Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22 23

Author Topic: Colonies at War: Hyper Edition: Finished! (Finally!)  (Read 35007 times)

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 8
« Reply #285 on: September 17, 2011, 07:23:03 pm »

FFFFFFFFFFFFFFFFFFFF-

Turn is 99% done, I just got two things mixed up completely and have a couple things to re-roll/do. But that means that the turn will certainly be up on Sunday.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #286 on: September 18, 2011, 06:12:33 pm »

Turn 9
8.30.64
Is it World War Four if We're On Another World?







Spoiler: Tri'Nala (click to show/hide)

Spoiler: Soyuz (click to show/hide)

Note: The PDF of Soyuz is as good as the regular infantry of Tri'Nala, The USSE and The Roman-Unitarian Coalition. Damn.

Bleh. Sure I missed a lot of stuff. Tell me if I did.

For future reference, the databases at Kadesh offer 50,000 free research a turn for whoever controls them.
« Last Edit: October 04, 2011, 04:19:37 pm by USEC_OFFICER »
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #287 on: September 21, 2011, 08:26:04 pm »

The following is my Tentative turn given the current status and assumption of everybody playing nice while we see what's up in space.
SUBJECT TO EPIC CHANGES BASED ON DIPLOMATIC SITUATION

Spoiler (click to show/hide)

EDIT: Trade 97/94 and allow passage out of 97 for Sheb's army
« Last Edit: October 17, 2011, 12:49:36 pm by CyberGenesis »
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #288 on: September 23, 2011, 12:49:11 am »

Well, I sure as hell hope it's Aliens. Man, if a Countries At War happened while we were away...

Also, if that squad isn't enough, I'm sending a few troops up there also. Might as well, I have the second best ICBMs. Just need better tech.

Spoiler: Dlya Soyuz. (click to show/hide)
« Last Edit: September 23, 2011, 08:44:24 am by Phantom »
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #289 on: September 23, 2011, 07:28:38 am »

One nitpick. You can either go for orbital space flight, or improve your ICBMs. One or the other. You can't improve both at the same time.
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #290 on: September 24, 2011, 05:00:24 pm »

Actions of the Roman-Unitarian Coalition
Financial Breakdown:
-----
Saved: $2,000
Taxes: $1,413,000
Economy: $980,000 (I only have 49 by my count USEC)
Education: $50,000(Research Only)
Income Subtotal: $2,395,000, +50,000 Research
----
Spoiler: The Turn (click to show/hide)

Cash Remaining: $146,000
Edited to add recruitment of 2 Generals, and increase my research budget by 100k into RRT.
« Last Edit: September 28, 2011, 05:59:34 pm by Terenos »
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #291 on: September 24, 2011, 05:19:57 pm »

Economy: $980,000 (I only have 49 by my count USEC)

And you're telling me?!?!? (Thanks for pointing it out though)

Rapid Response Training will probably grant a big boost to your initiative when defending, and probably one or two points to defence for each unit.

If you want to name your space stations, go for it. I don't really care too much.
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #292 on: September 28, 2011, 05:13:02 pm »

Orders of the Republic
Spoiler (click to show/hide)

Edited my turn to adjust to some things.
« Last Edit: October 05, 2011, 05:19:08 pm by Bdthemag »
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #293 on: October 04, 2011, 03:54:09 pm »

Damn, I knew I had forgotten something of late. Sorry everybody. :-[

Spoiler: Orders (click to show/hide)

P.S. Damn, I really feel like I'm doomed. Why would have USEC waited so long for basic orders, if they weren't important? If if they are important, it's that someone is going to attack me. I hope it's the aliens and not you CG, or I swear I won't ever trust you again in any game.
« Last Edit: October 16, 2011, 01:12:34 pm by Sheb »
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

nuker w

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #294 on: October 14, 2011, 04:41:50 am »

Since it appears you guys are full up, i'll just slot this here to keep an eye on it. Keep it up.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #295 on: October 16, 2011, 09:42:41 am »

P.S. Damn, I really feel like I'm doomed. Why would have USEC waited so long for basic orders, if they weren't important?

Common decency?

Anyways it's going to take me a couple days to sort through everything. Sorry about all the delays, I was going to finish updating it today (only had troop movements to do) but then Sheb comes in and messes everything up. Still, shouldn't take long to fix.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #296 on: October 16, 2011, 09:50:07 am »

You don't have to apologize, it's entirely my fault.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 9
« Reply #297 on: October 20, 2011, 07:17:59 pm »

Damn it TF2, why do you have to be so addictive?
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 10
« Reply #298 on: October 20, 2011, 07:21:49 pm »

Turn 10
3.02.65
Microwaving the War




It seems to me that the USSE is rapidly becoming a parody of itself. Or at least the way I seem to be writing it.

Bleh. As always I'm sure I missed a lot of stuff. Tell me if I did, especially since everyone is going to duke it out over the next few turns.

Yes! I broke the 40000 character barrier! (That's why the turn is in three pieces)
« Last Edit: November 08, 2011, 04:16:29 pm by USEC_OFFICER »
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 10
« Reply #299 on: October 20, 2011, 07:22:58 pm »

USSE-Soyuz-Seaportian Alliance:



Spoiler: Soyuz (click to show/hide)


Spoiler: Ligoria (click to show/hide)

« Last Edit: October 25, 2011, 11:24:14 am by USEC_OFFICER »
Logged
Pages: 1 ... 18 19 [20] 21 22 23