Turn 4
6.13.52
Rumblings of War
Right, I know that many of you guys want to know what happened to the Russians. Err, the other Russians. You know what I mean. Well, we've finally extracted the footage. Obviously the Romans are behind this, big surprise. Looking at the footage, well I thought the Russians were going to win. They had constructed this huge trench fortress thing, you have to see it. The only problem with the trenches was that the guys in them were cowards. Admittedly, the Romans had a lot of cowards as well, but they had more of them. Long story short, the battle rapidly turned into a big brawl, which the Romans won. After the battle, the rest of their guys snuck back like nothing
This is an outrage. These traitors, did they think of the consequences? Did they think of the retribution that they'll receive? Did they think of the might that the USSE has? Bah! I care not for the spineless Nalians or Scandinavian traitors. From my perch I shall eagerly watch them burn for their treachery! Did they think of their oaths? Did they think of their allegiances? They shall all be killed like the betrayers they are!
I'm back? Huh. I thought that he would say something else.
-Country Ethnicity: British
-Number of Starting Provinces: ( 3 )
-Name of Starting Provinces: Heristania (3)
-Leader Name/Title: King Sherman/ Savior of The People
-Color: Yellow
-Government Type: Monarchy
-Military Leader: Hikari Shizume
From the desk of Bernard Gothe, Secretary to the King:
... With the incoming economic build-up by the USSE, the Saviour of the People... Our King, has decided, at your advise, to hold his investments...
Money: $0
Provinces: 3 - Heristania ($55,000): 9 Militia
Named Technologies: None
Ranked Technologies:
Officer Training: Election (1)
Logistics: Plunder/Pillaging (0)
Manufacturing: Factories (1)
Economy: Fledgling (1) ($5,000*1 province = +$5,000 per turn) $40,000 towards the next rank.
Education: Self (0)
Morale: None (0)
Signalling: Runners (0)
Colonization: Basic Supplies (0)
Weaponry: Gunpowder (1) $25,000 towards the next rank.
Defensive Systems: Steel Helmets (1)
Espionage: None (0)
Counter-Espionage: None (0)
ICBM Technology: None (0)
Missile Defences: None (0)
AI Technology: None (0)
Country Name: Canuckia
Country Ethnicity: European
Number of Starting Province: 62
Name of Starting Province: Newalba
Leader Name: James Fuzziel Randal (J.F. Randal)
Leader Title: High Minister
Colour: Lime Green
Minutes from the House of Commons:
12:41 - We've designed and constructed some pre-fab structures for our colonists... We've had prefab shelters before, but never in this scale or scope...
13:24 - Yet the research and development budget was still not exhausted. With the remaining money, we've commissioned a sieres of education facilities, to further educate our colonists before they reach their colonies...
Money: $0
Provinces: 62 - Newalba ($50,000): 2 Militia
59 - Roronto ($30,000): None
64 - ? ($30,000): None
65 - Cenesy ($28,000): None
66 - Edmont ($25,000): None
67 - ? ($29,000): None
Named Technologies: None
Ranked Technologies:
Officer Training: Election (1)
Logistics: Plunder/Pillaging (0)
Manufacturing: Factories (1)
Economy: Fledgling (1) ($5,000*6 provinces = +$30,000 per turn)
Education: Self (0)
Morale: None (0)
Signalling: Runners (0)
Colonization: Education Facilities (4) $5,000 towards the next rank.
Weaponry: Gunpowder (1)
Defensive Systems: Steel Helmets (1) $53,000 towards the next rank.
Espionage: None (0)
Counter-Espionage: None (0)
ICBM Technology: None (0)
Missile Defences: None (0)
AI Technology: None (0)
Country Name:United Socialist Sovietics Empire
Country Ethnicity: USSE patriots
Number of Starting Province: 90
Name of Starting Province: Neo-Cairo
Leader Name: That Other Pharaoh
Leader Title: First Pharaoh of the Central Comitee
Colour: Purple
Government Type:A weird mix of Soviet Socialism and absolute monarchy.
