Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Choices for jobs  (Read 506 times)

Shem Okief

  • Escaped Lunatic
    • View Profile
Choices for jobs
« on: May 30, 2011, 08:54:20 pm »

When i choose my miners i look at each dwarves attributes and try and find someone with high strength and agility.Now, do any of you look at the dwarves attributes to decide their jobs because it seems like a miner with high agility/strength works better and faster.So what Stats for what job do you guys all look for?
Logged

DrKillPatient

  • Bay Watcher
  • The yak falls infinitely
    • View Profile
Re: Choices for jobs
« Reply #1 on: May 30, 2011, 09:02:34 pm »

For long, repetitive jobs (mining/woodcutting), slow to tire.
Quick to heal goes straight into the military. I've seen 'incredibly quick to heal' cause a dwarf to get right back up after losing an arm, she didn't even bleed. Disease resistance works well in FB extermination squads, which I separate from the rest of the military. They get spears for piercing its organs, rather than axes for dismemberment.
Spatial sense for masonry.
Logged
"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

NecroRebel

  • Bay Watcher
    • View Profile
Re: Choices for jobs
« Reply #2 on: May 30, 2011, 09:05:57 pm »

The only stat that I care about is altruism; altruistic dwarves will be much, much faster at taking healthcare jobs than other dwarves, meaning that healthcare actually works when your doctors are altruistic. Everything else can be worked around.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Acperience

  • Bay Watcher
  • Introjection
    • View Profile
Re: Choices for jobs
« Reply #3 on: May 30, 2011, 09:46:56 pm »

Logged