Character Creation ::
So. The party consists of Five folk who can be distributed into 2 ranks, Front and Back, each rank can hold at most 3 people. So regardless the 6th position remains empty. At the start there is all but two of the classes available, the classes needing to be unlocked, Somehow, are the Ronin and the Hexcaster. So here are the remaining classes. Don't forget to pick a Face for your character from the
Website, Check 'About the game' and Characters then choose the class you want to check up on. I'll be posting the Unlocked Classes when they become Unlocked, so until then, pick a class. choose a Face, pick a Rank and Finally, You have 3 Skill points to distribute, make sure the Prerequisites are right though, also include the first 5 levels of skill points after the Free 3...
Landsknechts :: Your Sword/Axe men. They are the main attacking power of most Parties, not all that great on the defense but their attack power can be great. Strengths are, High attackpower and able to attack Multiple Targets, Weaknesses are, Low Defense and few Non Physical attacks.
- HP Up - Prereq - None - Increase maximum HP.
- TP Up - Prereq - None - Increase maximum TP.
- ATK Up - Prereq - None - Increase physical damage.
- DEF Up - Prereq - None - Increase physical defense.
- Axes - Prereq - None - Increases damage dealt with axes.
- Swords - Prereq - None - Increases damage dealt with swords.
- 2-Hit - Prereq - Axes level 5/Swords level 5 - Normal weapon attacks have a chance of hitting twice.
- War Cry - Prereq - ATK Up level 3 - Increase attack power at the expense of defense.
- Hell Cry - Prereq - ATK Up level 10 - Abandon defense and stamina for greatly strengthened attacks.
- Arm Heal - Prereq - DEF Up level 1 - Regain the use of bound arms.
- Flee - Prereq - DEF Up level 3 - Sacrifice HP to escape from battle to the previous floor.
- Cleaver - Prereq - Swords level 1 - A rushing sword slash.
- Tornado - Prereq - Swords level 5 - A whirling sword skill that strikes adjacent enemies.
- Allslash - Prereq - Swords level 5 - A sword skill that hits a group of enemies 2-4 times.
- Blazer - Prereq - Swords level 7 - Sword skill that follows fire magic with a flaming slash.
- Freezer - Prereq - Swords level 7 - Sword skill that follows ice magic with a freezing slash.
- Shocker - Prereq - Swords level 7 - Sword skill that follows volt magic with a shocking slash.
- Crush - Prereq - Axes level 1 - A charging axe strike.
- Stunner - Prereq - Axes level 3 - A charging axe strike. Damage and chance to stun increase.
- Silencer - Prereq - Axes level 7 - A charging axe strike. Damage and chance to bind head increase.
- Mine - Prereq - Mine for materials at item points.
Protector :: Your Tank class, they can protect your ranks by taking the damage for them it seems, also able to heal. Uses Swords and has a ton of Shield abilities. Strengths are, Excellent Defense, high attack power and healing abilities. Weaknesses are, Defense abilities can be Gambles, NO Elemental attacks.
- HP Up - Prereq - None - Increase maximum HP.
- TP Up - Prereq - None - Increase maximum TP.
- DEF Up - Prereq - None - Increase physical defense.
- Shields - Prereq - None - Increase elemental defense. Needed to learn Shield skills.
- Aegis - Prereq - DEF Up level 5 - Preparedness for death makes it possible to survive with 1 HP.
- En Garde - Prereq - DEF Up level 7/Shields level 7 - Chance of automatically blocking enemy attacks.
- Provoke - Prereq - DEF Up level 1 - Increase defense and divert the enemy's attention to you.
- Flee - Prereq - DEF Up level 3 - Sacrifice HP to escape from battle to the previous floor.
- Parry - Prereq - DEF Up level 3 - Await the enemy's attack to parry it and negate the damage.
- Fortify - Prereq - DEF Up level 3/Shields level 3 - Digs in for ironclad defense against physical damage.
- Defender - Prereq - F. Guard level 3/B. Guard level 3 - Organizes the party into a formation of increased defense.
