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Author Topic: Colonies at War: Hyper Edition: Finished! (Finally!)  (Read 35449 times)

Fniff

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #75 on: June 02, 2011, 07:59:50 pm »

What, jump into a war that using a false reason and end up losing men for no readily apparent reason apart from material resources and boredom?

CyberGenesis

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #76 on: June 02, 2011, 08:01:11 pm »

All i have to say is this:

Actions of Tri'Nala
Funds: $55,000

Colonization: Attempt colonization of sectors 98, 104, 109 (-$30,000). (Wanna get nice and friendly Cript?)

Research:
Place $20,000 into Colonization.

Remaining Funds: $5,000

Modified turn for diplomatic reasoning

EDIT2: River bonus
« Last Edit: June 03, 2011, 04:44:43 pm by CyberGenesis »
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

adwarf

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #77 on: June 02, 2011, 08:01:44 pm »

What, jump into a war that using a false reason and end up losing men for no readily apparent reason apart from material resources and boredom?

Nope give everyone else weapons,a dn let them do the fighting while you sit back, and nuke the victor
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Johnfalcon99977

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #78 on: June 02, 2011, 08:02:07 pm »

You could win using "US Diplomacy"  :D
You mean that horrible system Bush used to get us Americans into long drawn out occupation (Can you really call it a war?) of the middle east? Resulting in thousands of dead people?

I perfer effectiveness over stupidity.
« Last Edit: June 02, 2011, 08:03:48 pm by Johnfalcon99977 »
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Fniff

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #79 on: June 02, 2011, 08:03:35 pm »

Hey, guys.

I think we should have a separate thread for Role-playing. What do you guys think?

Johnfalcon99977

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #80 on: June 02, 2011, 08:04:24 pm »

What, jump into a war that using a false reason and end up losing men for no readily apparent reason apart from material resources and boredom?
Nope give everyone else weapons,a dn let them do the fighting while you sit back, and nuke the victor
What the fuck does this have to do with America? I mean, I am no patriot, but even I know the US never did that.
Intentionally, at least.



Hey, guys.

I think we should have a separate thread for Role-playing. What do you guys think?
Sure, why not?
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Taricus

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #81 on: June 02, 2011, 08:04:59 pm »

@Fniff: Sounds good.
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Fniff

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #82 on: June 02, 2011, 08:06:54 pm »

What, jump into a war that using a false reason and end up losing men for no readily apparent reason apart from material resources and boredom?
Nope give everyone else weapons,a dn let them do the fighting while you sit back, and nuke the victor
What the fuck does this have to do with America? I mean, I am no patriot, but even I know the US never did that.
Intentionally, at least.

Hey, now guys! Let's stay friendly here.

Quote
Sure, why not?

Cool, shall we make it ourselves or shall we ask Usec?

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Turn 1
« Reply #83 on: June 02, 2011, 08:07:50 pm »

Taricus and CyberGenesis are officially in.

Exactly how would a unit that acts as both a spy, and an infrantry group work ?

Poorly? I'll have to make some rules up for it. It would probably be able to infiltrate enemy provinces to give you a bonus to espionage in that province.

Do we have to send any units to another province to colonize it?

Nope. It just has to be connected to one of your provinces, either directly or though a sea zone.

what is the formula for research?

It's a trade secret. That way I can adjust research up and down depending on what else your country has accomplished.

Why are Heavy Armor units so useless?

I've kinda realized that. I'll fiddle with it for a bit.

EDIT: I've bumped up its armour by a point. Even before, it's actually quite useful, as it is the most powerful land unit in pretty much all situations.

Hey, guys.

I think we should have a separate thread for Role-playing. What do you guys think?

Seeing as everyone agrees, I'll make it. It'll probably help a lot.

EDIT: It's here.
« Last Edit: June 02, 2011, 08:27:03 pm by USEC_OFFICER »
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Taricus

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 1
« Reply #84 on: June 02, 2011, 08:10:34 pm »

Turn Orders

- $30,000: Colonisation in 52,53 and 55.

- $10,000: Militia training.

- $10,000: Education development.
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Terenos

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 1
« Reply #85 on: June 02, 2011, 08:12:09 pm »

No I believe Fuzzy is simply researching colonization, Like I am. In order to improve his successes at colonizing places.
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 1
« Reply #86 on: June 02, 2011, 08:14:00 pm »

No I believe Fuzzy is simply researching colonization, Like I am. In order to improve his successes at colonizing places.

*Facepalm*

Never mind.
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Criptfeind

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 1
« Reply #87 on: June 02, 2011, 09:08:36 pm »

All the little ocean bits on the sides match up, are they one or two?
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 1
« Reply #88 on: June 02, 2011, 09:10:17 pm »

All the little ocean bits on the sides match up, are they one or two?

Two. If they matched up, I would have made it more obvious.

Also, this should be in the roleplaying thread. Just saying.
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Heron TSG

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 1
« Reply #89 on: June 02, 2011, 11:03:24 pm »

The Grand 'Turn 1' Plans Of Neo-Ryukyu
RECRUITMENT
Purchase 1 Militia ($10,000)

RESEARCH
Spend $10,000 on Colonization tech.

Colonization
Colonize 116, 112, and 113. They shall be named Atarashima, Hananotochi, and Hiroitochi respectively if colonization is successful.
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