In the near future, there will be a problem.
When a fearsome were-badger comes to attack your fortress, you will be rightfully scared. You will lock down everything and attack the foul creature with all your might. But...
Your legendary axedwarf militia leader is bitten.
You now have a choice. You can sacrifice him to Armok to avoid the legendary were-badger rampage once a month, or you can make a room in which to seal him off once a month. This second option, however, must be micromanaged perfectly, or your dining room will get a new red paint job.
I, however, have chosen a third option. It requires one thing and is helped by others:
1 - Were-beasts must not attack each other for my plan to work.
2 - If were-beasts pass on their curse even when not in their cursed form, that will help a lot.
3 - I really pray to Armok that were-teeth are unable to punch through armor, although that would be terrifying and probably will happen.
The plan is to get my entire fortress infected with the were-curse. Each member of my fortress will be equipped in full steel armor, except s/he will be missing one thing - a gauntlet or boot, perhaps. They will then be sent into a sealed room that contains the original were-beast, who has been caught either by cage traps or some kind of dwarven shenanigans. I will then wait until the combat reports show that the poor sod has been bitten in the hand/leg by the werebeast, when I will then pull him out. I repeat this process for every dwarf in the fortress. Once the full moon rises, all the were-beasts look at each other and fail to rip each other to shreds... or have the most sudden and hilarious fortress death in the history of Dwarf Fortress.
It will also be awesome to unleash on my enemies. A siege comes? Wait for the full moon then throw open the gates. I imagine lots of fun could be had with this. Anyone have their own opinions?