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Author Topic: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread  (Read 66347 times)

adwarf

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #810 on: October 26, 2011, 03:00:31 pm »

Also USEC I changed my turn post a bit. I changed recruitment, and my research project.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #811 on: October 26, 2011, 03:02:42 pm »

Quote from my turn post.
"In Space:
2 Space Stations (+60,000 free research a turn.)
3 Infantry (On the ESS Pwenet)"

Each one is worth 30,000 free research a turn, costs $20,000 to build, and weighs 200 tons. Under Orbital Spaceflight it cost me $40,000 to launch them. With Space Elevators, it costs $10,000.Hence why im throwing up 8 more.

Oh, and yeah. I won't be riding to your rescue in the event of alien attack. Nor will I be sharing tech. In the event of a failure by the forces of the R-U coalition, or the Nalians to contain any alien threat, we will push Core Tap technology and destroy the world.
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Bdthemag

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #812 on: October 26, 2011, 03:04:48 pm »

Quote from my turn post.
"In Space:
2 Space Stations (+60,000 free research a turn.)
3 Infantry (On the ESS Pwenet)"

Each one is worth 30,000 free research a turn, costs $20,000 to build, and weighs 200 tons. Under Orbital Spaceflight it cost me $40,000 to launch them. With Space Elevators, it costs $10,000.Hence why im throwing up 8 more.

Oh, and yeah. I won't be riding to your rescue in the event of alien attack. Nor will I be sharing tech. In the event of a failure by the forces of the R-U coalition, or the Nalians to contain any alien threat, we will push Core Tap technology and destroy the world.
Cool story bro.
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Your drunk posts continue to baffle me.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #813 on: October 26, 2011, 03:37:25 pm »

Quite so! Will we be seeing your turn today, BD? I mean I understand, you have such a large budget to work out.
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #814 on: October 26, 2011, 04:53:09 pm »

They give you a research bonus? I didn't see that anywhere in the rules USEC posted.

I'm putting that up soon.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #815 on: November 01, 2011, 02:31:05 pm »

Thanks for posting your turn Sheb. I'll handle confirming the numbers on CG's buildup.

Province 105, $55,000 income, +60k, manufacturing, +30k, Economics, +6k, Logistics, final tally 151k.

All provinces adjacent move 80% of manufacturing value
106 : $30,000 income, +60k manufacturing, +30k, Economics, +6k, Logistics, final tally 126k. (80%=100.8)
98: 25,000, +60k, +30k, +6k, = 121k *.8 = 96.8
99 : 44,000, + 60k, +30k, +6k = 140k *.8 = 112
104 : 33,000 + 60k, +30k, +6k =129k *.8 =103.2
109 : 28,000, +60k, +30k, +6k =124k *.8 = 99.2
111 : 29,000 + 60k, +30k, +6k = 125k *.8 = 100
112 : 56,000 + 60k, +30k, +6k = 152k *.8 = 121.6
Add that all up and..By my count he actually has a little to spare there. As my tally routes $884,600 in manufacturing capability to 105.

Anywho. Rest of you lets see those turns. Eh. Eh?! Yeah. Doo it.
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Sheb

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #816 on: November 01, 2011, 03:00:06 pm »

No need to thanks me, I should be the one thanking you for waiting one week.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #817 on: November 01, 2011, 03:08:17 pm »

Yeah well... This is not the most swift moving of games.

Also Sheb, your officers are only $500 salary apiece, bringing you to $5000 for all ten, not $50,000 as you have down. Tis proly nothing you can do much with but I wouldnt want you to lose out on income due to a mistake.

And USEc, you just have to recolor 57 as it was returned to me. That and shebs territory shuffle are all I can see.
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #818 on: November 01, 2011, 03:09:04 pm »

Yeah. Can't do my turn without the territory update...
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #819 on: November 01, 2011, 03:14:09 pm »

Arrogant:
What can you do with it that you can't do without it? You know you have 1 province. You know its value. You know escaping my clutches will be nigh impossible. So you will either fortify up and hope, Or build a navy and endeavor to escape and be a nuisance. BWHAHAHAHAHA
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Taricus

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #820 on: November 01, 2011, 04:02:53 pm »

Sheb gave one too, I think...
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #821 on: November 01, 2011, 04:30:25 pm »

Sheb gave one too, I think...

By the way I read it if the rebellions failed then you would get it.
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Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #822 on: November 01, 2011, 05:05:07 pm »

Oh hey USEC, hows that Orbital spoiler coming?
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CyberGenesis

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------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Terenos

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Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #824 on: November 03, 2011, 11:12:33 am »

*nudge nudge*
Yeah I'm not letting this die/beforgotten.

We need..An update of the map so that folks know what they have officially.. Orbital production spoiler.
And BD, Taricus and Phantom's turns. Chop chop people!
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