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Author Topic: Colonies at War: Hyper Edition: Finished! (Finally!)  (Read 35317 times)

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 3
« Reply #225 on: July 03, 2011, 09:07:21 am »

How much do I generate is it $65,000 + $10,000 from Economy, or is that already added as the territory income?

The bonus is not already factored into territory income, so you generate $65,000 + $10,000 a turn.
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Terenos

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 5
« Reply #226 on: July 03, 2011, 09:29:31 pm »

Remaining Funds: $8,500
« Last Edit: July 03, 2011, 09:47:51 pm by Terenos »
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 4
« Reply #227 on: July 04, 2011, 12:41:54 am »

Memo issuance to the Nalian Populace

The time has come. We have removed ourselves from under the umbrella that is, -was-, the USSE. Our time has come to ascend to being a new world superpower. With the assistance of our Scardon allies, together we will prosper.

However with such growth we are now required to plan for the future. There were allies of the USSE to the west that will not appreciate our actions as well as many who will outright attempt to dispose of us simply for being greater than them. We must be prepared. So with that, I am commisioning the recruitment of as many volunteers are we can find. We need only volunteers, because our people are willing to defend what is rightfully ours.


Spoiler: Nalian Turn Orders (click to show/hide)
« Last Edit: July 06, 2011, 08:57:26 pm by CyberGenesis »
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Everything below this line is a distant memory
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Bdthemag

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 5
« Reply #228 on: July 04, 2011, 12:56:53 am »

The Orders of the Republic

Spoiler (click to show/hide)
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Sheb

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 5
« Reply #229 on: July 04, 2011, 10:03:43 am »

CG, wouldn't all those troops push you over the troops limit?
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 5
« Reply #230 on: July 04, 2011, 11:35:41 am »

Added a new rule. The maximum number of units in an army is equal to ten, with an additional five for each rank you have in logistics. So rank 1 would allow you to have 15 units in an army, rank 2 would allow 20 etc.
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FuzzyZergling

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 4
« Reply #231 on: July 04, 2011, 10:22:29 pm »

Canuckia's Actions: Turn 5
Income and Defences:
62 - Newalba ($50,000): 2 Militia
56 - Elrick ($30,000): None
59 - Roronto ($30,000): None
64 - Arborn ($30,000): None
65 - Cenesy ($28,000): None
66 - Edmont ($25,000): None
67 - Nortoc ($29,000): None
Economic Income: $35,000
Sub-Total: $257,000

Holdings from Previous Turns: $3000
Educational Grants: $20,000 (Research only)
Total: $260,000 (+$20,000)

Spending: $272,000 (-$20,000)
End-of-Turn Total: $10,000

Research:
Economy: $125,000
Defensive Systems: $75,000

Colonization:
Province 68 ($10,000)

Investment:
$50,000 to Roronto's Radioactive Lake.

Military:
Militia in Elrick ($10,000)
« Last Edit: July 05, 2011, 12:13:16 pm by FuzzyZergling »
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Bdthemag

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 5
« Reply #232 on: July 04, 2011, 10:24:25 pm »

Usec, since I imagine in the future we'll have alot of spies and people will be sending messages, how about when we are having those secret conversations with another player we have to make sure you also get the conversation. So you know people can still intercept those messages with spies.
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CyberGenesis

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 5
« Reply #233 on: July 04, 2011, 10:58:52 pm »

So Fuzzy, how are you recruiting Gen 2 units? Nevermind
« Last Edit: July 05, 2011, 03:46:46 pm by CyberGenesis »
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 5
« Reply #234 on: July 05, 2011, 03:49:50 pm »

Usec, since I imagine in the future we'll have alot of spies and people will be sending messages, how about when we are having those secret conversations with another player we have to make sure you also get the conversation. So you know people can still intercept those messages with spies.

If people want to send them to me, I don't have a problem. Go ahead.
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Sheb

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 5
« Reply #235 on: July 06, 2011, 07:08:20 pm »

The Old Pharaoh was a weak man. Or Mummy. Or whatever. But under his failing throne, the steel apparatus of the dread United Communist Party was still working on full gear. Around the palaces and ministries, socialist planners and marxists generals had replaced egyptian scribes and nubian guards. If the Pharaoh had lost the will to rule, the UCP was still bent on world domination. Le pouvoir ou la mort! was its only real slogan.

Power may now be out of their reach, but they still intended to show the world how Soviet Men and Women could die.


Spoiler: Current Status (click to show/hide)

Spoiler: Orders (click to show/hide)
« Last Edit: July 06, 2011, 07:37:29 pm by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Johnfalcon99977

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 5
« Reply #236 on: July 08, 2011, 10:11:52 am »


Spoiler: Actions of the Empire (click to show/hide)

Spoiler: Spending (click to show/hide)
« Last Edit: July 08, 2011, 05:39:43 pm by Johnfalcon99977 »
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ggamer

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 5
« Reply #237 on: July 10, 2011, 04:14:47 pm »

Spoiler: ROIF Turn 5 (click to show/hide)

USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #238 on: July 18, 2011, 03:35:59 pm »

Turn 6
4.11.61
Treachery Redux





Spoiler: Canuckia (click to show/hide)



Spoiler: The New Unity (click to show/hide)



Spoiler: Tri'Nala (click to show/hide)

Spoiler: Ligoria (click to show/hide)

If anyone has any questions, please ask. Also, please point out any mistakes in your turn (There's probably a lot). Thank you.

Province 76 only seems to be classified as mountains through the process of elimination. Barren wasteland evidently wasn't an option.

If I have the time/willpower to improve the broadcast from the ESS Pwenet then I will.
« Last Edit: July 19, 2011, 03:32:32 pm by USEC_OFFICER »
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USEC_OFFICER

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Re: Colonies at War: Hyper Edition: Main Thread: Turn 6
« Reply #239 on: July 18, 2011, 03:39:49 pm »

I'll be adding any missing province names to the list this turn, so alert me if any of your provinces are up.
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