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Author Topic: Roll to Space: Turn 3 - Launch, Robo-cat, and that Frenchman is still peeing.  (Read 3441 times)

TherosPherae

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The American government has decided that, after the recent discovery of transport by way of warp space, that they will build a spaceship to explore the cosmos. After a great deal of outrage from other countries, a compromise has been reached. The ship will be built and christened in America, while the crew will come from "civilized" countries all around the world.

You are these crewmen, having just arrived at the launch pad of the new craft in Cape Canaveral after passing through various and numerous forms of security. It is up to you to pilot, repair, take secret missions from your government, and generally not screw up on this ship, now known across the globe as the Togetherness. This is going to be run in (what I've seen is) the typical RTD style with a D6. If I'm missing anything or screw up, don't hesitate to throw me a PM about it.
Spoiler: Invention System (click to show/hide)
Spoiler: Ship Layout (click to show/hide)
Spoiler: Sample Character Sheet (click to show/hide)
Spoiler: Possible Positions (click to show/hide)
« Last Edit: June 05, 2011, 02:18:30 pm by TherosPherae »
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Strife26

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Re: Roll to Space
« Reply #1 on: May 31, 2011, 04:05:57 am »

Name: Agent Strife
Gender: Male
Nationality: American?
-Theoretical expert: +1 for all knowledge checks, may or may not apply to actual equipment operation at GM fiat
-Small arms specialist: +1 for all attack rolls conducted with small arms
-Unsure loyalties: -1 to all rolls dealing with higher headquarters
Position: No one's sure, actually.
Bio: He's got all sorts of clearance, a high grade assault rifle, and a trench-coat. No one really knows much more than that. He's a pleasant and polite chap, but somewhat distant.
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Taricus

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Re: Roll to Space
« Reply #2 on: May 31, 2011, 05:11:19 am »

Name: Tariq Al-Sayyid
Gender: Male
Nationality: Egyptian
- Engineer: +1 to all engineering related rolls.
- Inventor: +1 to invention rolls.
- Arguementative: If he gets into an arguement, he won't stop.
Position: Engineer
Bio: Tariq was one of the cairo university's more promising students, Specialising in engineering.
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wolfchild

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Re: Roll to Space
« Reply #3 on: May 31, 2011, 06:27:44 am »

Name:Josh White
Gender: Male
Nationality: Australian
- Under Pressure: Josh works better under pressure, +1 to all rolls in stressful situations
- Stubborn as a mule: Just does not know when to quit, +1 to re-attempting a task failed on a previous turn, by self or team-mates
- Snarky: Just can't speak nice -1 to social interaction
Position: Psychic
Bio: Picked because he tends to get things done eventualy, Josh was NOT pickd because the bosses liked him, he is however exited to be on this crew (he does not show it) and before now was wondering what he would do with his life
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maxicaxi

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Re: Roll to Space
« Reply #4 on: May 31, 2011, 07:05:31 am »

Name: Erik Strömberg
Gender:Male
Nationality: Swedish
-Science!: +1 to invention
-MORE DAKKA: +1 to Heavy weapons
-Crazy: -1 To all San checks (That is what it stands for?)
Position: Engineer
Bio: A mad scientist who snuck aboard the ship and used the Quantum Combiner to make a device to make everyone think he should be there
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

TherosPherae

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Re: Roll to Space
« Reply #5 on: May 31, 2011, 12:56:32 pm »

So 1 non-class, 2 Engineers, and a Psychic. Okay then.

You arrive in Cape Canaveral, along with a large variety of fellow crewmembers from different countries. You have been given clearance to basically go wherever the hell you want on base, and the ship is scheduled to launch in an hour. What do you do?
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Taricus

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Re: Roll to Space
« Reply #6 on: May 31, 2011, 01:06:02 pm »

Grab some materials.
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We sided with the holocaust for a fucking +1 roll

wolfchild

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Re: Roll to Space
« Reply #7 on: May 31, 2011, 03:19:50 pm »

find some beer
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Strife26

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Re: Roll to Space
« Reply #8 on: May 31, 2011, 11:00:55 pm »

Wander about and ask questions.
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maxicaxi

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Re: Roll to Space
« Reply #9 on: June 01, 2011, 10:49:27 am »

Erik goes and combines a heavy machine gun and a rocket launcher
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

TherosPherae

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Re: Roll to Space
« Reply #10 on: June 01, 2011, 04:00:57 pm »

Strife: You (1) wander around asking questions, which nobody is inclined to answer because they're all peeing their pants over the chance to go into space. You step in a puddle of astronaut excitement. Gross.

Taricus:You find the cargo bay, and (1) run around like a lunatic in shock at the massive hoard of resources you have access to, eventually passing out in a pile of Styrofoam cubes.

Wolfchild: You go to the kitchen on the ship, and (2) all they have is fruit juice, water, and the milk of various exotic animals. Who drinks bat milk, anyways?

maxicaxi: You combine a heavy machine gun and a rocket launcher that you looted from the armory in the Quantum Combiner, and get... (5+1)a machine gun that shoots rockets. You drop it on your toe as you try to pick it up. Ow.

There are 30 minutes left until launch.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Taricus

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Re: Roll to Space
« Reply #11 on: June 01, 2011, 04:01:34 pm »

Get on the ship.
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We sided with the holocaust for a fucking +1 roll

maxicaxi

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Re: Roll to Space Turn 1: Wandering around and BAT MILK
« Reply #12 on: June 02, 2011, 12:34:15 pm »

Combine clothes+PGMtm(Perfectly Generic Machinetm)
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Strife26

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Re: Roll to Space Turn 1: Wandering around and BAT MILK
« Reply #13 on: June 02, 2011, 01:47:48 pm »

"Fucking idiots."

Find a suitable location in the command center for lift off.
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wolfchild

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Re: Roll to Space Turn 1: Wandering around and BAT MILK
« Reply #14 on: June 02, 2011, 06:02:33 pm »

Get comfortably seated, if an+-yone annoys me make em see things using my mind
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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