Expect better rewards the more you have available.
It is the dead of winter. It is as cold, if not colder, than it gets back home. We were beset by a massive blizzard in the middle of the month, which brought misfortune to us all.
The hunting party was the only group that had any manner of luck, as the blizzard was not as severe at the forest hunting grounds. They brought home a modest catch. The quarry suffered a collapse from the snow shifting around, and a worker was killed by falling rock. The scouts were lucky enough to see it coming, and make it back home before getting caught in the open- at the cost of any progress.
After the snows melted, the bodies of a guard and a miner were found- they had frozen to death as well.
I only hope that the end of the winter isn't as severe as this month- these three were our first fatalities in the new colony.-88 Food (-130 Eaten, +42 Hunted)
+15 Stone
-1 Farmer
-1 Guard
-1 Miner
Portal to Home
HQ tent- Houses Portal
Wall (Glorified fence)
Barracks- 14/30 soldiers
Basic Housing- 113/130 civilians
Farms- 23
Small Silo- Max 1000 food
Windmill
Miner's Guild - with Inspiring Statue
122 food
40 wood
120 stone
0 ore
35 Laborers
34 Miners
39 Farmers
5 Scouts
15 Builders
9 Guards
Remote site 1:
Quarry
Basic road to base
PS: If you don't come up with 5 food this month, you'll face starvation effects for the first time. Starvation is worse the larger your deficit, but the effects can include lowered performance, desertion, disease, death, riots, and more!
If you make up the deficit during the month, you'll be fine.