- F. Guard - Prereq - Shields level 1 - Shield skill that may take damage in the front line's place.
- B. Guard - Prereq - Shields level 1 - Shield skill that may take damage in the back line's place.
- Antifire - Prereq - Shields level 5/TP Up level 3 - Shield skill that briefly raises the party's fire resistance.
- Antivolt - Prereq - Shields level 5/TP Up level 3 - Shield skill that briefly raises the party's volt resistance.
- Anticold - Prereq - Shields level 5 - Shield skill that briefly raises the party's ice resistance.
- Smite - Prereq - Shields level 10/Fortify level 5 - Shield skill that deals a powerful bash to the enemy.
- Cure - Prereq - HP Up level 3 - Protector skill that heals a small amount of HP.
- Cure II - Prereq - HP Up level 5 - Protector skill that heals a medium amount of HP.
- Stalker - Prereq - DEF Up level 5 - Cautious steps reduce the chances of enemy encounters.
- Mine - Prereq - None - Mine for materials at item points.
Survivalists :: Archers and Sneaks, they are the ones that can do a lot of status effects to foes, also the one with all three kinds of Gathering Skills. Strengths are, Effective Status Enhancements, useful woodland skills. Weaknesses are, Low attack power and No Elemental attacks.
- HP Up - Prereq - None - Increase maximum HP.
- TP Up - Prereq - None - Increase maximum TP.
- AGI Up - Prereq - None - Increase physical damage/Act faster in battle.
- Bows - Prereq - None - Increases bow damage.
- Ambush - Prereq - AGI Up level 3 - Increase the chances of getting a preemptive attack.
- Aware - Prereq - Ambush level 2 - Lessens the chances of enemy preemptive attacks.
- 1st Hit - Prereq: - Agi Up level 5/1st Turn level 3 - Chance of acting first in the next turn, regardless of speed.
- Trickery - Prereq - AGI Up level 1 - Lower the enemy's accuracy with evasive footwork.
- Quicken - Prereq - AGI Up level 1 - Motivates the entire party to sprint, increasing their speed.
- Cloak - Prereq - Hide in the shadows so the enemy won't target you.
- Escape - Prereq - Quicken level 3Increase chances of escape. At high levels, it raises defense.
- 1st Turn - Prereq - Quicken level 3/Trickery level 3 - The targeted party member may act first in battle.
- Trueshot - Prereq - Bows level 1 - A powerful, piercing bow skill.
- Multihit - Prereq - Bows level 5 - Fire two arrows at once, or three at high levels.
- Disable - Prereq - Bows level 3 - Aim for the opponent's feet for a chance of binding its legs.
- Apollon - Prereq - Bows level 10 - Damaging Attack with Delayed Results, This ultimate shot takes 3 turns for its full effect to be felt.
- Owl-Eye - Prereq - Ambush level 3 - Track faraway FOEs with the Survivalist's keen sense.
- Stalker - Prereq - Ambush level 3 - Cautious steps reduce the chances of enemy encounters.
- Chop - Prereq - None - Chop wood for materials at item points.
- Mine - Prereq - None - Mine for materials at item points.
- Take - Prereq - None - Gather plants for materials item points.
Dark Hunters :: Whips and Poisionous attacks. They are the ones that do most of the status aliments to the monsters, just too bad they all look like they are into S&M, I mean the leather and the emo hairstyles. And thats just the guys. Strengths are, Does most of the Status Aliments. Weaknesses are, low attack power and Defense under normal circumstances.
- HP Up - Prereq - NoneIncrease maximum HP.
- TP Up - Prereq - NoneIncrease maximum TP.
- ATK Up - Prereq - None - Increase physical damage.
- Whips - Prereq - None - Increase whip damage. Needed to learn whip skills.
- Swords - Prereq - None - Increase sword damage. Needed to learn sword skills.
- Boost Up - Prereq - ATK Up level 3 - Increases the improvement gained when boosted.
- Fury - Prereq - ATK Up level 5 - Increase damage dealt when HP is low.
- Cloak - Prereq - TP Up level 3 - Hide in the shadows so the enemy won't target you.
