we don't just need farmers, we need farms as well. and remember, they don't work year round.
Well seeing as no one did so I will after I get out of my gear.
The reasoning behind this is.
3/4 seasons Farmers work. If we make Min Food required by Farmers alone, Hunters can add food to the stocks needed for Extreme or Bad rolls. During Winter we have the Farmers (atm) Fish. If not we can look into different jobs that a Farmer can do during winter. Perhaps Husbandry or something when we get close to something like that...
My main goal/idea is. Farmers and Farms make Min food, Hunters/Fishermen (when they come) make Excess Food. Farming is a 'Constant' food source where only the weather and poor soil quality effects it, while Hunting and Fishing are a lower chance of success being effected by Migration and Over Harvesting. (All Negatives are just bad dice rolls)
RESULTS:: Currently Eating 144 Food a Month (Scouts appear to not eat from the Outpost's Supplies. Must eat during their Travels.)
IF 1 Farm produces 4 Food. To make 144 Food by a Farm alone requires 36 Farms. 36 Farms require 72 Workers.
IF 1 Farmer gives a 25% Bonus to the production of Food, then 2 Farmers give 50% OR 2 Farmers give 31.25% Bonus.
IF 50% then 2 Farmers on One Farm produces 6 Food.
IF 31.25% then 2 Farmers on One Farm produces 5.25 Food.
Therefore.
IF 6 Food then 24 WOULD be enough Farms.
IF 5.25 Food then 28 WOULD be enough Farms.
Therefore.
Training 13 Miners and 7 Hunters would be Wise.
Building 10 More Farms would be Wise due to unfavorable Harvests.
Offer for this TURN...
52 Farmers Farm.
Train 13 Miners -> Farmers.
12 Builders Build 4 Farms.
1/2 Hunters Gather Wood.
1/2 Hunters Hunt.
10 Miners Gather Ore
10 Miners Gather Stone
Scouts Asked to Look for possible Domesticatable Animals in the local Plains.
6/9 Guards Watch over Ore Mine
3/9 Guards Watch over Quarry
Send Message to Homeworld. Request Details of current situation in the Homeworld.