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Poll

Do you like internet spaceships?

Yes
- 8 (100%)
No
- 0 (0%)

Total Members Voted: 8

Voting closed: December 04, 2011, 07:33:48 pm


Pages: 1 ... 103 104 [105] 106 107 ... 151

Author Topic: Kael's [DFC] Server: Bay12 Teamspeak  (Read 179162 times)

Haspen

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1560 on: December 14, 2011, 10:12:00 am »

We need Grand Architect Haspen's say on this, if he's willing to make a new spawn village. He's the only one who's best suited for these types of construction, anyway.

That would require complete re-dirtifying of that silverstone moloch at the spawn, not to mention covering most holes, dirt walkways in air, adding a bunch of dirt on both sides of the hill for support and all such things if I'm even supposed to start any planning of the spawnvillage.

And surrounding are pretty much leveled hills so there goes any interesting design.
« Last Edit: December 14, 2011, 10:13:34 am by Haspen »
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Trapezohedron

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1561 on: December 14, 2011, 10:13:31 am »

We need Grand Architect Haspen's say on this, if he's willing to make a new spawn village. He's the only one who's best suited for these types of construction, anyway.

That would require complete re-dirtifying of that silverstone moloch at the spawn, not to mention covering most holes, dirt walkways in air, adding a bunch of dirt on both sides of the hill for support and all such things if I'm even supposed to start any planning of the spawnvillage.

Oh, and we can't occupy the western part of spawn. Umiman's huge ship of galactic purposes is docked too low over there.

D:
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Haspen

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1562 on: December 14, 2011, 10:15:51 am »

We need Grand Architect Haspen's say on this, if he's willing to make a new spawn village. He's the only one who's best suited for these types of construction, anyway.

That would require complete re-dirtifying of that silverstone moloch at the spawn, not to mention covering most holes, dirt walkways in air, adding a bunch of dirt on both sides of the hill for support and all such things if I'm even supposed to start any planning of the spawnvillage.

Oh, and we can't occupy the western part of spawn. Umiman's huge ship of galactic purposes is docked too low over there.

D:

Oh well, I will now hop on and check what can be done.

Anyway, we must ask other players who have their buildings around - I clearly remember there's someone's underground base or whatever nearby, not to mention flying buildings everywhere in this map.
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Wolf Tengu

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1563 on: December 14, 2011, 10:58:12 am »

The east is a little more dirtified than origionally. When I've collected some more loots, i'll pop over and lend a hand.
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Haspen

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1564 on: December 14, 2011, 11:15:37 am »

IMMA MAKIN IT

IMMA MAKIN IT HAPEN BROS

Spoiler (click to show/hide)

I will need any help with demolizing the spawn silverhouse with NPC's and then dirtying this place. Also, person to de-hallow the western side and replant grass/trees there.

Anyone spare please come :v

Bring me some metals and silk if you have any, many beds an metallic objects (iron for chains/stuff, gold for candles) I will need to craft.
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Frumple

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1565 on: December 14, 2011, 11:18:05 am »

So... dehallow, huh? You... just need the hallow gone? That's all you're asking for?

I got some nice water bottles over here that can fix that problem for you, and add wonderful purple everywhere!

EDIT: Actually, corrupting the place via unholy water and then going over with purification powder might be the fastest way to clean it up. Just a thought.
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Tidal

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1566 on: December 14, 2011, 11:18:41 am »

My poor house... Ah well. Not that it matters anymore. I had the second story planned out and everything. >.<
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Orangebottle

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1567 on: December 14, 2011, 12:10:37 pm »

So... dehallow, huh? You... just need the hallow gone? That's all you're asking for?

I got some nice water bottles over here that can fix that problem for you, and add wonderful purple everywhere!

EDIT: Actually, corrupting the place via unholy water and then going over with purification powder might be the fastest way to clean it up. Just a thought.
That's arguably worse than just waiting for a blood moon and buying a lot of vile powder.
Or making the powder yourself.
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Aklyon

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1568 on: December 14, 2011, 02:18:56 pm »

Hey Kael, do you know how many people have actually used 'ask me' as the password? Just a random question.
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Flying Dice

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1569 on: December 14, 2011, 02:33:10 pm »

Hallow is gone.
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Haspen

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1570 on: December 14, 2011, 02:36:28 pm »

Spawnvillage is mostly built! Just lacks few workshops.

It has 4 commoner caves (under the bridge of course!)
It has 3 brickhouses for fancy people.
It has an Inn with free beds.
It has an Alehouse upon scenic Cliff. Lotsa ale in the basement.
It has a Blacksmith House for your smithy needs.

To do other time: Carpenter and Clothier.
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Trapezohedron

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1571 on: December 14, 2011, 02:56:52 pm »

@Repulsion:

I've added the third slime statue, and I must say, the gel dispenser pumps quite fast, although I don't know how to get the crabs inside their pens, and had to break a few blocks and put them right back when they entered. To compensate for the statue and my lack of wire, I cannibalized just a single bit of wire and pushed the crab spawner switch one tile down. Sorry about that, but all three statues are wired now.
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Wolf Tengu

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1572 on: December 14, 2011, 05:20:46 pm »

Ok, I expanded the pointy things on my house, I think they look...different now. If anyone happens by them, give your opinion. Ta.
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KaelGotDwarves

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1573 on: December 14, 2011, 06:19:22 pm »

Hey Kael, do you know how many people have actually used 'ask me' as the password? Just a random question.
Not many, I know a lot are still trying our old password "dwarf" because of the messages I get.

Wolf Tengu

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Re: Kael's [DFC] Server: Bay12 Minecraft, Terraria, Teamspeak3
« Reply #1574 on: December 14, 2011, 06:28:06 pm »

How can you tell who is trustworthy or not?
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