isn't that useful, since you can squash unest for 10,000$. Actually, I think your tech is overpowered, as it break any hope of revolt for a mere quarter of the income (Youd on't give a damn about the extra production cost due to your manufacturing tech).
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

CyberGenesis

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #515 on: August 29, 2011, 05:31:22 pm »

I also plan to keep troops in every province anyway...More i was looking for a way to cancel out the % you'd stop my movement
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Sheb

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #516 on: August 29, 2011, 05:33:59 pm »

Well, I could sell you my propaganda tech.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #517 on: August 29, 2011, 11:59:37 pm »

ah..this takes me back. Now lets see if I've still got what it takes to reign victorious.
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #518 on: August 30, 2011, 03:44:13 pm »

The cost/success vs reward of civ indoc seems a little off honestly, i mean hell Boreholes cost 30k and take 3 turns to pay for themselves - Indoc takes 1 turn's income to convert on -better- odds than a coin flip

Generally the odds will be around 50%, except for some special cases where the chance can shoot up to 100%.

Also, as a quick check, who would be interested in rejoining if one of their former provinces rebelled? FuzzyZergling?
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #519 on: August 30, 2011, 03:45:16 pm »

Poking my head up. If only to steal victory from Terenos :P
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #520 on: August 30, 2011, 03:50:07 pm »

..You do realize that anyone who steps -back- into the game gets curbstomped by the GLORIOUS Unitarian Security Forces, yes?

I mean cmon. Look at my military development this turn. Who can stand against that with just one province?
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #521 on: August 30, 2011, 03:51:26 pm »

And? if one of my former provinces rebel, you'll have to send some forces to crush it. If ALL rebel, that makes you vulnerable to the wolves.
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #522 on: August 30, 2011, 03:53:42 pm »

..You do realize that anyone who steps -back- into the game gets curbstomped by the GLORIOUS Unitarian Security Forces, yes?

I mean cmon. Look at my military development this turn. Who can stand against that with just one province?

To be fair, they'll probably get a massive army in that province as all of their loyalist followers flock to their banners. But yeah, unsupported one province is not going to make much of a difference.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #523 on: August 30, 2011, 03:56:04 pm »

Ligoria surrendered (small chance of returning). Canuckia was crushed outright (LOW chance of returning)

And this tips the plans of my enemies. A little more so than Shebs open move of Advanced Propaganda.
So in response, I suppose we move to the end game.
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #524 on: August 30, 2011, 03:57:39 pm »

Ah, the penalties still apply though. France surrendered in WW2, yet it never stopped fighting.
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