Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6

Author Topic: Dwarf Fortress Talk #14: Feedback  (Read 43806 times)

mallocks

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #60 on: June 07, 2011, 04:52:09 am »

Transcript coming along, Mallocks?

I had some work on unfortunately, but hope to start it today. Things are slightly hectic over here at the moment so I just can't offer an ETA this time but naturally I'll try to get it done as soon as I can.
Logged

Rainseeker

  • Bay Watcher
  • Listening to Toady make trumpet sounds since 2009!
    • View Profile
    • Rattown Stories
Re: Dwarf Fortress Talk #14: Feedback
« Reply #61 on: June 08, 2011, 09:53:32 pm »

Ahem.  WE ALL LOVE YOU MALLOCKS!  THANK YOU FOR YOUR HARD WORK!   :D
Logged
Rainseeker writes comics!  http://rattownstories.com

Also, forum profile for said comic:  http://www.bay12forums.com/smf/index.php?topic=78817.0

Krelian

  • Bay Watcher
  • Hola
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #62 on: June 14, 2011, 12:12:27 am »

Transcript coming along, Mallocks?

I had some work on unfortunately, but hope to start it today. Things are slightly hectic over here at the moment so I just can't offer an ETA this time but naturally I'll try to get it done as soon as I can.


thanks !
Logged

mallocks

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #63 on: June 17, 2011, 06:35:50 pm »

Just a quick update, I'm sorry it's taking so long but it is progressing and hopefully won't be too much longer.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #64 on: June 18, 2011, 09:59:26 pm »

Just a quick update, I'm sorry it's taking so long but it is progressing and hopefully won't be too much longer.

Well judging by the blood on your keyboard I will forgive you... just this once.
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #65 on: June 19, 2011, 12:06:46 am »

I feel your pain mallocks. I'd want to get a high degree of accuracy on transcripts of the talks, but man it is labor intensive.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

mallocks

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #66 on: June 27, 2011, 05:29:58 pm »

I feel your pain mallocks. I'd want to get a high degree of accuracy on transcripts of the talks, but man it is labor intensive.

High accuracy just isn't possible. After I've typed out 10'000+ words (this one came in at over 14'000) and formatted it the absolute last thing I want to do is read over it for spelling mistakes. That having been said anyone who does want to is welcome to send me a list of corrections and I can get an improved version sent off to Toady One shortly thereafter.

Anyway the good news is that it's done - just the formatting to do which is about an extra hour of work - and it should be winging it's way towards Toady One very soon.
Logged

thvaz

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #67 on: June 27, 2011, 05:34:16 pm »

Thanks mallocks. Your work is much appreciated.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress Talk #14: Feedback
« Reply #68 on: June 27, 2011, 06:20:23 pm »

The transcripts by mallocks have been posted, available at the DF Talk page or here: Transcript

Thanks mallocks!
Logged
The Toad, a Natural Resource:  Preserve yours today!

Drevlin

  • Bay Watcher
  • Geg Fortress
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #69 on: June 27, 2011, 06:22:38 pm »

Thank you very much, mallocks!
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #70 on: June 27, 2011, 06:30:46 pm »

Thanks Mallocks, you avoided the ire of the internet once again!

Spoiler (click to show/hide)
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #71 on: June 27, 2011, 09:34:45 pm »

Awesome, mallocks! I'll have to read that later tonight.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Krelian

  • Bay Watcher
  • Hola
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #72 on: June 27, 2011, 09:56:06 pm »

thanks a lot !!
Logged

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #73 on: June 27, 2011, 10:44:53 pm »

Hooray for Mallocks!

And hooray for all the nice folks at DF Talk!

And hooray for puppies! And kitties!

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Dwarf Fortress Talk #14: Feedback
« Reply #74 on: June 28, 2011, 04:52:14 am »

Thanks, mallocks!
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu
Pages: 1 ... 3 4 [5] 6