Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18] 19 20 ... 23

Author Topic: Colonies at War: Hyper Edition: Finished! (Finally!)  (Read 35316 times)

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #255 on: July 25, 2011, 10:02:45 pm »

Starting Cash: 749,000

Recruiting: (208,000)
106 - 2 Riflemen, 4 Jet Aircraft (124,000)
107 - 7 Riflemen (84,000)

Research: (350,000+30,000)

Weapons: 200+30(Edu) = 230,000
Special Project: 150,000
Research Project: Boreholes (Looking for a manu/cash bonus[bonus in Alpha Centauri was minerals and energy])

Ability to build a borehole on any province you wish that doesnt border another borehole (manmade feature)
-If it helps, i also assume a Borehole would take >1 turn to build, so maybe they have a maturation timeframe. This would give them a slowly growing bonus

Colonize: 30,000
85 - Arlia
89 - Salva
99 - Cross

EDIT: Remaining Funds: 160,500
-math was off
« Last Edit: July 28, 2011, 02:01:23 am by CyberGenesis »
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #256 on: July 26, 2011, 02:37:47 pm »

Boreholes get a slowly growing bonus. Heh. I'll keep that in mind, but I'll probably just give them a set bonus after they're built.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #257 on: July 31, 2011, 04:49:33 am »

Spoiler: Orders (click to show/hide)

Army orders are being sent by PMs.
« Last Edit: July 31, 2011, 05:12:59 am by Sheb »
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #258 on: July 31, 2011, 09:07:36 am »

The ability for Province Defence looks pretty reasonable, as long as it is not too overpowered. Burned Earth Tactics will probably add a feature that reduces a province's income. That feature would eventually be removed through the application of money. Guerrilla Warfare is way to powerful if it were to act the way that you described it. It'll probably increase the likelihood of espionage in those provinces and greatly increase its chance to rebel. Additionally, it might detain enemy units or reduce the income of that province. I'll have to think about it.

Anyways the turn should be in on Tuesday or Wednesday.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #259 on: July 31, 2011, 10:19:39 am »

What do you mean by detain ennemy units?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #260 on: July 31, 2011, 02:34:24 pm »

What do you mean by detain ennemy units?

Say, if an enemy division was trying to reach a province through one of the occupied provinces, it might find that the roads are undergoing "construction", or that the bridges were "washed away", or the railroads are suffering from "unforeseen maintenance issues". These "problems" would detain that enemy division from reaching it destination, as instead it has to remain in that province to "oversee the workers", and many other "tasks" that have to be put into "quotation marks".

Do you "get" get what I'm saying?
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 7
« Reply #261 on: August 07, 2011, 03:52:25 pm »

Turn 7
1.21.62
Consolidation





Spoiler: Canuckia (click to show/hide)



Spoiler: The New Unity (click to show/hide)


Spoiler: Tri'Nala (click to show/hide)

Coming up with derogatory terms that the people on the E.S.S. Pwenet can use has been fun. I decided to go with the term flies because it encapsulates what the people still stuck hate/envy about you. You're insignificant and conforming, but you have the freedom to move around and live in places bigger than a bathroom stall.

Normally I don't give out warnings, but I'd like to point out that half of Cybergensis's empire will rise up if he doesn't have garrisons in any provinces filled with USSE patriots.

I still have to make up the units for the third generation, along with the two missing generation of Roman Infantry.

As always, tell me what I've missed.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 3
« Reply #262 on: August 07, 2011, 04:02:49 pm »

Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 7
« Reply #263 on: August 07, 2011, 04:03:38 pm »

I gotta say, I am almost glad I had to drop out of this clusterfuck.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 7
« Reply #264 on: August 07, 2011, 04:14:07 pm »

I gotta say, I am almost glad I had to drop out of this clusterfuck.

It's not a clusterfuck until the Unity moves towards the eastern continent.
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 7
« Reply #265 on: August 07, 2011, 04:28:04 pm »

Error noticed, I colonized 42 and 49..But this is not shown on the map.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 7
« Reply #266 on: August 07, 2011, 04:32:29 pm »

Error noticed, I colonized 42 and 49..But this is not shown on the map.

Fixing, but I won't update the map right now, in case someone else has a problem with the map.
Logged

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #267 on: August 07, 2011, 04:34:22 pm »

Canuckia's Actions: Turn 7
Spoiler (click to show/hide)
« Last Edit: August 08, 2011, 11:34:59 am by FuzzyZergling »
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 7
« Reply #268 on: August 07, 2011, 06:30:31 pm »

Orders from Seportia
Spoiler (click to show/hide)
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Terenos

  • Bay Watcher
    • View Profile
Re: Colonies at War: Hyper Edition: Main Thread: Turn 7
« Reply #269 on: August 08, 2011, 02:24:00 am »

Actions of the New Unity
Funds: $1,026,000 ($1.026m income, $0 Saved.)
$50,000 in Free Research


Spoiler: Colonization (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: Army Movement (click to show/hide)

Spoiler: Research (click to show/hide)

Salary:
$1000
Retire Pherick Juan(the General with Skills: 11.)
Remaining Funds: $11,000
(Edit: I cannot do math it seems.)
« Last Edit: August 08, 2011, 02:32:42 am by Terenos »
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...
Pages: 1 ... 16 17 [18] 19 20 ... 23