Government Officials/Ministers: Ministers get sent to the gulag so often that the ministry staff gave up writing new names on office's doors.
Leader's History: The Pharaoh woke up one day in Egypt and let one of the two most successful state on Earth. A nice alliance with the Imperialist Bastards made him into the leader of the world's first Megapower, although various comitee of the Communist Party still control a lot of things.
A Strongly Worded Complaint from the National Soviet:
Once again, the common worker/gulag prisoner has chosen/forced to choose communism for its government... The government now controls all facets of the economy... Our most brilliant economists are producing the theories of modern, efficient communism, improving Marx's theories for a modern world... As a consideration to the defence of our glorious nation (and not some bourgeois...), large amounts of pre-modern armour are being produced...
Money: $0
Provinces: 90 - Neo-Cairo ($55,000): 3 Light Craft
83 - Shebgamlet ($25,000): None
84 - Shebgorodskih ($29,000): None
87 - Shebovgorod ($33,000): None
88 - Shebudushchyee ($18,000): None
91 - Shebograd ($28,000): None
92 - Neo-Alexandria ($33,000): None
93 - Sheboslavl ($34,000): 1 Mechanized Militia
95 - Abydos ($27,000): None
96 - Shebderevnya ($28,000): None
97 - Memphis ($16,000): None
101 - Aswan ($40,000): None
Military Commanders:
Army General Thitmosept (Skills: 18)
Current Deployment: Commanding the 1st Red Banner Army
Armies:
1st Red Banner Army:
Units: 3 Militia
Current Actions: Recruiting in Shebograd (91).
Named Technologies: None
Ranked Technologies:
Officer Training: Promotion (2)
Logistics: Plunder/Pillaging (0)
Manufacturing: Factories (1)
Economy: Modern Theory (3) ($15,000*12 Provinces = +$180,000 per turn.) $11,000 towards the next rank.
Education: Self (0)
Morale: None (0)
Signalling: Runners (0)
Colonization: Regular Supply Drops (2)
Weaponry: Gunpowder (1)
Defensive Systems: Pre-Alien Craft (2)
Espionage: None (0)
Counter-Espionage: None (0)
ICBM Technology: None (0)
Missile Defences: None (0)
AI Technology: None (0)
-Country Name: The free lands of Scardon
-Country Ethnicity: Scandinavian
-Number of Starting Province: 108
-Name of Starting Provinces: Scardon
-Leader Name: Frederic the Red
-Leader Title:High Councilman
-Color: Dark Red
Transcript from the Scardonthing:
"Anyone else find it ironic that we're attacking the USSE with weapons that we made in factories that they designed? No? Well, it's true."
Money: $0
Provinces: 108 - Scardon ($55,000): 1 Militia, 2 Mechanized Militia, 1 Cannon
100 - Rasmus County ($9,000): 1 Militia
106 - Scardon North ($30,000): 2 Mechanized Militia
107 - Scardon West ($27,000): 1 Cannon, 1 Militia
Military Commanders:
Commander General Martin Rasmus (Skills: 24)
Current Deployment: Commanding the 1st Herlid.
Armies:
1st Herlid.
Units: 2 Mechanized Militia
Current Actions: Supporting allied actions in Nitria (98).
