Men of War is a game based around WWII following the paths of various groups of soldiers from several of the nations involved, namely the USA, Russia and Germany.
MoW is usually about small-squad tactics, but sometimes you get control of armored vehicles, artillery pieces and even tanks or boats. Sometimes you get control of an entire defensive force. Each type of soldier has his own weapon proficiencies, for example, the Riflemen have moderate rifle skill. Some units have multiple proficiencies, like the US Rangers. Some units get special gear or bonuses over regular troops. For example, American Ranger and Assault Infantry machinegunners can run at the speed of a normal soldier, but normal machinegunners run painfully slow. All Rangers and Assault Infantry have more stamina, to create a model of more elite soldiers.
Where you hit an armored vehicle really matters, what time of shell you use matters too. You MIGHT be able to get away with a high-caliber HE round against a Light Tank or Armored Car, but anything else it will be useless unless you hit the engine. You can order units to attack certain parts, too. For example, an AT Rifleman is never going to kill a Tiger tank, but you can order him to fire at the tracks to break them and stop it dead in it's tracks (get it,
tracks) which will allow you to flank it with a tank actually capable of destroying it. Most tanks have these parts: left track, right track, hull, engine, turret, gun, entire tank. The only exceptions are wheeled vehicles and self-propelled guns (which in this game is pretty much a fancy term for tank destroyers), which lack the turret part and the guns are connected directly to the hull. Infantry are capable of destroying tanks, too. You have mines, AT grenades, various rocket-based weaponry and AT rifles.
This game has a pretty good cover system, too. You can use anything for cover, tank wrecks, buildings, sandbags, straw bales, impact craters, anything. Whether or not some of them will actually stop bullets is debatable.
I could probably write another 3 paragraphs on this game but I'll just leave you to play the game and find out/google stuff. Oh, this game has lots of mods, too. Google them.
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FREE TIPS FROM ME•Unlike in Faces of War, your Single Player soldiers are not Iron Men. Don't expect to run past 3 Heavy MGs and 20 SMG soldiers and expect to make it.
•MG Beats soldier. Tank beats MG. AT gun beats tank. Infantry beats AT gun. Artillery don't beat anything or get beaten by anything, since whether or not the target is moving is what determines who beats who.
•City streets are deathtraps for tanks. Sweep the buildings or, better, bombard it with calliope rockets, nebelwerfer rockets, howitzer shells or anything big and explosive. Flatten that city.
•The Tiger I and II, Pershing and other large, heavy tanks move slow and their turrets turn slow. They are really susceptible to infantry with AT grenades so make sure somebody is covering your rear when you move through an open area or, if you need to, city streets.
•If you need to kill somebody with a grenade, try AT ones. They, unlike AP grenades, explode on impact. Infantry will dive for cover or even throw grenades back if they can.
•Rifles are medium to long range weapons, SMG's are for short to medium range, MG's are probably the same.
•Never cross open fields with infantry. Apart from being great places to mine, they are amazing ambush spots. Don't say I didn't warn you when a tank comes crashing out of the buildings or the trees or a squad of soldiers suddenly pops out of the grass and fills you with holes.
•If you missed it, double-clicking with a unit selected makes infantry run (which drains stamina) and vehicles floor it (which uses more gas than if they moved the same distance normally and is a bit louder).