... yeah. Kael, the server
probably needs a new password. Just sayin'. Going public with th'current one seems to have had negative consequences.
As to hardmode... man, I have to admit, I'm loving it, especially how it transforms the whole bloody world. No more of this safe play with jellies shit. If I want to build something in hellworld, it's going to be a bloody rotterdamn
fight.
Going in with full molten+best pre-wall weapons, it was like
starting over again. Hiding from the night, scrambling frantically for the resources I needed to make my kit more viable vs. these vicious new creatures, learning how they move and the right ways to fight them, etc, etc, etc.
No longer being able to just tank the shit out of everything! I actually have to dodge now, pay attention to how the enemy's moving,
be careful. Use that spark of dwarven ingenuity that drew me to DF -- hardmode is like starting on a terrifying glacier, only someone's modded in lasersnails. It's freaking terrific! Things have been kicked up a
g'damn notch! This update gave me something I didn't even know I wanted, ha! Bloody challenge, that's what.
Actually, the game's still not that hard, but you can no longer sleepwalk through traveling and spelunking. It's nice, really. Makes it feel more like the world's fighting you instead of you shaping it to your will without contest.
Anyway. Squeeing done. As for that sky house, just move in your npcs before you kill the wall. The way they teleport in nowadays should make that very easy. Enough of 'em in there will keep wyverns from spawning.
If you're fighting for npcs on kael's server, though... might just have to get used to fighting wyverns
They're pretty easy to kill when you're actually up in the sky a bit -- low grav makes 'em pretty easy to dance around with rocket/spectre boots.