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Poll

Do you like internet spaceships?

Yes
- 8 (100%)
No
- 0 (0%)

Total Members Voted: 8

Voting closed: December 04, 2011, 07:33:48 pm


Pages: 1 ... 79 80 [81] 82 83 ... 151

Author Topic: Kael's [DFC] Server: Bay12 Teamspeak  (Read 178922 times)

Haspen

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1200 on: December 02, 2011, 11:23:22 am »

That's why I think it shouldn't be killed.

Also, I thought password wasn't public information? Someone posted it earlier.
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Frumple

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1201 on: December 02, 2011, 11:25:51 am »

Kael posted it over in the terraria thread. Guess he changed 'is mind.
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Blaze

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1202 on: December 02, 2011, 02:03:03 pm »

Someone's been trampling the wheat farm behind the hunter's guild, there's a bunch of bare patches in them. Please crouch-walk to keep from trampling the field; it's annoying to keep re-tilling it.
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The Merchant Of Menace

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1203 on: December 02, 2011, 02:42:42 pm »

Are you sure it was a player and not an animal?
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HLBeta

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1204 on: December 02, 2011, 02:49:45 pm »

Maybe set up the Wall of Flesh kill as a server party? I'd happily hop in sometime this weekend for a coordinated full-server bossfight.
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... and then it explodes!

Blaze

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1205 on: December 02, 2011, 02:53:10 pm »

Are you sure it was a player and not an animal?
It's possible, but with the place surrounded by walls and lights, I doubt animals can get in.
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The Merchant Of Menace

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1206 on: December 02, 2011, 03:23:37 pm »

Is there any grass?
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mattie2009

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1207 on: December 02, 2011, 03:31:28 pm »

I reckon before we tear shit up in hell, we should make a large base deep underground, protected by a thick stone brick barrier. That way, we have a fallback postition when the Hallow and the Corruption start getting ambitious, plus we can ensure that we have a safe haven for the NPCs to frolic and sell us items. It'll have to be easily accessible from spawn, but once that's done we can stretch our legs and get to murderin' all those tasty new foes.

Alternatly, skybase. Easy to expand, easy to maintain, possible source of feathers.
But that's just not dwarvern.
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Akhier the Dragon hearted

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1208 on: December 02, 2011, 03:35:22 pm »

It was probably an animal or monster of some kind. I just logged on and the door to it and the guild proper where open so anything could wander right through to it. The wall around the place is insecure at best as well. A spider will just come right in and there where a few points around the wall where someone had built a step up into the farm so literally anything could get in. Ironically the most secure part is the unfinished part of the wall as its built in mid air so nothing can get in that way. I think I will have to improve the farm myself to get it done right and even then, people there are doors for a reason. Close them please when you leave.
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Blaze

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1209 on: December 02, 2011, 04:41:40 pm »

Looks like it was a monster. They've getting inside the town center and becoming deadly these last few days. Just awhile ago Akhier ran into a creeper just outside the main door of the guild hall. Akhier made it, but if it was someone without armor, it could've ended up a lot worse.

In the meantime, I was decorating the guild with some tasteful objects.
« Last Edit: December 02, 2011, 04:43:17 pm by Blaze »
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mattie2009

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1210 on: December 02, 2011, 06:36:47 pm »

Note: Scout triggered Hard Mode on the Terraria server. Come on in, there's plenty of death to go around!
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Frumple

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1211 on: December 02, 2011, 06:53:36 pm »

I reckon before we tear shit up in hell, we should make a large base deep underground

This was about halfway finished when scout triggered hardmode. It's now finished, and fully stocked with all the npcs (at least until someone drags them elsewhere).

You get there by jumping in the hole just to the left of the spawn, the one with the sign besides it. There's water at the bottom of the drop (at least until someone griefs it), so freefall is safe.
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Wolf Tengu

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1212 on: December 02, 2011, 07:50:05 pm »

It's pretty neat.

And my mystical sycthe is now scratch damage. Well, I now have to use all my mana to clusterkill something. Unicorns just run through it *shudder*
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Frumple

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1213 on: December 02, 2011, 08:14:25 pm »

Hacked together a screenie of the safehouse. It's rather unfurnished (read: Frakking ugly). Contributions to sprucing it up are welcome :P

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kisame12794

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Re: Kael's [DFC] Server: Minecraft 1.0/Terraria 1.1~ updatedness
« Reply #1214 on: December 02, 2011, 09:06:25 pm »

I just got pwned by a unicorn. Wth.
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