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Poll

Do you like internet spaceships?

Yes
- 8 (100%)
No
- 0 (0%)

Total Members Voted: 8

Voting closed: December 04, 2011, 07:33:48 pm


Pages: 1 ... 53 54 [55] 56 57 ... 151

Author Topic: Kael's [DFC] Server: Bay12 Teamspeak  (Read 178725 times)

Trapezohedron

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #810 on: November 04, 2011, 08:33:07 pm »

I SHALL SACRIFICE MY DEMOMAN FOR THE GLORY OF THIS MAGNIFICENT PROJECT HASPEN IS UNDERTAKING!

LONG LIVE THE ARCHITECTS!
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Max White

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #811 on: November 04, 2011, 08:53:18 pm »

So I hope you guys don't mind, but I did some terraforming to the corruption on the left.

Trapezohedron

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #812 on: November 04, 2011, 08:55:57 pm »

Lavaforming?
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Max White

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #813 on: November 04, 2011, 09:00:19 pm »

It's pretty good. I mean you don't need to worry about those nasty purple vines any more!

Trapezohedron

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #814 on: November 04, 2011, 09:03:03 pm »

On the downside, I can't get down to the altars anymore without killing myself at least once.

Although it does look cool.

EDIT: You still lay claim on that glass tower? Because I'd like to build upon it if you allow.
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Max White

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #815 on: November 04, 2011, 09:18:57 pm »

Feel free!

And there are safe ways through the tunnels, I know because once in a blue moon I manage to find it, although more often I find myself dead...

Wolf Tengu

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #816 on: November 04, 2011, 11:07:24 pm »

I haven't been to the tunnels yet, so...

I know one thing I will bring with the new world. A shadow chest! There mightn't be enough for everyone, so...

I wonder how big each house could be. If facilities are communal, they could be small, but I see them being up/down. Not too much up at first though, it wouldn't village-y.

Oh, and i've barely any reason ever to go into hell, ever again on this character. Yay!
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Max White

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #817 on: November 04, 2011, 11:55:16 pm »

Hmm, sort of want a new world with new characters right now, as practice for the update...

Wolf Tengu

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #818 on: November 05, 2011, 12:00:10 am »

I wonder if this room can accomodate a piggybank.

Also, whoever put the lava at the very bottom of the shaft next to the altar room is awesome and a completely cool guy.
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Wolf Tengu

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #820 on: November 05, 2011, 12:25:12 am »

Yesh. Near the pretty silver room.

Also, I kinda expanded my room by around 2 squares to accomodate the piggy., so now it sort of hangs over the rooms below it.
It's still all symetrical other than that though.

If it's really bad, you could easily change it back.
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Max White

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #821 on: November 05, 2011, 12:28:42 am »

Yea, sorry about that, guessing you fell in? But there is a check list you see! Goes something like this!

1: Are you struggling to survive?
Y: Enjoy!
N: Go to 2

2: Is there a harder level area for you to hang out it?
Y: Go there, then go back to 1.
N: Go to 3.

3: Is the game multiplayer?
Y: Make a higher level area!
N: You won the game, move onto something else.

And so I was obliged to make a higher level area you see...

Wolf Tengu

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #822 on: November 05, 2011, 12:31:06 am »

Oh, all it did was singe me. Heck, if I were a dwarf,  it probably would've made me more dangerous.

It'd be more dangerous if you widened it and added spikes to the sides. Especially more if whoever fell in wasn't wearing flippers.

If you made it deeper they couldn't jump out as easily either.
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Max White

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #823 on: November 05, 2011, 12:34:07 am »

I wish I could add spikes, but that is forbidden by the server...
Still, if you feel it could be more deadly, feel free to make improvements as you see fit.

Perhaps you could give me a few surprised next time I am wandering the magmaruption.

Wolf Tengu

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Re: Kael's [DFC]Bay12 Server(s): Teamspeak for bay12 MP, Minecraft, Terraria
« Reply #824 on: November 05, 2011, 12:47:16 am »

Other thsn that spiky jungle stuff. Lava pits to the left and/or right of the one that's there may work.
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