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Author Topic: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread  (Read 66342 times)

Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #255 on: June 24, 2011, 12:13:19 pm »

To be fair, a fair amount of IC governments are dictatorships, they'd probably invest in that kind of tech to stop dissidents and other rabblerousers.
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Sheb

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #256 on: June 24, 2011, 12:15:20 pm »

Well, every turn is a whole year. It doesn't take a genius to follow walking troops, or to notice that you've started recruiting and ordered a division's worth of tank, if you take no precaution hiding it.
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Criptfeind

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #257 on: June 24, 2011, 12:16:44 pm »

They probably would. But they have not.

Well, every turn is a whole year. It doesn't take a genius to follow walking troops, or to notice that you've started recruiting and ordered a division's worth of tank, if you take no precaution hiding it.

No, but the orders come in before the year stats, and it does take a genius to notice they will do  such things before they started.
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #258 on: June 24, 2011, 12:18:04 pm »

Or someone well informed.
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Criptfeind

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #259 on: June 24, 2011, 12:18:24 pm »

Right. Thus my point.
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Sheb

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #260 on: June 24, 2011, 12:19:26 pm »

Well, right enough. Although troops movement could be followed.

But anyway, RP shouldn't play a part in whether we post turns or not, with or without tech. It's a game mechanic. I'm actually supportive of hiding troops movements (although espionnage should give access to the orders you PMed.) but troop build-up should be public.
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Quote from: Paul-Henry Spaak
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #261 on: June 24, 2011, 12:48:17 pm »

Except USEC just stated that you can recruit by PM. :p

And as you've said, the entire deal (and every deal in this game) is based on trust. And if you actually paid as much attention to the mechanics as you seem to think you do, you'd know i couldn't recruit either way.

I want that colonization tech, you want an allied empire against the world. There's only one way we get what we want.
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Everything below this line is a distant memory
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #262 on: June 24, 2011, 03:14:56 pm »

(although espionnage should give access to the orders you PMed.)

ggamer thought the same thing, so I added a two espionage missions specifically for decoding PMs.

One requires EPs and is harder the second time if you succeed, but you'll know the full PM.
The other costs only money and always succeeds, but the PM will probably be scrambled in some way, limiting its usefulness.

Both of them have their uses, and both of them allow you to see someone's PMs. Sound good?
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #263 on: June 25, 2011, 07:07:50 pm »

@Sheb: You get nitria back when i get colonization research, fair trade

Terenos would use it to gloat, and stomp me on principle. We're friends, but he'll kick my ass for giggles. There's a reason we started across from eachother and not next to eachother. We'd both kill eachother if it was of profit.
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #264 on: June 25, 2011, 07:34:04 pm »

So..very true. I even have a plan right now to kick his ass, If I need to.
And I know he has one for the same purposes.

I'm glad to see you guys at least starting to work together!
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #265 on: June 25, 2011, 07:50:59 pm »

We could work together to kill you...that'd be good
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Everything below this line is a distant memory
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

adwarf

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #266 on: June 25, 2011, 08:03:39 pm »

I will beat all of you by throwing a nuke made by  a group of blind nuclear physicists at you !!!!
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Bdthemag

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #267 on: June 25, 2011, 08:04:47 pm »

I will win through peace, harmony, and/or massive amounts of money once I manage to get it.
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Your drunk posts continue to baffle me.
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #268 on: June 25, 2011, 08:18:20 pm »

WE WILL ASSIMILATE YOU. RESISTANCE IS FUTILE.
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Bdthemag

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #269 on: June 25, 2011, 08:25:16 pm »

WE WILL ASSIMILATE YOU. RESISTANCE IS FUTILE.
ASSUMING DIRECT CONTROL
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.
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