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Author Topic: Profession Advice  (Read 1253 times)

Keldane

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Profession Advice
« on: June 01, 2011, 02:56:24 pm »

I'm about to start a new fort, and I've discovered a dwarf among my starting seven who I feel I need some advice about. I'm not really sure what sort of professions and starting skills to give him, based on his description.

Quote from: Onul Boardgale
He is agile, quick to heal and slow to tire, but he is quite susceptible to disease.

He has a great musical sense and good intuition, but he has a shortage of patience, poor kinesthetic sense,  little linguisitc ability, and a lack of understanding of social relationships.

He is slow to anger. He occasionally overindulges. He can handle stress. He appreciates art and natural beauty. He dislikes intellectual discussions. He loves to defy convention. He will persist in the face of any difficulty until the task is complete.

Thoughts? Suggestions? What sort of job would this guy be best at?
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Psieye

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Re: Profession Advice
« Reply #1 on: June 01, 2011, 03:03:29 pm »

Not enough information. What are his likes?
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Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Acperience

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Re: Profession Advice
« Reply #2 on: June 01, 2011, 03:05:46 pm »

I'm about to start a new fort, and I've discovered a dwarf among my starting seven who I feel I need some advice about. I'm not really sure what sort of professions and starting skills to give him, based on his description.

Quote from: Onul Boardgale
He is agile, quick to heal and slow to tire, but he is quite susceptible to disease.

He has a great musical sense and good intuition, but he has a shortage of patience, poor kinesthetic sense,  little linguisitc ability, and a lack of understanding of social relationships.

He is slow to anger. He occasionally overindulges. He can handle stress. He appreciates art and natural beauty. He dislikes intellectual discussions. He loves to defy convention. He will persist in the face of any difficulty until the task is complete.

Thoughts? Suggestions? What sort of job would this guy be best at?

Draft him into the military or give him a no-quality manual labor job.
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Keldane

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Re: Profession Advice
« Reply #3 on: June 01, 2011, 03:07:41 pm »

He likes chromite, zinc, black pyrope, spore tree wood, giant lion leather, llama wool, weapon racks, large gems, and grey squirrels for their tails. When possible, he prefers to consume longnose gar, sewer brew, and dwarven wheat flour. He absolutely detests mussels.
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Psieye

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Re: Profession Advice
« Reply #4 on: June 01, 2011, 03:13:03 pm »

You have 3 choices:
- Weaver/Clothier in a Llama-livestock fort
- Carpenter in an underground tree farm fort
- Potential one-dwarf army who will be in a squad by himself as he sucks at teaching but is good at fighting.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Girlinhat

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Re: Profession Advice
« Reply #5 on: June 01, 2011, 03:20:00 pm »

Slap that man in some steel and a llama wool hat!  To arms, brethren!

Keldane

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Re: Profession Advice
« Reply #6 on: June 01, 2011, 03:20:26 pm »

Military dwarf it is. "Relentless" Boardgale will train and fight wildlife until he inevitably dies from an infected toe or somesuch. :P
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Girlinhat

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Re: Profession Advice
« Reply #7 on: June 01, 2011, 03:27:38 pm »

I'm predicting that he will refuse to die.  You shall have a legendary crutchwalker, who holds a shield in one hand and his crutch in the other, his leg cleaved at the hip.  He shall have enormous Misc. Object skill, bashing skulls with a copper shield and platinum crutch (heaviest you can make, respectively).  He shall bathe in the fresh blood of fallen foes, not wallowing in the bloody dirt but rather standing as their life sprays into the air and falls across his pale blue armor.

And then he shall be a were-badger, as he will survive until the next update and take the next step of dwarven evolution.

Psieye

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Re: Profession Advice
« Reply #8 on: June 01, 2011, 03:52:00 pm »

The infection risk can be minimised if you order damn well everyone to do healthcare and make everyone idle whenever he sustains injury. SOMEONE will bring him to hospital and take care of him. Make sure you have soap on hand with a nearby well.

The key point is that he's agile. That's rare for a dwarf, who are sub-par in agility compared to humans. Agility affects speed which means a lot.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Keldane

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Re: Profession Advice
« Reply #9 on: June 01, 2011, 04:48:51 pm »

I somehow missed that he's also the only male dwarf among my starting seven.

It's now late summer, and he has slain five mandrills bare-handed and gone from merely agile to very agile. The other individual I drafted to help fight off their invasion and protect the precious anvil was fighting for longer and didn't manage a single kill.
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Sting_Auer

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Re: Profession Advice
« Reply #10 on: June 01, 2011, 04:53:58 pm »

I would recommend making him a soldier as well.


Agile, slow to tire, quick healing, he persists in difficulty, he can handle stress.... All of those, from what I can tell, would be great attributes for a soldier.



Ninja edit: Only male? 6 females? JACKPOT!

lol. Put him in the military along with any dwarves with similar attributes. Arm them in very, very heavy armor (several layers of the best material you can get), and have them be the defenders. They can be slow because they don't need to move all that far.
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Girlinhat

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Re: Profession Advice
« Reply #11 on: June 01, 2011, 04:54:56 pm »

Give him an axe ASAP.  Training axes are better than none, it gives skill increase. 

Psieye

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Re: Profession Advice
« Reply #12 on: June 01, 2011, 06:19:26 pm »

I somehow missed that he's also the only male dwarf among my starting seven.

It's now late summer, and he has slain five mandrills bare-handed and gone from merely agile to very agile. The other individual I drafted to help fight off their invasion and protect the precious anvil was fighting for longer and didn't manage a single kill.
That's agility for you - can't kill wildlife in melee without agility. Now give him some training weapon so he skills up like crazy while you sort out your metal industry (there's probably tetrahedrite somewhere on the map).
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Sarda

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Re: Profession Advice
« Reply #13 on: June 01, 2011, 07:08:44 pm »

He has galena. He can make either lead or silver hammers. Make him a hammerdorf.
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Keldane

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Re: Profession Advice
« Reply #14 on: June 01, 2011, 07:57:06 pm »

He has galena. He can make either lead or silver hammers. Make him a hammerdorf.

I think you may be mistaking my thread for that of someone else. I'm afraid I have no metal whatsoever, if prospector is to be believed; not even adamantine. He's currently wielding a copper battleaxe brought in by a migrant, while he awaits a more permanent steel replacement when the caravan arrives.
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