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Author Topic: Need help on new playable Civ : Spiderman  (Read 1251 times)

Cheveux

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Need help on new playable Civ : Spiderman
« on: June 02, 2011, 06:31:37 pm »

Hello modders!

Since last week I feel the need to mod DF and I mean something else than make GCS lay eggs and have the [PET] tag. So I thought I'd add a new playable Civ for DF : Spiderman (temp name, I may change it to Arachnid), but since I'm still a beginner in modding, I would like it if someone could make me a list of things I need to add/change in the raws to make it possible.
 So far I started to work on the actual creature :
Spoiler (click to show/hide)
The creature is an humanoid with 6 arms, 8 eyes, chitin instead of skin and mandibles. I just copy pasted to dwarf raws and changed it to fit what I wanted.
So I added HUMANOID_6ARMS :
Spoiler (click to show/hide)
6ARMS_STANCE :
Spoiler (click to show/hide)
8EYES :
Spoiler (click to show/hide)
GENERIC_TEETH_WITH_MANDIBLES :
Spoiler (click to show/hide)
I also added some BODY_DETAIL_PLAN :
Spoiler (click to show/hide)
Spoiler (click to show/hide)

And now I don't really know what I have to do next. I know there's a lot more to do and would appreciate it if someone would give me some pointers and check if my raws are ok.
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GreatWyrmGold

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Re: Need help on new playable Civ : Spiderman
« Reply #1 on: June 03, 2011, 06:52:58 am »

Has to be said...can they do whatever a spider can?
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celem

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Re: Need help on new playable Civ : Spiderman
« Reply #2 on: June 03, 2011, 07:57:59 am »

Thats a good point.  Try and get them to web.  Nick the raws from GCS
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Cheveux

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Re: Need help on new playable Civ : Spiderman
« Reply #3 on: June 03, 2011, 01:50:55 pm »

I thought about it and I didn't want to make them too overpowered. I may make them immune to GCS poison and web though.
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GreatWyrmGold

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Re: Need help on new playable Civ : Spiderman
« Reply #4 on: June 03, 2011, 10:09:55 pm »

No, no, if they can't climb walls or detect danger, at least give them webs! It's not that overpowered. They'll still die like sheep, just sheep that can shoot webs.
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Cheveux

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Re: Need help on new playable Civ : Spiderman
« Reply #5 on: June 05, 2011, 03:01:19 am »

They're basically bigger dwarves with six arms, they are already kind of overpowered.
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GreatWyrmGold

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Re: Need help on new playable Civ : Spiderman
« Reply #6 on: June 05, 2011, 07:28:25 am »

They're basically bigger dwarves with six arms, they are already kind of overpowered.
Okay...why are half-spiders bigger than dwarves? Just asking...
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Cheveux

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Re: Need help on new playable Civ : Spiderman
« Reply #7 on: June 05, 2011, 09:30:28 am »

They're more half-man half-GCS.
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kotekzot

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Re: Need help on new playable Civ : Spiderman
« Reply #8 on: June 05, 2011, 10:31:59 am »

Make them carnivores for balance.
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narhiril

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Re: Need help on new playable Civ : Spiderman
« Reply #9 on: June 05, 2011, 10:42:02 am »

Has to be said...can they do whatever a spider can?

[DESCRIPTION:Does whatever a spider can.]

Cheveux

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Re: Need help on new playable Civ : Spiderman
« Reply #10 on: June 05, 2011, 10:59:39 am »

I don't know about making them carnivores, look at what happened to the cutebolds...

While discussing balancing issue about the wonderful creatures I'm making is truly entertaining (it really is), I would appreciate if someone was able to answer the question in my first post.
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Wirevix

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Re: Need help on new playable Civ : Spiderman
« Reply #11 on: June 05, 2011, 12:45:47 pm »

I can't recall if you can give different castes different bodysizes.  If you can, you should definitely make the females way bigger than the males.

Otherwise, I'd say playing with castes--instead of just generic "spiderdorfs," what if you did a bunch of different castes of different kinds of spiders?  Wolf-spiderdorfs could be good at hunting, Argiope-spiderdorfs could be good at spinning, etc.  Spiders have crazy variations, so you could find different spiders for all sorts of natural skills!
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Interus

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Re: Need help on new playable Civ : Spiderman
« Reply #12 on: June 05, 2011, 03:05:56 pm »

If what you've got there works for creating the creature, than what you have to do next is make them an actual civ.  The simplest way to do that would be opening up entity_default and changing [CREATURE:DWARF](pretty close to the top) to [CREATURE:SPIDERMAN]. 

Other than that, I'm not entirely sure what your question was.  I just went with the simplest option for what you should do next since you made the creature and want it to be a civ.
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Cheveux

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Re: Need help on new playable Civ : Spiderman
« Reply #13 on: June 05, 2011, 03:11:34 pm »

Otherwise, I'd say playing with castes--instead of just generic "spiderdorfs," what if you did a bunch of different castes of different kinds of spiders?  Wolf-spiderdorfs could be good at hunting, Argiope-spiderdorfs could be good at spinning, etc.  Spiders have crazy variations, so you could find different spiders for all sorts of natural skills!

That's a good idea. I think I'll make custom workshop that only certain spider can go to (if that's even possible) spin their webs.

I think I'll also make every spider better at wrestling and biting.
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