- Viper - Prereq - Whips level 1 - Whip attack with a chance of poisoning the enemy.
- Gag - Prereq - Whips level 2 - Whip attack with a chance of binding the enemy's head.
- Shackles - Prereq - Whips level 3 - Whip attack with a chance of binding the enemy's legs.
- Cuffs - Prereq - Whips level 4 - Whip attack with a chance of binding the enemy's arms
- Ecstasy - Prereq - Whips level 5 - Whip skill that does incredible damage to totally bound enemies.
- Climax - Prereq - Whips level 10 - Whip skill that may kill and drain enemies with low HP.
- Hypnos - Prereq - Swords level 1 - Sword stab with a chance of putting the enemy to sleep.
- Nerve - Prereq - Swords level 2 - Sword stab with at the enemy's nerves with a chance of paralyzing it.
- Mirage - Prereq - Swords level 3 - Sword stab at the enemy's skull with a chance of confusing it.
- Drain - Prereq - Swords level 4 - Sword stab that drains the enemy's HP through the blade.
- Bait - Prereq - Swords level 5 - Sword skill that uses comrades on either side to bait a trap.
- Petrify - Prereq - Swords level 10 - Sword stab at the enemy's muscles with a chance of stoning.
- Take - Prereq - None - Gather plants for materials item points.
Medics :: White Mages of this game. Seriously, they are the most important class I feel at the moment, if only they had more speed on them that everyone would die before they could heal anyone. Strengths are, Versatile range of Healing skills, good attack power. Weaknesses are Low Defense and HP.
- HP Up - Prereq - None - Increase maximum HP.
- TP Up - Prereq - None - Increase maximum TP.
- ATK Up - Prereq - None - Increase physical damage.
- Healer - Prereq - None - Increase healing effectiveness. Needed to learn healing magic.
- Patch Up - Prereq - Healer level 2 - Small healing after battles with no TP cost.
- Scavenge - Prereq - TP Up level 3 - Increase chances of the enemy dropping an item.
- TP Regen - Prereq - TP Up level 10 - Restores a small amount of TP after every turn in battle.
- Cure - Prereq - Healer level 1 - Restores a small amount of HP.
- Cure II - Prereq - Healer level 3 - Restores a medium amount of HP.
- Cure III - Prereq - Healer level 5 - Restores full HP.
- Salve - Prereq - Healer level 3/Cure level 3 - Restores a small amount of HP to the entire party.
- Salve II - Prereq - Healer level 5/Cure II level 3 - Restores a medium amount of HP to the entire party.
- Revive - Prereq - Healer level 7Cure III level 3 - Brings the dead back to life.
- Unbind - Prereq - Healer level 3 - Removes bindings from one party member.
- Refresh - Prereq - Healer level 5 - Removes status ailments from the entire party.
- Immunize - Prereq - Healer level 3/Salve level 3 - Confers resistance to all elements on the party.
- CPR - Prereq - Immunize level 3/Salve II level 5 - Chance that party members will survive mortal blows with 1 HP.
- Regen - Prereq - Healer level 5/Cure level 5 - Restores a small amount of HP to one party member each turn.
- Caduceus - Prereq - ATK Up level 10 - A heavy staff attack with a chance of stunning the enemy.
- H. Touch - Prereq - Healer level 10 - Heals up to a set amount outside battle for a small amount of TP.
- Chop - Prereq - None - Chop wood for materials at item points.
Alchemists :: Black Mages, with Science. Their attacks read Formula so clearly they are doing Science, Fire from magnisium and that shit you don't put in water or it explodes. Ah Highschool Science. My Teach made Gunpowder and showed it off on our last day... Strengths are, Second to NONE elemental Spells. Weaknesses are Low EVERYTHING, (Ahem) Attackpower, Defense and HP.
- TP Up - Prereq - None - Increase maximum TP.
- Fire Up - Prereq - None - Increase fire damage. Needed to learn fire skills.
- Ice Up - Prereq - None - Increase ice damage. Needed to learn ice skills.
