Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 19 20 [21] 22 23 ... 70

Author Topic: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread  (Read 65940 times)

Terenos

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #300 on: July 02, 2011, 10:05:59 pm »

Yours Adwarf?
File: Defense Plans
Subsection: The "Australian" Conquest.
The Kingdom of The Free People (Adwarf) is not currently rated as a threat to the New Unity.
Given the technological and economic disparity between The Kingdom, and myself, it is quite clear the advantage is mine. As such in the event of a conflict it should take no more than 2 turns to defeat Adwarf currently.

But only cause yknow, you really arent a threat.
And that'd be nice BD, but it seems like most of the world sees war, not peace as the way to progress.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

adwarf

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #301 on: July 02, 2011, 10:22:16 pm »

Yours Adwarf?
File: Defense Plans
Subsection: The "Australian" Conquest.
The Kingdom of The Free People (Adwarf) is not currently rated as a threat to the New Unity.
Given the technological and economic disparity between The Kingdom, and myself, it is quite clear the advantage is mine. As such in the event of a conflict it should take no more than 2 turns to defeat Adwarf currently.

But only cause yknow, you really arent a threat.
And that'd be nice BD, but it seems like most of the world sees war, not peace as the way to progress.
>:( I am glad to see everyone thinks i'm a pushover
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #302 on: July 02, 2011, 10:31:03 pm »

Don't you all want to prosper in peace? Can't we set aside our differences and unite as one new world order? I partially want to do this cause it might piss of Usec that we aren't fighting like planned :P

There can still be wars, but there's general rules towards them. For example no use of Nuclear Weapons, anyone want to join me in my quest for peace?
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Taricus

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #303 on: July 02, 2011, 10:31:44 pm »

Only if I get to boss you around :P
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #304 on: July 02, 2011, 10:32:47 pm »

Only if I get to boss you around :P
Pffft, I prefer an equal say in all matters.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Terenos

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #305 on: July 02, 2011, 10:33:00 pm »

By the by Adwarf. Province 7 is within your reach to colonize without penalty, as its 1 sea zone away. Now those 3 islands would take a penalty currently, but yeah.. You could hit 7.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Taricus

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #306 on: July 02, 2011, 10:33:58 pm »

Only if I get to boss you around :P
Pffft, I prefer an equal say in all matters.
A DEMOCRACY?!, I SHALL NOT TOLERATE SUCH ABOMINATION.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #307 on: July 02, 2011, 10:37:46 pm »

By the by Adwarf. Province 7 is within your reach to colonize without penalty, as its 1 sea zone away. Now those 3 islands would take a penalty currently, but yeah.. You could hit 7.
If I can get it I will take it, but I won't try extremely hard to get it since my navy will be my focus for a while.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #308 on: July 03, 2011, 08:29:35 am »

CG: I totally expected you to do that. Not because anything you said about me being in a position to curbstomp the both of you is true, but because you had a golden opportunity to expand and are too devious to lets things like moral get in your way. (I know I sound harsh, but I don't mean to. I'd have done the exact same things.)

The truth is that the stress of exams and other stuff pretty much broke my will to fight a couple of turns ago. I was defeated already back then.

So yeah, Terenos will end up with all my stuff. Does anyone else want free tech? I only want you to oppose CG and Cript at every corner.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Taricus

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #309 on: July 03, 2011, 08:46:44 am »

Paas it on then :D
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #310 on: July 03, 2011, 09:02:24 am »

Oh, I must've missed that. And it does seem like a good idea. Prevents massive DOOMY DOOMSTACKS OF DOOM.

I'll add that right now.

Also, can we upgrade a unit and then send them to attack in the same turn?

No, it cannot.

Spotted another error, several people have (3) in manufacturing being called assembly line, this meant to be tech two for it?

Not an error. Rank 3 in manufacturing is assembly line, while rank 2 is foundries. I'm pretty sure that I messed up the name for you, let me check.

EDIT: I did. Fixing now.
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #311 on: July 03, 2011, 11:38:35 am »

You do realize until Terenos set up that deal, we had 3 other people willing to assist in dropping you. Sure i look like a dick for 1 round, and next round no one will trust me, but more people didnt like you and didnt want you to win another round than the number of people that are upset we broke a treaty we wouldnt see any profit from for 3 turns. *shrugs* See it how you want, but i'd rather deal with everyone -else- in this game as an enemy than you in the long term. As i said before - Subjugation isn't my idea of an alliance.
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #312 on: July 03, 2011, 01:02:23 pm »

Hey, I'm not angry. What you did was the right thing to do, given the situation. I totally expected it and would have been disappointed if you hadn't. But I4m still going to make life for you as difficult as possible.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #313 on: July 03, 2011, 02:02:54 pm »

Like you'll have to try? We removed the 'common enemy' and now we've basically united the world against us. We knew it would happen either way.
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Terenos

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #314 on: July 03, 2011, 02:36:47 pm »

I..*sigh* damnit.. Must decline your generous offer Sheb. While I would greatly appreciate that influx of territory, what can I do to save it? I have a small army, and could barely get it over there in time. All they need to do is fan their armies out, 1 unit to a territory and effectively grab all your land next turn. Odds they'll make a deal with me are exceptionally low. Odds they're already intending this attack, incredibly high.
At best, you might be able to save your northern provinces by dumping production of troops into them, but even then..
Anarchy is the only option that prevents them from growing ridiculously strong, and even that is merely a 1-2 turn stopgap.

I'll take your cash, and I'll cheerfully take your tech..But theres truly nothing I can do to save your lands Sheb.
Unless: Cript, Cyber, will you make a deal with me?
Note, Accepting shebs lands if he'll give them for now, While I try to cut a deal somehow.
« Last Edit: July 03, 2011, 04:01:21 pm by Terenos »
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...
Pages: 1 ... 19 20 [21] 22 23 ... 70