Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: TrackMania (Nations/United) Forever et al (Now with Bay12 replay "contest"!)  (Read 3170 times)

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile

Watch Jay's speed run on replay.

I think I might render mine, but jay doesn't like it. I cut like 2 seconds out of his by shortcuting at a couple places. I've found 2 more shortcuts I should learn to use. You can see my cars flipping around in the 151 preview. :P
Logged

olemars

  • Bay Watcher
    • View Profile

I did about 20 runs yesterday, one of which actually made it to the finish. You wanted lots of mistakes right? Will do a few more and then make a clip.

I did try to fiddle with the replay editor yesterday, but when I loaded them all in at once it seemed to limit the replay time to that of the first replay in the list (20 seconds...). Am I failing hard at something (apart from the actual racing)?
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile

The replay editor does that to me, too. I just ticked some circle that said 'Keep playing'.

Some more replays, including one 1'14"something.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile

when I loaded them all in at once it seemed to limit the replay time to that of the first replay in the list (20 seconds...).
The replay editor does that to me, too. I just ticked some circle that said 'Keep playing'.
It equalizes the blocks.  Usually in the wrong place.
That doesn't mean the ghost is truncated.  Nope, still got all the data.
Just the ghost block is truncated.
Think of it like this:  There's the data, possibly modified by keyframes (for non-ghost-data tracks), contained in the track.  The blocks that are visible on the timeline represent when that data will be visible in the replay.
This half-analogy becomes suitably more awkward if you place multiple blocks containing different data in one track, of course.
Keep playing just makes it...  keep playing, until another block replaces it.  Not especially useful in most cases, but good to have when it is.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID

I might try to get as many done before I depart tomorrow (just in case this isn't still going when I get back next week). I'd like to see my Jaguar XKRacer in the mess.

I have a second version minus the name.

EDIT:
Oh well, maybe next week.
« Last Edit: June 01, 2011, 10:44:46 pm by Itnetlolor »
Logged

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile

Except it's a Jaguar. It will break before you finish the race. :P
Logged

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID

Except it's a Jaguar. It will break before you finish the race. :P
That's just because of how I drive it; not it's build quality. Not that I'm a bad driver, it's because cars that nice should be driven that way. Why else would they have such flimsy parts? They wouldn't expect them to be driven like cars; they'd be expected to be driven like racers.

Drive something like that like a casual beach car or something, and you're not getting the full satisfaction of the vehicle. Drive it like a madman, and it's actually a pretty cool car. Hell, it made the top (Sub-Zero) rankings in the "Cool Wall" in Top Gear even (granted, it is a British car reviewed in the original (UK) Top Gear; but still). It's still a fun car to drive, even in games like Need For Speed and Gran Turismo Series. Not the fastest A-Class, but it's still fun to maneuver. Heck, even in GT3/4, I made a few custom versions (especially one for drifting, and man was it fun to drift). It's a shame all cars are essentially the same in Trackmania.
« Last Edit: June 01, 2011, 02:59:05 pm by Itnetlolor »
Logged

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile

Nice way around it. :P

I'm more into the japanese mad way of making race cars... As you can see in my sig sometimes, That's Smokey driving his modified supra with a v12 twin-turbo engine doing above 350kph (220ish mph) on the street at night. Technically his car can reach 420kph.
Logged

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile

EDIT: To a future post with the contents of this one.
« Last Edit: June 03, 2011, 01:44:59 am by Jay »
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile

I need to get back to that hovercar I was making. Grr, it's so hard to get models to import properly!
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile

Current Bay12K lineup:
Jay - 119
Soulwynd - 30
Boksi - 10
Thendash - 1
Olemars - 21
Logical2u - 8

Total - 189

I need more replays!
Logged
Mishimanriz: Histories of Pegasi and Dictionaries
Pages: 1 [2]