- Volt Up - Prereq - None - Increase volt damage. Needed to learn volt skills.
- Toxins - Prereq - None - Increase poison damage. Needed to learn poison skills.
- Scavenge - Prereq - TP Up level 3 - Increase chances of the enemy dropping an item.
- TP Regen - Prereq - TP Up level 10 - Restores a small amount of TP after every turn in battle.
- Fire - Prereq - Fire Up level 1 - Conjure forth fire to attack the enemy.
- Flame - Prereq - Fire Up level 5/Fire level 3 - Conjure forth flame to attack the enemy.
- Inferno - Prereq - Fire Up level 5 - Conjure forth flame to attack the enemy.
- Ice - Prereq - Ice Up level 1 - Conjure forth ice to attack the enemy.
- Freeze - Prereq - Ice Up level 5/Ice level 3 - Conjure forth icicles to attack the enemy.
- Cocytus - Prereq - Ice Up level 5 - Conjure forth a blizzard to attack the enemy.
- Volt - Prereq - Volt Up level 1 - Conjure forth voltage to attack the enemy.
- Thunder - Prereq - Volt Up level 5/Volt level 3 - Conjure forth lightning to attack the enemy.
- Thor - Prereq - Volt Up level 5 - Conjure forth divine thunder to attack the enemy.
- Poison - Prereq - Toxins level 1 - Chance of transmuting an enemy's blood to poison.
- Venom - Prereq - Toxins level 5 - Chance of transmuting all enemies' blood to poison.
- Sight - Prereq - TP Up level 5 - Conjure sight to see all FOEs on the map.
- Warp - Prereq - TP Up level 7 - Conjure a warp to the last visited Geomagnetic Field.
- Chop - Prereq - None - Chop wood for materials at item points.
Bards :: Sing us a song mister Piano Man, sing us a song to boost our attacks!!! Yeah who doesn't love bringing a Musician who sings a song to make everyone tougher. Strengths are, Can increase Party's effectiveness. Weaknesses are, Not very effective in Combat (YA THINK!?)
- HP Up - Prereq - None - Increase maximum HP.
- TP Up - Prereq - None - Increase maximum TP.
- Songs - Prereq - None - Needed to learn songs/Speed increases.
- Divinity - Prereq - Songs level 10/Recovery level 5 - Increase experience for the entire party.
- Bravery - Prereq - Songs level 1 - Pulsing beat that increases the party's strength.
- Shelter - Prereq - Songs level 1 - Triumphant anthem that increases the party's defense.
- Mercury - Prereq - Songs level 1 - High-tempo piece that increases the party's speed.
- Erasure - Prereq - Songs level 3 - A startling song that erases the enemy's status benefits.
- Recovery - Prereq - Songs level 3 - Blessed aria that recovers party status ailments more quickly.
- Stamina - Prereq - Songs level 3 - Tribal rhythm that increases the party's maximum HP.
- Blaze - Prereq - Songs level 5/Bravery level 3 - Song that imbues a party member's weapon with fire.
- Frost - Prereq - Songs level 5/Bravery level 3 - Song that imbues a party member's weapon with ice.
- Shock - Prereq - Songs level 5/Bravery level 3 - Song that imbues a party member's weapon with voltage.
- Ifrit - Prereq - Songs level 7 - Party's fire resistance raised while the enemy's decreases.
- Ymir - Prereq - Songs level 7 - Party's ice resistance raised while the enemy's decreases.
- Taranis - Prereq - Songs level 7 - Party's volt resistance raised while the enemy's decreases.
- Healing - Prereq - Songs level 7/HP Up level 5 - A healing song recovers party HP by a small amount each turn.
- Relaxing - Prereq - Songs level 7/TP Up level 5 - A relaxing song recovers party TP by a small amount each turn.
- Stalker - Prereq - TP Up level 5 - Cautious steps reduce the chances of enemy encounters.
- Return - Prereq - Stalker level 3 - Nostalgic tune that takes you back to the previous floor.
- Take - Prereq - None - Gather plants for materials item points.