Country Name:United Socialist Sovietics Empire
Country Ethnicity: USSE patriots
Number of Starting Province: 90
Name of Starting Province: Neo-Cairo
Leader Name: That Other Pharaoh
Leader Title: First Pharaoh of the Central Comitee
Colour: Purple
Government Type:A weird mix of Soviet Socialism and absolute monarchy.
Government Officials/Ministers: Ministers get sent to the gulag so often that the ministry staff gave up writing new names on office's doors.
Leader's History: The Pharaoh woke up one day in Egypt and let one of the two most successful state on Earth. A nice alliance with the Imperialist Bastards made him into the leader of the world's first Megapower, although various comitee of the Communist Party still control a lot of things.
A Strongly Worded Complaints from the National Soviet:
The Glorious Worker's Revolution now has more workers to gloriously revolutionize... Modern assembly lines have been installed in our factories, and foundries have been established...
According to top Soviet scientists, burnt earth tactics do not actually involve burning the earth... Future officer training manuals will have to be rewritten, though the current documents shall be distributed...
Your corrupt, capitalist teachings have sapped the will of our citizens [For the rest of the rant, see page 147, paragraph 12, subsection B]. These curs refuse to join our Provincial Defence Force (PDF), delaying deployment of the Provincial Defence Force (PDF) to next year... Those true Soviet citizens who have signed up will receive training in guerrilla warfare instead...
Shebderevnya, Miliarnyi Zony Tri, Miliarnyi Zony Chetyre, Miliarnyi Zony Pyat, Abydos are all controlled by the vile capitalist swine...
Aswan and Shebudushchyee have been liberated by the ever victorious Red Armies!
The common workers in Memphis and Sheboslavl are true patriots of our glorious country! They have overthrown their oppressors, and gladly return to communism with joy in their hearts and beer in their hands... The local police forces have gathered together to form impromptu militia groups, to defend their homes from Nalan advances until the ever glorious Red Army can relieve them...
Neo-Cairo has been lost. Frankly, I never carried for that bed of capitalism and corruption...
Money: $250,000
Provinces: 73 - New Greenland ($50,000): 6 Militia
72 - Kursk ($27,000): None
74 - Roiichland ($10,000): None
76 - The Mountainhomes ($5,000): None
78 - Freeland ($8,000): None
79 - Miliarnyi Zony Odin ($40,000): None
82 - Miliarnyi Zony Dva ($22,000): None
83 - Shebgamlet ($25,000): None
84 - Shebgorodskih ($29,000): 1 Cannon, 1 Militia
85 - Lenino ($49,000): None
87 - Shebovgorod ($33,000): 2 Mechanized Militia
88 - Shebudushchyee ($18,000): None
93 - Sheboslavl ($34,000): 1 Militia
97 - Memphis ($16,000): 1 Militia
99 - Memel ($49,000): None
101 - Aswan ($40,000): None
103 - Yeel ($32,000):
104 - Granseal ($33,000): None
114 - Stalingrad ($9,000): None
Military Commanders:
Army General Thitmosept (Skills: 18)
Current Deployment: Commanding the 1st Red Banner Army.
Comissar Korsakov (Skills:28)
Current Deployment: Commanding the 2nd Red Banner Army.
Armies:
1st Red Banner Army:
Units: 6 Light Craft, 1 Mechanized Militia, 3 Cannon, 2 Militia
Current Actions: Liberating Aswan (101).
2nd Red Banner Army:
Units: 1 Mechanized Militia, 2 Light Craft, 3 Cannon, 1 Militia
Current Actions: Victory parades in Shebudushchyee (88).
Named Technologies: Brunt Earth Tactics (Provinces taken over by enemy forces gain one wasteland feature)
Guerrilla Warfare (Provinces with your ethinecity but under control of another government gain a +10% success espionage bonus and 100% chance to rebel. Additionally, enemy units passing through that province have a 15% chance to become stuck in that province, preventing them from moving further)
$100,000 towards Provincial Defence Force
Ranked Technologies:
Officer Training: Promotion (2)
Logistics: Plunder/Pillaging (0)
Manufacturing: Assembly Lines (3)
Economy: Economic Academies (4) ($20,000*13 Provinces = +$380,000 per turn.) $11,000 towards the next rank.
Education: Academy (3) (+30,000 free research a turn.)
Morale: None (0)
Signalling: Military Satellites (3) (+30 initiative)
Colonization: Portable Communication Towers (
Weaponry: Pre-Alien Craft (2)
Defensive Systems: Modern (3)
Espionage: Volunteer Spies (2)
Counter-Espionage: None (0)
ICBM Technology: Guided Missiles (2)
Missile Defences: None (0)
AI Technology: None (0)