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Author Topic: Let's Dev! - Experiment  (Read 4381 times)

Willfor

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« Reply #30 on: May 29, 2011, 04:41:57 pm »

Or you could just make one really weird rts mode with a dating theme.
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« Last Edit: May 29, 2011, 04:45:43 pm by Willfor »
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Darvi

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Re: Let's Dev! - Experiment
« Reply #31 on: May 29, 2011, 04:43:58 pm »

"[...]and when you defeat her in combat, you get the good ending."
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Glowcat

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Re: Let's Dev! - Experiment
« Reply #32 on: May 29, 2011, 05:08:57 pm »

An rts dating sim...

Is that even possible?  :o

Send your wingmen/minions to help create the best date possible.

Or with a kingdom RTS, woo the target prince/princess into a marriage.
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Neonivek

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Re: Let's Dev! - Experiment
« Reply #33 on: May 29, 2011, 05:11:13 pm »

Or even each date is a great leader, scientist, or sorcerer and dating them is required to advance along and get the higher tiers of units/buildings/research or just other races to use.
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Siquo

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Re: Let's Dev! - Experiment
« Reply #34 on: May 29, 2011, 05:20:51 pm »

Or all your units are "daters" and "harvest" new minions through "dating". The Club is your Spicefield.
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Korbac

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Re: Let's Dev! - Experiment
« Reply #35 on: May 29, 2011, 06:07:28 pm »

Okay, there's a bunch of ideas there.  :o

Neonivek's idea would be good for a game which is essentially two games in one - you'd have the dating bit, and the rts bit. Siquo's idea is more integrated, but feels like it would be a very, very wierd C&C clone type place...  :o

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Reelyanoob

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Re: Let's Dev! - Experiment
« Reply #36 on: May 29, 2011, 06:10:48 pm »

Hold on the "two modes" idea was from me, bottom of page 2. Lemme check if I missed a post in there somehow though. EDIT: Nope, still me.
« Last Edit: May 29, 2011, 06:15:51 pm by Reelyanoob »
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Neonivek

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Re: Let's Dev! - Experiment
« Reply #37 on: May 29, 2011, 06:12:37 pm »

We havn't really added the RTS bit as a suggestion.

The person just said that Dating Sims make everything better, even RTS. And then people starting thinking about how RTS + Dating Sim would work.

Right now we have an RPG + Dating Sim + Smash bros-esk Platformer.

I will suggest that Like another game... Wandering the world will be on a world map / city map (or whatever 8-bit RPGs use) and combat or specific dungeons will be on the 2d platformer parts.
« Last Edit: May 29, 2011, 06:15:51 pm by Neonivek »
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Korbac

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Re: Let's Dev! - Experiment
« Reply #38 on: May 29, 2011, 06:14:20 pm »

Oh thank god!!! XD Well I must commend Biag for doing this deed.
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Neonivek

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Re: Let's Dev! - Experiment
« Reply #39 on: May 29, 2011, 06:18:41 pm »

I sort of already know another mechanic I'd love... but given that I've already made... what? Half the suggestions... and probably messed up the game.

I think I'll just wait until someone crazy tries to do a similar project.
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Reelyanoob

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Re: Let's Dev! - Experiment
« Reply #40 on: May 29, 2011, 06:19:33 pm »

How about have the platformer dungeons (and combat in buildings), and above-ground battles play out like rts / overhead, using a modification of the normal map mode?
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Neonivek

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Re: Let's Dev! - Experiment
« Reply #41 on: May 29, 2011, 06:23:22 pm »

How about have the platformer dungeons (and combat in buildings), and above-ground battles play out like rts / overhead, using a modification of the normal map mode?

As a turn based battle system I could fully see if it would switch views when you attack.

As a top down RTS AND a platformer? the ideas are incompatable.

So... actually no. (not that I am saying no... The laws of definition say no)
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Reelyanoob

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Re: Let's Dev! - Experiment
« Reply #42 on: May 29, 2011, 06:26:22 pm »

When you program you realize anything can be glued together. Whether it'll be fun is another matter. i.e. there's games that look like zelda for exploring, but turn into Mortal Kombat for fighting.

If you have a top down exploration mode, that can become rts battles very simply (by zooming into a region / fighting a battle, then zooming back out)

You can have "entry squares" which flick to platform mode for inside locations like dungeons.

The real challenge is to not screw around with the players immersion.
« Last Edit: May 29, 2011, 06:28:33 pm by Reelyanoob »
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Neonivek

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Re: Let's Dev! - Experiment
« Reply #43 on: May 29, 2011, 06:27:51 pm »

When you program you realize anything can be glued together. Whether it'll be fun is another matter. i.e. there's games that look like zelda for exploring, but turn into Mortal Kombat for fighting.

They already have that. It is called Zelda II.

What your asking for... isn't exactly that.
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Reelyanoob

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Re: Let's Dev! - Experiment
« Reply #44 on: May 29, 2011, 06:29:49 pm »

well nothing stops you having 15 zillion modes and mini-games, but 2-3 is really what you want.

When I'm talking about rts mode here, it'd be your avatar plus some merc units. They wouldn't be able to go into platform/dungeon mode with you (or they could, but the artwork coordination would be a nightmare. might be limited to a couple of chosen followers). If there's a top-down world map mode, making it an rts would be quite simple.
« Last Edit: May 29, 2011, 06:34:23 pm by Reelyanoob »
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