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Author Topic: Colonies at War: Hyper Edition: Finished! (Finally!)  (Read 35320 times)

adwarf

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 3
« Reply #240 on: July 18, 2011, 03:42:05 pm »

:P

Province Names London, and Whales (That Order)
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FuzzyZergling

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #241 on: July 18, 2011, 03:56:38 pm »

Question: Ligoria took Roronto, but according to his turn he has no units there. Am I missing something?
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Sheb

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #242 on: July 18, 2011, 04:26:09 pm »

Ahah, good to see that at least one of my attacker went down. Maybe you should have turned on CG Cript. :p
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Criptfeind

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #243 on: July 18, 2011, 04:27:54 pm »

Piff. That is not the way it worked out. I gave my nation to CG cause I had to stop the game for personal reasons.

Edit: Which means yes, both our armies are fully intact, only under one mind and not disorganized now.
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Sheb

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #244 on: July 18, 2011, 04:32:20 pm »

What does my ICBM tech does?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Taricus

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #245 on: July 18, 2011, 04:40:53 pm »

Terenos, You're going to end up like hitler.

Spoiler (click to show/hide)
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #246 on: July 18, 2011, 04:56:37 pm »

Question: Ligoria took Roronto, but according to his turn he has no units there. Am I missing something?

He has an army there.
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Terenos

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #247 on: July 19, 2011, 12:57:27 am »

Simply one error I can see. My Economy tech is level 4, thusly $20,000 per province. And I now have 8, giving me a grand total of $160,000 from economy alone.
In addition my army in Taiseliton is 2 mech militia, (Also known as the First Regiment).
« Last Edit: July 19, 2011, 01:36:19 am by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #248 on: July 19, 2011, 03:33:01 pm »

Simply one error I can see. My Economy tech is level 4, thusly $20,000 per province. And I now have 8, giving me a grand total of $160,000 from economy alone.
In addition my army in Taiseliton is 2 mech militia, (Also known as the First Regiment).

Looks like I forgot to update the economy tech for everyone. Anyways, it's all fixed.
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Johnfalcon99977

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #249 on: July 19, 2011, 04:05:36 pm »

Spoiler: Status of the Empire (click to show/hide)

Spoiler: Actions of the Empire (click to show/hide)

Everything is well and good, except for one thing. How in Gods name do four members of the Roman senate, made up of One Hundred and Fifty senators, stop a bill backed by 146 senators AND the Emperor (Whos vote is worthy 50)?
« Last Edit: July 19, 2011, 04:34:07 pm by Johnfalcon99977 »
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Terenos

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #250 on: July 20, 2011, 11:01:15 am »

Actions of the New Unity
Funds: $458,500 ($450k income, $8,500 saved.)
$40,000 in Free Research


Spoiler: Condensed FOR YOU! (click to show/hide)
All Military movements by PM.
Modification: Troop production changed locations slightly.
Modification #2, Additional trade!
« Last Edit: July 25, 2011, 11:10:03 pm by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...

FuzzyZergling

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #251 on: July 20, 2011, 01:50:38 pm »

Canuckia's Actions: Turn 6
Income and Defences:
62 - Newalba ($50,000): 2 Militia
64 - Arborn ($30,000): None
65 - Cenesy ($28,000): None
66 - Edmont ($25,000): None
67 - Nortoc ($29,000): None
68 - Ends ($29,000): None

Economic Income: $120,000
Sub-Total: $311,000

Holdings from Previous Turns: $20,000
Educational Grants: $20,000 (Research only)
Total: $331,000 (+$20,000)

Spending: $330,000 (+$20,000)
End-of-Turn Total: $1000

Research:
Defensive Systems: $20,000
Manufacturing: $70,000

Military:
See PM: $240,000
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #252 on: July 24, 2011, 02:59:57 pm »

Still waiting for Sheb, Bdthemag, ggamer and CyberGenesis to post their turns. I'm not sending PMs out yet, but this is just a warning.
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Bdthemag

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #253 on: July 25, 2011, 12:26:04 am »

Orders of the Republic
Spoiler (click to show/hide)

Also USEC, do I get to create the AI yet? Or do I need to research more.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #254 on: July 25, 2011, 02:50:40 pm »

Create an AI if you want to. You have the minimum rank for it (ie, you do have a rank in Artificial Intelligence).
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