Anyone who's run a fort very long has experienced the moment when the Liaison comes and offers to make your fort a barony. You can either pick a dwarf to elevate right then, or decline and not get to request specific items for next year's caravan. In the past, I've usually picked a dwarf pretty much at random and hoped for the best. This usually tends to result in a Baron who likes slade, clear diamonds, and penguin leather, resulting in lots of unfulfillable mandates.
So this time I declined and then started looking through my dwarves to find one that I can pick for next time. I'll share my thoughts on what to look for and what to avoid, but I'd like feedback from others who might have better ideas than I.
First off, I don't know of any way to make this task anything but an obnoxious chore. The only way I can think of is to hit 'u', select the first dwarf, then 'c', 'z', 'enter', look at dwarf's prefs and maybe make a note of them, 'esc', 'esc', make note of name, 'esc', 'u', scroll down to next dwarf, repeat ad nauseum. By the time you get halfway through a 90 dwarf list, it gets really old. Is there any easier way to look at all of the dwarves' preferences?
Anyway, when looking at the preferences, here's what I looked for:
- Make sure he likes stones that you have readily available. My current fort has no metal ores at all, so that really cuts down on the list. No point in having a Baron that's going to mandate limonite stuff if I don't have any. Definitely avoid anyone who likes slade. Rare gems like diamonds are also on the avoid list. I found it useful to make a list of the rocks and gems that I've found in my fort for handy reference.
- Dwarves that like useful stuff like armor and weapons are good, since I'll probably be happy when he mandates them. Bolts are especially nice, since I'll always be making more of them. Dwarves that like craft items like earrings aren't so good. They're not as bad as liking something like slade or diamonds, but still not very useful (especially since they'll probably also forbid their export). Plus, you can't tell a craftsman to make earrings, you have to have "crafts" made, and hope that enough earrings are randomly made.
- Avoid dwarves that like specific types of leather, unless it's from an animal you see a lot of on your map. Getting a mandate for whale leather items at a desert fort is no good. But if your hunters are killing elephants faster than you can butcher them, a Baron that likes elephant leather wouldn't be bad at all. Liking specific types of tooth or horn is also bad, especially if it's something like turkey teeth, that don't even exist.
What else do people think are good or bad for a noble to like? I guess furniture is good, since it's easy to make.
Do color preferences have any effect?
What about dislikes? Would a dwarf that detests large roaches be any better or worse than one who detests purring maggots?
Any other thoughts on this subject?