Ok, issues:
1)
Research orders: 950k
200,000 - Underground Bunkers: Def vs ICBMs and Orbital Bombardment
750,000 - Core Tap
You changed the amount of money you put into Underground Bunkers, remember? And with your level of technology, researching Core Tap will either require massive amounts of money or luck.
2)
How was my east side hit without a navy when you've explicitly told Terenos over-seas attacks require naval support?
The 1st Crimson Flotilla is hiding out in Scardon, and the 3rd Red Army has some ships to ferry it around. Plus, aircraft can fly over provinces.
3) How did they rebel with Brutal Suppression in effect?
Brutal Suppression lowered the chance of rebellion to zero, but once you fact in techs Phantom and Bdthemag have a 2 rank lead over Terenos. Sheb funnelled all of their free EPs, and the $250,000 for escape pods into causing about 8-9 rebellions in the New Unity. However since the chance of each succeeding is only 20%, only 3 of them actually occured. The rest were suppressed. Brutally.
USEC. Do I gain anything from seizing the Pwenet and its databases?
You got the space evalator tech from it. I was going to give you more. Probably at the same time when I would update economic information. I'll do it today.
Question: Since when can air units take control of a province? Ruling dictate that they need to take off from, AND land in, allied ground
Nuke w had the same problem in the very first C@W:HE game. There I ruled that it was perfectly legal. After all, taking control of a province does make it friendly.
Yeah..Im gonna need some numbers on rearming and repairing the Pwenet. And what having it gives me, cause I own the databases.
I'll make up a number later today. Probably quite a bit, but it should be worth it.
Im gonna need to know what happened to the First Regiment which was occupying Adwarf's capital of #3, whats left of it, where it is..
Damn it, didn't see it. They'll probably be crushed by adwarf's Laser Rifles, but he'll lose some units as well.
Im also unsure how shebs armies made it to 90, 91, and 95 when i had my armies lining the border. I see the 4th Nalian is missing, but that doesnt explain how 2 other armies made it through. That would mean a progressive conquer movement - which has been ruled against in the past
He had ships, and then loaded some units on them. When the ships went past a certain province, they dumped a bunch of units on its shores. If you want, I can show you the orders that Sheb gave me.
I can see the navy used to transport to 108...but how does a navy and 2 fighters occupy a province when neither can actually get ON land?
Well, unless I misread your turn, Scardon was unoccupied. All the ships had to do was sail into the docks and fire a couple of shots. According to the rules, naval units can only participate in the first round of combat. They come in, nobody opposes them, so they can literally come in and take over the place. Plus, they do have crews and weapons, more than enough to handle anybody who isn't a trained military professional.
Im gonna need to know what happened to the First Regiment which was occupying Adwarf's capital of #3, whats left of it, where it is..
I have the same issues with the 4th Nalian
See the comment to Terenos's question. I must have forgotten to calculate the battle and deleted it for some reason or other. I'll do that today.
Heres whats bullshit: Laser rifles. Now, I don't see Gen 4 on Sheb's troops last turn. I see Gen 3. Those laser rifles, should be Infantry. Thats all Sheb's factories had the ability to churn out that turn. So thats all they could supply.
... Crap. I did not see that. More stuff to reroll.
Yet more bullshit: Brutal Suppression: Provinces cannot rebel. Now, I'm -relatively- certain that the entire purpose of this tech is to prevent espionage related shenanigans that cause rebellion.
From what I understood about the tech, it was supposed to prevent provinces from rebelling on their own. That is what I took into consideration for the previous turn. If you can show me a post where you or CyberGenesis told me anything different, I will gladly change this current turn to reflect that. Otherwise, I'm sorry if I mistook the implied intent of the tech.
Yes, I'm well aware this is a tad whiny/rules lawyery. But me and CG have earned this victory via cunning and skill. Not suspicious looking 'luck' or handouts'. So if GM bullshit takes it from me, I think I should be upset.
You have every right to be whiny/rules lawyery.
In conclusion: I should probably take a day or two to go over the turns a couple of times.
So, today I will (hopefully) solve:
The disappearence of the 4th Nalian and First Regiment.
The problems of supplying rebels.
The battles that these rebels have participated in.
Tech from the ESS Pwenet.
The costs of repairing the ESS Pwenet.
Anything else to add?