So I've been thinking about improving my pixel art a bit once my exams are over. To be specific, I love to draw spaceships. But I'm always looking to improve my art, but I find that I have little motivation to do so.
It also turns out that i enjoy programming, but only, once again, when I have motivation.
The thing is that when I try to motivate myself, I have difficulties with starting out because I have no basic plan on what to do.
So why not plan the game out first? You ask? That's what I'm trying to do! The problem here is that I absolutely can't decide what to make. It is certainly going to be in space since that's what I can draw the best, however I cannot stay focused on one concept for more than a week to save my life.
The two leading candidates are an idea for a space travel/exploration simulator, and a hybrid RTS/4X hybrid.
The pros and cons as I can immediately tell are:
Exploration Game:
+Simple to make
+The game would be fairly customizable involving your own ship
+Easily expandable
-The content would have to be premade
-I don't have the skills like Toady does to make a procedurally generated world
4x:
-More complicated than a singleplayer RPG
-Massive amounts of planning would have to go into it
-I don't have much experience
+In-game history is optional, so procedural content is easier to make
+I personally enjoy strategy over simply shooting enemies or flying around
What do you think? I simply can't decide if I want to put in the extra time into making a 4x, or whether I want to devote time into making a simpler but more limited exploration game?