Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 35 36 [37] 38 39 ... 70

Author Topic: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread  (Read 66099 times)

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #540 on: August 31, 2011, 12:51:03 am »

Heh, I'll at least leave a mosquito bite in the big warhorse. Although living DOES feel good. Time to pull a Soldier's Without Borders stint when my time has come.
« Last Edit: August 31, 2011, 12:57:42 am by Phantom »
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #541 on: August 31, 2011, 02:00:18 am »

FYI USEC: My intent with the recruiting of officers was that the troops in the provinces they were recruited in, would become their armies

Anyway, rearranged them. Alls good
« Last Edit: August 31, 2011, 01:55:36 pm by CyberGenesis »
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #542 on: August 31, 2011, 03:36:32 pm »

USEC: Two questions; is there a limit to the amount of technology you give people in one turn, and if a nation is destroyed the turn it sends tech will it still reach its destination?
Nope and yep, respectively.
I think there's been some sort of mistake.
I sent all my tech to Seporia, the Kingdom of the Free People, and Tri'Nala yet they don't seem to have gotten it.
The KotFP doesn't have 4 Economy, Seporia doesn't have 4 Manufacturing, and Tri'Nala has neither.

Anyway, thanks for running this. It was awesome while it lasted. :D
Crap. Fixing now.

EDIT: adwarf and Cybergensis might want to look over their turns and adjust for the new tech they got.

FYI USEC: My intent with the recruiting of officers was that the troops in the provinces they were recruited in, would become their armies

Ah. That was completely obvious and clear. Also, that is totally not sarcasm.

Anyways making armies and shuffling units takes no time at also, so it's fine.

EDIT: The PDF tech seemed a bit too powerful to me, so I lowered its usefulness a bit. Also, yes, it only works in provinces with the same ethnicity.
« Last Edit: August 31, 2011, 04:03:42 pm by USEC_OFFICER »
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #543 on: August 31, 2011, 07:51:02 pm »

I know BD isnt doing any recruiting then since his turn is completely hidden

turn edited for change in income
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #544 on: August 31, 2011, 09:50:15 pm »

I don't plan on recruiting at all, since no one really seems intent on kicking my ass at the moment. Although I may or may not have a non-violent project in the works that some of you will find interesting if it works.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Terenos

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #545 on: September 01, 2011, 12:04:55 pm »

Wow, We're all in in record time.

Here begins the final battle. He who stands triumphant rules this world. There is no backing down, No quarter given.
And we regret that it came to this.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #546 on: September 01, 2011, 05:15:21 pm »

We will fight to the death! And then my [CENSORED] will [CENSORED] your nations!
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #547 on: September 01, 2011, 05:16:50 pm »

AVENGE MEEEEEEEEEEEEEEEE...
Logged

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #548 on: September 01, 2011, 05:19:09 pm »

Sooo...
A non-violent project that will [CENSORED] everything? What is it, the FCC?


And Canuckia, quiet yer whinin', you're just a minority!
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #549 on: September 01, 2011, 05:21:19 pm »

Well its non violent, but it will fuck up some stuff if it works. There are really three outcomes for the project, the first being im either destroyed or the project fails. The second being that it works, but its really more of an annoyance than a threat. The third being I would then have a [CENSORED] that could possibly ruin either the economy or the technology of the nation.

Hopefully I atleast get the second outcome.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #550 on: September 01, 2011, 05:23:14 pm »

...That ain't non-violent if you're gonna make everything end up like Deus Ex.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #551 on: September 03, 2011, 02:53:50 pm »

Wow. Everybody has posted their turn already. Must be some sort of record. Anyways I'll be working on the turn now. Might be a while before it's up though.
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #552 on: September 03, 2011, 02:55:48 pm »

We appreciate this! Soon the world shall fall to the Unity!
Or potentially another outcome. But most likely the UNITY!
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #553 on: September 03, 2011, 03:35:36 pm »

NO.
WE MUST HAVE ANARCHY.
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Roleplaying/Discussion Thread
« Reply #554 on: September 18, 2011, 06:33:54 pm »

..You're quite honestly kidding me. I put 180k into Education, worth 1 level. 10k a damn turn in effective value.
Phantom puts 60k into Defensive tech from 3-4 and gets it?
And Sheb puts 140k into Econ from 5-6 and gets that too..Thats just..Swimmingly lovely. Great. Stack the deck higher. I'll still win.

Seportia, Soyuz, I call for your immediate and unconditional surrender to the World Unity Project. As evidenced, The Tri'nalians are working with me. Yield, I will spare your lives.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...
Pages: 1 ... 35 36 [37] 38 39 ... 70