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Author Topic: Zero Tolerence Fort  (Read 3388 times)

Stil

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Re: Zero Tolerence Fort
« Reply #15 on: May 29, 2011, 05:56:54 pm »

I like this idea - but not bloody enough. When a civilian fails punish them AND their pet/spouse/offsping AAAANNNNDDDD the noble responsible for that household/industry failure - see them nobles run a tight ship when they know they have a stake in this too ;)
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"This in particular, simply because it's so siggable." Ironyowl

Sarda

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Re: Zero Tolerence Fort
« Reply #16 on: May 29, 2011, 06:14:45 pm »

If someone is adopted by anything that's not a part of some industry or a warbeast, drown them both in magma, then torture his family to death.
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You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

Montague

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Re: Zero Tolerence Fort
« Reply #17 on: May 29, 2011, 08:51:41 pm »

Definitely need a "no pets" policy.

The corridor lined with "keep tightly shut" doors and upright spears attached to a lever the pet-owner pulls is an excellent solution.
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Dreggon

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Re: Zero Tolerence Fort
« Reply #18 on: May 30, 2011, 04:25:30 am »

Mandatory combat training with an unarmed goblin. If the dwarf dies, it wasn't fit to live anyway.
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Naryar

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Re: Zero Tolerence Fort
« Reply #19 on: May 30, 2011, 06:47:08 am »

Lawful Evil dwarves ? Oh, this ought to be good.

Angry Bob

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Re: Zero Tolerence Fort
« Reply #20 on: May 30, 2011, 08:09:22 am »

Any dwarf who comes into any kind of contact with an FB with poisonous blood, deadly dust, or anything else that might spread a syndrome to the rest of the fortress is to be isolated and purged by magma. You can never be too careful.

All migrants must spend a month in the most dangerous cavern level before being allowed in the fort proper. Weapons optional. Method of getting them down there is up to you. Burrow, squad, whatever. If an FB shows up, sucks to be them. Enact above contingency.

Though this may be crossing the line from zero tolerance to pointless cruelty.

Which is arguably in the spirit of the challenge.
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FUN FOR THE FUN GOD

kerlc

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Re: Zero Tolerence Fort
« Reply #21 on: May 30, 2011, 08:56:37 am »

Definitely need a "no pets" policy.

The corridor lined with "keep tightly shut" doors and upright spears attached to a lever the pet-owner pulls is an excellent solution.

been reading blockedlance, have you?
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Sarda

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Re: Zero Tolerence Fort
« Reply #22 on: May 30, 2011, 09:19:25 am »

Any dwarf who comes into any kind of contact with an FB with poisonous blood, deadly dust, or anything else that might spread a syndrome to the rest of the fortress is to be isolated and purged by magma. You can never be too careful.

All migrants must spend a month in the most dangerous cavern level before being allowed in the fort proper. Weapons optional. Method of getting them down there is up to you. Burrow, squad, whatever. If an FB shows up, sucks to be them. Enact above contingency.

Though this may be crossing the line from zero tolerance to pointless cruelty.

Which is arguably in the spirit of the challenge.
We'll need a massive military, then.
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You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

Angry Bob

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Re: Zero Tolerence Fort
« Reply #23 on: May 30, 2011, 12:05:32 pm »

We'll need a massive military, then.

Nah, just a danger room to throw interruption spammers and other useless/annoying citizenry into. Create disposable legendaries armed only with a wooden shield, a no-quality weapon we don't mind not seeing again, and whatever they were wearing when they were drafted.
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FUN FOR THE FUN GOD

Sarda

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Re: Zero Tolerence Fort
« Reply #24 on: May 30, 2011, 12:22:12 pm »

So, we'll be modding the EXP gain rate?
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You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

xeivous

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Re: Zero Tolerence Fort
« Reply #25 on: May 30, 2011, 12:23:33 pm »

I like this idea - but not bloody enough. When a civilian fails punish them AND their pet/spouse/offsping AAAANNNNDDDD the noble responsible for that household/industry failure - see them nobles run a tight ship when they know they have a stake in this too ;)
Nobles are not to be harmed.
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Angry Bob

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Re: Zero Tolerence Fort
« Reply #26 on: May 30, 2011, 12:52:58 pm »

So, we'll be modding the EXP gain rate?

Why? FB duty was how I dealt with annoying/useless citizenry in a recent fort of mine. A three headed chicken with taupe scales and poisonous blood shows up in the basement? Send two or three accomplished fish dissectors down. It worked out fine without modding anything.

The other option, of course, is to have your military turn in their armor and weapons for sterilization after an FB fight. It would take some micromanagement, but I think it would work. Dropping an item in water gets rid of all the coatings on it, right?
« Last Edit: May 30, 2011, 12:57:45 pm by Angry Bob »
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FUN FOR THE FUN GOD

kragnoth

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Re: Zero Tolerence Fort
« Reply #27 on: May 30, 2011, 01:59:51 pm »

There is something severely undwarvenly in letting nobles survive making horrible mandates.

You should mod them all to be elves first, then at least the deaths are justifiable when they fail a mandate for bamboo thongs.

=D
« Last Edit: May 30, 2011, 02:01:46 pm by kragnoth »
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