Named Technologies: None
Ranked Technologies:
Officer Training: Election (1)
Logistics: Plunder/Pillaging (0)
Manufacturing: Factories (1)
Economy: Monopolies (2) ($10,000*4 Provinces = +$40,000 a turn)
Education: Self (0)
Morale: None (0)
Signalling: Runners (0)
Colonization: Regular Supply Drops (2)
Weaponry: Pre-Alien Craft (2)
Defensive Systems: Steel Helmets (1)
Espionage: None (0)
Counter-Espionage: None (0)
ICBM Technology: None (0)
Missile Defences: None (0)
AI Technology: None (0)
Country Name: The Republic of Seportia
Country Ethnicity: Seportians
Number of Starting Province: 36
Name of Starting Province: Seportia
Leader Name: Jacob S. Renolds
Leader Title: Head of Council
Colour: Blue
Government Type: Republic with democracy, council men vote over laws, people vote the councilmen on impeachment or death/
Government Officials/Ministers: Charles Renolds, Head of Science. Eric Rushman, Head of Military. Mary Lenards, Head of Agriculture. These people are not councilmen, just represenatives.
Minutes from the Committee of Industry:
J.P.> Our factories have been built... fully equipped with a variety of tools to machine all that we require...
Minutes from the Committee of Education:
E.J.> It appears that most of the money ear-marked for education has been used to create this committee...
Minutes from the Committee of Military Morale:
E.R.> A survey of our soldiers' morale has been completed... Generally, the largest complaints have been about having to cook their own food...
Minutes from the Committee of Programming and Related Fields:
C.R.> If we could only look at Osiris-1's code, or at least have some more educated programmers...
Money: $0
Provinces: 36 - Seportia ($50,000): 1 Militia
34 - ? ($29,000): 1 Militia
35 - ? ($13,000): 1 Militia
Named Technologies: $10,000 towards explosive troopers.
Ranked Technologies:
Officer Training: Election (1)
Logistics: Plunder/Pillaging (0)
Manufacturing: Factories (1) $5,000 towards the next rank.
Economy: Fledgling (1) ($5,000*3 Provinces = +$15,000 a turn.) $10,000 towards the next rank.
Education: Self (0) $10,000 towards the next rank.
Morale: None (0) $10,000 towards the next rank.
Signalling: Runners (0)
Colonization: Scout Craft (1)
Weaponry: Gunpowder (1) $10,000 towards the next rank.
Defensive Systems: Steel Helmets (1)
Espionage: None (0)
Counter-Espionage: None (0)
ICBM Technology: None (0)
Missile Defences: None (0)
AI Technology: None (0) $20,000 towards the next rank.
Country Name: The New Unity.
Country Ethnicity: Unitarians.
Number of Starting Province: 47
Name of Starting Province: Assailia.
Leader Name: Gregor Shaw
Leader Title: Prime Chancellor.
Colour: Orange (Its what I roll with. Ssh)
Government Type: Democratic Feudalism. (People are elected into 'nobility' caste, until public favor sways away from them.)
Broadcast Messages from the Desk of the Prime Chancellor:
Our glorious 10-step plan has taken another leap! Prefabricated shelters are being manufactured for our colonists, while more accurate and educational resources are being made more readily available. Museums have been opened for the betterment of all our citizens, while our best and brightest are given free education in our academies... Soon the governmental monopoly will collapse, only to be split into hundreds of public and prosperous companies...
Money: $0
Provinces: 47 - Assailia ($50,000): 1 Militia
44 - Bounty ($29,000): None
46 - Eden ($25,000): None
48 - Paradiso ($35,000): 1 Militia
70 - Ocean's Grace ($26,000): None
Named Technologies: None
Ranked Technologies:
Officer Training: Election (1)
Logistics: Plunder/Pillaging (0)
Manufacturing: Cottage Industries (0)
Economy: Monopoly (2) ($10,000*5 Provinces = +$50,000 per turn.) $5,000 towards the next rank.
Education: Academies (3) (+30,000 free research a turn.)
