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Author Topic: The circus and its openings. SPOILERS  (Read 1681 times)

Sir Leonard III

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The circus and its openings. SPOILERS
« on: May 30, 2011, 04:42:42 pm »

There is only one opening to hell, correct? Because I found one and, luckily, I blocked it up with some diorite close by.

Also, are there any more pillars of adamantine? Or am I stuck with no more?
« Last Edit: May 30, 2011, 05:08:34 pm by Sir Leonard III »
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twwolfe

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Re: Hell and its openings!
« Reply #1 on: May 30, 2011, 04:54:28 pm »

only one opening you mined out so far. also, prepare for FPS-death
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Sir Leonard III

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Re: Hell and its openings!
« Reply #2 on: May 30, 2011, 04:55:56 pm »

It's been a while.
My unit list has three pages of demons, though. It's annoying when I'm trying to find someone.
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Hush little baby, listen to my song,
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And if that thong don't menace with spikes,
Mamma's gonna kill you whatever you like...

NecroRebel

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Re: Hell and its openings!
« Reply #3 on: May 30, 2011, 04:57:56 pm »

There can be more than one cotton candy stick. My current fort has 3. In addition, there might be a hell-fort that provides access to the depths. However, only one of the possible legitimate entrances will spawn the demon horde, and that occurs when the bottom of it is revealed (so if you dig into the "wrong" one on some maps, you might be able to explore much of hell without spawning the mob). And the demons can't escape except through the holes you've opened.

There's one adamantine tube per 2x2 square on the region map, so a 2x2-3x3 has at most 4, a 4x4 has at most 9, and so on.
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Teneb

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Re: Hell and its openings!
« Reply #4 on: May 30, 2011, 05:02:20 pm »

There's usually more than one tube per map, and it seems you didn't get too many friends either. Last time I got the hell fort there were ten pages of demons. Not counting the undead that come with them.

Also, you might want to change the thread title, some people dislike that.
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Sir Leonard III

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Re: Hell and its openings!
« Reply #5 on: May 30, 2011, 05:15:52 pm »

There's usually more than one tube per map, and it seems you didn't get too many friends either. Last time I got the hell fort there were ten pages of demons. Not counting the undead that come with them.

Also, you might want to change the thread title, some people dislike that.

Changed it, if new players look at it it's their fault. I warned them.
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Hush little baby, listen to my song,
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And if that thong don't menace with spikes,
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lanceleoghauni

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Re: The circus and its openings. SPOILERS
« Reply #6 on: May 30, 2011, 05:17:35 pm »

Excellent, I was going to say that too.

WE HAVE OUR SILLY TRADITIONS. The Circus and it's clowns is one of them. BEWARE THE COTTON CANDY.
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dogstile

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Re: The circus and its openings. SPOILERS
« Reply #7 on: May 30, 2011, 05:21:09 pm »

Your traditions are silly. All your hiding does is make people curious about it, and then they'll look it up.
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Teneb

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Re: The circus and its openings. SPOILERS
« Reply #8 on: May 30, 2011, 05:24:20 pm »

Your traditions are silly. All your hiding does is make people curious about it, and then they'll look it up.
Perhaps we could discuss this in the purging (read: magma) chamber...
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Sir Leonard III

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Re: The circus and its openings. SPOILERS
« Reply #9 on: May 30, 2011, 05:29:58 pm »

A demon was wandering about and my militia commander killed him. He must've escaped through a different breach but I holed that up.
But the thing is he lost the ability to grasp, because his hands are broken. Only one is still fractured, will that heal and let him pick stuff up or will I have to put him down?
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Hush little baby, listen to my song,
Mamma's gonna tan you a troll leather thong.
And if that thong don't menace with spikes,
Mamma's gonna kill you whatever you like...

dogstile

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Re: The circus and its openings. SPOILERS
« Reply #10 on: May 30, 2011, 05:31:37 pm »

Your traditions are silly. All your hiding does is make people curious about it, and then they'll look it up.
Perhaps we could discuss this in the purging (read: magma) chamber...

You do that, and i'll confiscate your ale privileges *glares*
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my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

Girlinhat

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Re: The circus and its openings. SPOILERS
« Reply #11 on: May 30, 2011, 05:45:33 pm »

If his hands are broken, toss him in the hospital.  If he has any nerve damage or has lost limbs, THEN it's a problem.  Otherwise, bedrest and water.  The water helps them heal, because they know the faster they heal, the faster they can drink booze again.

Flying Dice

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Re: The circus and its openings. SPOILERS
« Reply #12 on: May 30, 2011, 07:51:01 pm »

If it is nerve damage, then your only solution is magma, to prevent an endless tide of message spam.



Wait, cancel that. Replace the danger room spears with steel ones, and then send him in for some "special training".
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thatkid

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Re: The circus and its openings. SPOILERS
« Reply #13 on: May 30, 2011, 09:51:32 pm »

If it is nerve damage, then your only solution is magma, to prevent an endless tide of message spam.



Wait, cancel that. Replace the danger room spears with steel ones, and then send him in for some "special training".
Alternatively, retire him from active duty and have him live the rest of his life as an engraver.
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Voyager

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Re: The circus and its openings. SPOILERS
« Reply #14 on: May 31, 2011, 08:48:00 pm »

If it is nerve damage, then your only solution is magma, to prevent an endless tide of message spam.



Wait, cancel that. Replace the danger room spears with steel ones, and then send him in for some "special training".
Alternatively, retire him from active duty and have him live the rest of his life as an engraver.

Wait you can engrave without hands?
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