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Author Topic: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is  (Read 10343 times)

Slappy Moose

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #15 on: April 04, 2008, 12:22:00 am »

Wow this looks awesome.

Now I can heal my 6 brain dead legendary crafters and carpenters (fucking nobles, I had to starve them to death to get them to stop).

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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

roguester

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #16 on: April 04, 2008, 01:08:00 pm »

quote:
Originally posted by Rick:
<STRONG>Did you select a process?</STRONG>

That was the problem, thanks.

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Slappy Moose

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #17 on: April 04, 2008, 08:22:00 pm »

Wow, I found a crazy bug.

I'm not sure exactly what caused it, but I think it started when I tried to warp dead goblins and bears.

Now my people are randomly being hurt or killed by invisible things...

I tried hurting and warping the things I tried to warp before, but it didn't help.

What is happening!?


EDIT:

Holy fucking ass cheese. My hammerer decided to go totally apeshit after some export orders and mandates were ignored.

I jsut had 14 people get beaten, 5 of which died. I'm adding that tot he record list!

[ April 04, 2008: Message edited by: Slappy Moose ]

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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

BurnedToast

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #18 on: April 04, 2008, 09:44:00 pm »

This thing is great, all your awesome tools (plus enable magma buildings, and AdjustStart) in one package with an easy to use GUI as a bonus.

Great job and thanks alot for making it for everyone to use, and thanks to 0x517A5D for enable magma buildings and Rinn for adjuststart!

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An ambush! curse all friends of nature!

Rick

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #19 on: April 04, 2008, 09:51:00 pm »

quote:
Originally posted by Slappy Moose:
<STRONG>Wow, I found a crazy bug.

I'm not sure exactly what caused it, but I think it started when I tried to warp dead goblins and bears.

Now my people are randomly being hurt or killed by invisible things...

I tried hurting and warping the things I tried to warp before, but it didn't help.

What is happening!?


EDIT:

Holy fucking ass cheese. My hammerer decided to go totally apeshit after some export orders and mandates were ignored.

I jsut had 14 people get beaten, 5 of which died. I'm adding that tot he record list!

[ April 04, 2008: Message edited by: Slappy Moose ]</STRONG>


Yeah, messing with things that are dead is probably not a good idea. That's undetermined behavior.
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BurnedToast

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #20 on: April 04, 2008, 10:08:00 pm »

edit: nevermind, heal.exe -hurt just takes a little while to kill things, my mistake.

[ April 04, 2008: Message edited by: BurnedToast ]

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An ambush! curse all friends of nature!

Janus

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #21 on: April 04, 2008, 10:08:00 pm »

quote:
Originally posted by Rick:
<STRONG>Yeah, messing with things that are dead is probably not a good idea. That's undetermined behavior.</STRONG>

The border wasn't meant to be crossed. The land is sour.   :eek:
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Tomas asked Dolgan, "What place is this?"
The dwarf puffed on his pipe. "It is a glory hole, laddie. When my people mined this area, we fashioned many such areas."
     - Raymond E. Feist, Magician: Apprentice  (Riftwar Saga)

ZedEh

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #22 on: April 05, 2008, 04:26:00 pm »

Can tiledit change what a tile of wall is made of?  Can I make walls of adamantite, or sand?  And if so, how?  Cause I haven't figured it out yet.
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Shamasu

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #23 on: April 05, 2008, 06:24:00 pm »

Is there any way to use this to make a sand tile?
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GreyMario

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #24 on: April 05, 2008, 09:40:00 pm »

Needs moar understandable weatherdwarf.

[ April 05, 2008: Message edited by: GreyMario ]

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t''s not illegal. The government just doesn''t want you doing it.

Nite/m4re

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #25 on: April 05, 2008, 09:54:00 pm »

Yeah, a module for modifying temperature would be awesome!!!
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GreyMario

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #26 on: April 06, 2008, 11:13:00 pm »

Wait, Tile Edit does do it.

But it does it in a sloppy manner: if you forget to set a temperature, the tile instantly starts dropping to 0 DF degrees. Rick, fix it so that the new temperature defaults to the old temperature. >8(

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t''s not illegal. The government just doesn''t want you doing it.

Keiseth

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #27 on: April 14, 2008, 07:35:00 pm »

This is pretty neat, though the .NET 3.5 framework despises me.

I'm really fond of tile edit, though I haven't gotten temperature to work yet. It doesn't seem to do anything for me, but the ability to make water/magma is all I truly wanted!

I noted that you need to place a construction next to the flow to get it to, well, flow. Is there any way around that? I wanted to see if I could place some magma in a human town in adventurer mode, heheh.

Thanks for the utility!

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Idiom

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #28 on: April 16, 2008, 05:15:00 pm »

Making chasm tiles would be ever so awesome.
Any chance of a tile editor that can do more than 1 tile at a time? IE like the old weatherdwarf.exe, where you designate 2 tiles and it edits every tile in between along all 3 dimensions.
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Shakkara

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Re: Gibbed's Dwarf Fortress Tweak - new version 1.2.0.0 is
« Reply #29 on: April 19, 2008, 12:54:00 pm »

I'm running on windows 2000 and the microsoft scum only made .net 3.5 available for XP and up, it just refuses to install on 2000 even though 2000 can handle it perfectly well.

I heard there was a hack to force it to install anyway, but so far I didn't manage to get it to work.  :(

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