Morale: None (0)
Signalling: Runners (0)
Colonization: Educational Facilities (4)
Weaponry: Gunpowder (1)
Defensive Systems: Steel Helmets (1)
Espionage: None (0)
Counter-Espionage: None (0)
ICBM Technology: None (0)
Missile Defences: None (0)
AI Technology: None (0)
Country Name: Republic Of Intergalactic Freedom (ROIF)
Country Ethnicity: Icelandic
Number of Starting Province: 73
Name of Starting Province: New Greenland
Leader Name: Byorn Yaartmyn
Leader Title: Prime Minister
Colour: Black
Government Type:
Democracy
Notable Government Officials:
Head of State: Jytmen Yahversky
Secretary of The Republic/Leader of the Prime Minister's cabinet: Jink Tahfer
President of the House of State: Hatnyyr Nikiil
Speaker of the House of the People: Raeykavicc Nawes
Scraps of Paper from Jink Tahfer's garbage:
...The militia can finally get back to drills, we've got a police force up and running... I've talked with a few of them. They lack good forensic facilities... but they patrol the beat (that's what they say, right?)... I'm sure that a few of them wouldn't mind spying for me...
Money: $50,000
Provinces: 73 - New Greenland ($50,000): 3 Militia
Named Technologies: None
Ranked Technologies:
Officer Training: Promotion (2) $15,000 towards the next rank.
Logistics: Plunder/Pillaging (0)
Manufacturing: Cottage Industries (0)
Economy: Fledgling (1) ($5,000* 1 province = +$5,000 per turn)
Education: Self (0)
Morale: None (0)
Signalling: Runners (0)
Colonization: Basic Supplies (0)
Weaponry: Gunpowder (1)
Defensive Systems: Steel Helmets (1)
Espionage: Police Forces (1) (+5,000 free EPs a turn)
Counter-Espionage: None (0)
ICBM Technology: None (0)
Missile Defences: None (0)
AI Technology: None (0)
Country Name: The Imperial Republic of Rome (Full Name) | The New Roman Empire (Common Name) | N.R.E. (Slang and Military term)
Country Ethnicity: Roman.
Number of Starting Province: 15
Name of Starting Province: New Rome
Leader Name: Raniero Adalberto
Leader Title: Emperor Decimus IIV
Colour: Dark Green
Government Type: Imperial Republic
Government Officials/Ministers: All advisors are elected by the people. This constantly changes often as a result.
Anything Else: In an Emperial Republic, most advisors and Concil members are choosen from the nobility and royal blood. However, the people choose which of these nobles are in which office. There are 125 Nobles in office at one time, divided into four houses. The House of War, the House of Diplomacy, The house of Domestic, and the house of Gold. The houses goals are self expanitory. The overall Emperor, however, is not choosen by anyone, and is taken from the bloodline of the Empire.
Letters from the New Roman Senate:
'War Fever' has struck the Imperial Republic... Research has been halted, as some of our best and brightest men enlist for the war with the Allanders...
Money: $0
Provinces: 15 - New Rome ($55,000): None
21 - New Russia ($55,000): None
22 - Brutus's Folly ($25,000): None
Military Commanders:
Legatus Gnaeus Regulus (Skills: 14)
Current Deployment: Commanding the 1st Legion.
Armies:
1st Legion.
Units: 3 Militia
Current Actions: Pacifying New Russia (21).
Named Technologies: Roman discipline. (Allows training of Roman Militia)
$10,000 towards Electro-Magnetic Particle Weaponry Theory.
Ranked Technologies:
Officer Training: Election (1)
Logistics: Plunder/Pillaging (0)
Manufacturing: Cottage Industries (0) $10,000 towards the next rank.
Economy: Sparse (0)
Education: Self (0)
Morale: None (0)
Signalling: Runners (0)
Colonization: Basic Supplies (0) $20,000 towards the next rank.
Weaponry: Gunpowder (1) $40,000 towards the next rank.
