*sigh*
Dude, this isn't about waxing philosophical.... Yeah, I've got an honors degree in economics and a law degree, I can fill volumes too. No one would read it though.... You're making this wayyyyy too complex.
Theories:
I know what price is and you can explain it as a ratio or a number or whatever. I get it. I'm saying that isn't how people choose. Name brand is $1 more than store brand but somehow people buy the brand name and it's the same damn thing.... I'm saying those graphs don't equate to the real world well and thinking they do is why we're screwed up now. None of it leaves room for perception, rather than actual value. I suspect we aren't going to agree here. Pet Rock....
As applied to dwarf fortress:
The game doesn't do supply and demand and it can't really. Are you kidding me? This thing already maxes out CPU capacity and achieves stack overflow with ease. FPS death is the number one killer of forts.... The game can't handle it.
Aside from not having the capacity to track items and calculate supply/demand, the game's structure doesn't favor the traditional capitalistic model. Historically it's set in the 14th century and leans toward a medieval feel. The idea of nobility holding people to oaths and assigning roles is pretty much what we have now. Mandates, prison terms/beatings, export bans, etc, these are all things more in line with feudalism than capitalism.
In summation, I get economics, I don't agree with a lot of the theories behind it, and the game doesn't support it. The game does support feudalism and arguably, that is what the game is now.
I am just trying to clearing the terms, so we can agree or disagree more clearly. And others may learn from it. (I admit that I am in the fey mood of writing thesis, so can't help typing a lot. and always disprove or making a stand XD)
About the theoryI think I do agree with you that theories are just theories, and as you said:
"I'm saying those graphs don't equate to the real world well", is exactly what I am saying, so you agree with me as well. The model/theory we used don't represent the system we were at. And I don't recall capitalism is a theory, but rather it's the name we gave to the phenomena we observed. And those math and model are constructed to explain why. Since then (from 18th century), we have built theories after theories to explain "capitalism". I also agree a lot of them are bad, even confusing at best, and not helping to explain what we saw. And sadly people tend to serve themselves, especially someone who are in critical positions, decided to enforce laws, policies, regulations, decisions using these theories only when that suits their benefits. Afterward, they will stay out of the way, and let others' thought it's the fault of the system. (Although sometimes they become victims themselves, like the famous John Law) That's what I believe is what screwing up, not because of the tools, but
those who used them.
About perceptions and the implication in DFI don't know if you are tracking the newer development in the field of ACE (Agent-Based Computational Economics), its the offshoot about using autonomous agents (human or not) each guided with limited information in it's own way, most of the time just some simple rules, and try to find the emergence of micro-meso-macro phenomena. It will not rely on heavy mathematical models, or not even searching a equilibrium in the system, rather trying to experiment in a "Petri dish". And we do crossfield study such as the psychological factors observed, and see if it can be modeled into agents. Although, most of the "blue print" of the meso macro structure are mostly composited with traditional models in order to fill in blank, until we can build it from ground up. Also I am honored to listened prof. Reinhard Selten about his idea of bounded rationality in game theory to build the next step in experimental economics. So even the main stream economics studies now, are not like what we read on textbooks or in classrooms anymore. Don't you agree that DF is essentially a "Petri dish" world with multi-entities, and suitable for experiments? I am not talking about adding equations or statistical functions in it. But rather simple action-reaction sets within the entities (mostly dwarfs), and with thousands of people playing it, we may actually see some results with what maybe and what could be. And probably finding some basic principle about economics from it. Shouldn't we be excited about it rather than limited our imaginations?
About feudalismI don't even think its toward feudalism yet. Where are the fief, the knights, the structure of a layer on top another layer. No household units, No landlords claim taxes over people, and serve as backbones in the courts of nobility. It's more like despotism with a lot of slaves. And the tyrant (the player) can not even be touched. Maybe at lest these dwarfs can not be compelled to do what they don't plan to to (most of the time), and keeps that little bit free will. And No, I don't think implementing economic system into it will crash or immobilized DF. Our experimental models although using a cloud-computing framework to process, but we simulated millions of agents. (10^6), but DF only has at best 10^4. And it only require 10^3 of entities to make a valid economic system as history of economics tells us.