Defensive Systems: Steel Helmets (1)
Espionage: None (0)
Counter-Espionage: None (0)
ICBM Technology: None (0)
Missile Defences: None (0)
AI Technology: None (0)
Country Name: Tri'Nala
Country Ethnicity: Nalian
Number of Starting Province: 105
Name of Starting Province: Tri'Nala
Leader Name: Tearakudo A'Valti
Leader Title: President
Colour: Boisenberry Blue
Papers from President Tearakudo's In-pile:
... Our experiments with portable radios has been a failure. We can't make the radios tough enough to withstand combat, while still being portable enough to carry, and strong enough to be useful... I suggest that we stop thinking about portability. If we make a big backpack thing, we could make it incredibly strong, yet powerful enough for our uses...
... The constructions on the schools have finished. Our citizens can now get an education, even if it's a basic one...
... With the war effort starting, our "suppliers" have produced enough assault rifles and ammo to equip our entire army... "They" also state that it would be easy for them to produce artillery and anti-tank weapons, among other things...
Money: $5,000
Provinces: 105 - Tri'Nala ($55,000): 2 Mechanized Militia
98 - Nitria ($25,000): None
104 - Granseal ($33,000): None
109 - Galam ($28,000): 1 Mechanized Militia
111 - Polca ($29,000): 1 Light Craft
112 - Moun ($56,000): 2 Light Craft
Military Commanders:
Marshal Aminta Bayard (Skills: 14)
Current Deployment: Commanding the 1st Nalian Army.
Armies:
1st Nalian Army
Units: 3 Militia
Current Actions: Enforcing Nalian rule in Nitria (98).
Named Technologies: None
Ranked Technologies:
Officer Training: Election (1)
Logistics: Plunder/Pillaging (0)
Manufacturing: Cottage Industries (0)
Economy: Monopoly (2) ($10,000*6 provinces = +$60,000 per turn.)
Education: Schools (1) (+10,000 free research a turn)
Morale: None (0)
Signalling: Runners (0) $15,000 towards the next rank.
Colonization: Regular Supply Drops (2)
Weaponry: Pre-Alien Craft (2)
Defensive Systems: Steel Helmets (1)
Espionage: None (0)
Counter-Espionage: None (0)
ICBM Technology: None (0)
Missile Defences: None (0)
AI Technology: None (0)
Country Name: Ligoria
Country Ethnicity: Ligorian
Number of Starting Province: 54
Name of Starting Province: Taiseliton
Leader Name: "Paladin"
Leader Title: Emperor
Colour: Cyan
Government Type: Dictatorship, with a preferance for AI advisors.
From the Ligorian Board of Canal Construction:
The canal has been finished, ahead of schedule... We're invited the leaders of the world to witness its opening... The countries of N.R.E., Scardon and Tri'Nala declined our invitations. They said that they had more important commitments...
From the Ligorian Board of Production:
...factories have been built... Their concrete may still be drying, but much needed production is already starting... we finally have the capacity ready for production of weaponry... help once our foundries are ready.
Money: $0
Provinces: 54 - Taiseliton ($65,000): 2 Militia
52 - Verendling forest ($28,000): None
53 - Vorlothia plains ($26,000): None
55 - Sias woods ($32,000): None
57 - Corran jungle ($36,000): None
69 - ? ($34,000): None
Named Technologies: None
Ranked Technologies:
Officer Training: Election (1)
Logistics: Plunder/Pillaging (0)
Manufacturing: Industrial Foundries (3)
Economy: Fledgling (1) ($5,000*6 provinces = +30,000 per turn)
Education: Schools (1) $10,000 towards the next rank.
Morale: None (0)
Signalling: Runners (0)
Colonization: Regular Supply Drops (2)
Weaponry: Gunpowder (1) $63,000 towards the next rank.
Defensive Systems: Steel Helmets (1)
Espionage: None (0)
Counter-Espionage: None (0)
ICBM Technology: None (0)
Missile Defences: None (0)
AI Technology: None (0)
If anyone has any questions, please ask. Also, please point out any mistakes in your turn. Thank you.
I would also like to say that Cybergenesis is the luckiest person so far. I did not expect him to succeed with his weapons research.