Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Advanced government: Whats the point?  (Read 1047 times)

Elone

  • Bay Watcher
    • View Profile
Advanced government: Whats the point?
« on: May 28, 2011, 03:10:30 am »

Yeah, what is the point of getting a baron, duke, or even a king? What benefits DO they ever offer? In other words, why would I ever want to get them? Simple as that.
Logged
▼ It's all their fault. ▼

Acperience

  • Bay Watcher
  • Introjection
    • View Profile
Re: Advanced government: Whats the point?
« Reply #1 on: May 28, 2011, 03:16:46 am »

Old appendices left over from a broken economy feature and the more in-depth diplomacy from 40d. Honestly I don't/won't care for getting them until they do something.
And yes, Dungeon Masters are completely broken.
Logged

Elone

  • Bay Watcher
    • View Profile
Re: Advanced government: Whats the point?
« Reply #2 on: May 28, 2011, 03:21:25 am »

So, simply avoid getting them cause they are plain useless? Sounds good to me. That said, how do I most efficiently limit my population? I've once set it to 20 (from the beginning) and migrants filled my forth up to 45 and only then stopped coming. I'd like to know how to reliably limit them before they hit 80.
Logged
▼ It's all their fault. ▼

Halnoth

  • Bay Watcher
  • Plan for the Worst. Hope for the Best. Have Fun!
    • View Profile
Re: Advanced government: Whats the point?
« Reply #3 on: May 28, 2011, 03:27:35 am »

So, simply avoid getting them cause they are plain useless? Sounds good to me. That said, how do I most efficiently limit my population? I've once set it to 20 (from the beginning) and migrants filled my forth up to 45 and only then stopped coming. I'd like to know how to reliably limit them before they hit 80.

You get 2 migrant waves no matter what. So, if you really want a very small population and you don't want to have to kill those 2 migrant waves this is what you do. Set max population to w/e you want (20 in your case). Set children and baby settings to 0. Now simply do not craft or produce very much stuff until you have reached your desired population. The more your fort is worth the bigger the migrant waves will be. Migrant waves come pretty often so you should be able to reach just over 20 dwarves by the second year.

To be honest though, if you really only want 20 dwarves you should probably set your pop cap at 7 or so. If you end up wanting more dwarves after the first two migrant waves you can always increase your pop cap.
Logged
One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531

Elone

  • Bay Watcher
    • View Profile
Re: Advanced government: Whats the point?
« Reply #4 on: May 28, 2011, 03:35:53 am »

Oooh, so it's always those two? In the past, I thought that this count is arbitrary, and that 2-3 migrant waves are planned a few seasons in advance, and will arrive no matter what, and then stop. By extension, if I have a cap of 20 and I have 19 dorfs, will I get one dorf next time or will I get a full uncapped wave?

And while at it: What are the penalties of killing my unwanted dorfs with Atom Smashers or anything? I was once hinted that new migrants get shy of arriving, but I dont know for sure, and if this feature exists, how severe it is.
Logged
▼ It's all their fault. ▼

Number4

  • Bay Watcher
    • View Profile
Re: Advanced government: Whats the point?
« Reply #5 on: May 28, 2011, 03:40:28 am »

Oooh, so it's always those two? In the past, I thought that this count is arbitrary, and that 2-3 migrant waves are planned a few seasons in advance, and will arrive no matter what, and then stop. By extension, if I have a cap of 20 and I have 19 dorfs, will I get one dorf next time or will I get a full uncapped wave?

And while at it: What are the penalties of killing my unwanted dorfs with Atom Smashers or anything? I was once hinted that new migrants get shy of arriving, but I dont know for sure, and if this feature exists, how severe it is.

You get full waves until you're over the limit. And usually new migrants are yet unknown to your fortress population, so they don't care if they get impaled on some menacing spikes or other unfortunate accidents...
Logged
Thanks for the suggestion, but Number4 is correct: [...] it would be easier and more predictable to just be a racist.

Did somebody just rule 34 two veins of metal?

Reelyanoob

  • Bay Watcher
    • View Profile
Re: Advanced government: Whats the point?
« Reply #6 on: May 28, 2011, 03:42:21 am »

Regular sized wave, it doesn't completely follow the cap. note there' might even be another wave in transit, so don't set the cap too high.
Logged

Acperience

  • Bay Watcher
  • Introjection
    • View Profile
Re: Advanced government: Whats the point?
« Reply #7 on: May 28, 2011, 03:45:27 am »

Oooh, so it's always those two? In the past, I thought that this count is arbitrary, and that 2-3 migrant waves are planned a few seasons in advance, and will arrive no matter what, and then stop. By extension, if I have a cap of 20 and I have 19 dorfs, will I get one dorf next time or will I get a full uncapped wave?

And while at it: What are the penalties of killing my unwanted dorfs with Atom Smashers or anything? I was once hinted that new migrants get shy of arriving, but I dont know for sure, and if this feature exists, how severe it is.

The details on the population cap is iffy. The first 2 waves always arrive since the first YEAR's wave is unavoidable (Autumn, Winter)

Some people say that the cap won't kick in until after your first dwarf liason leaves, others say that migrants leave in advance and take time to reach your fort based on how far away your parent civilization is.

If your cap is 20 and you have 19, you will get an uncapped wave, the pop cap is rarely, if ever exact....or working...
You MOST LIKELY won't get any more waves after that however.

Killing dwarfs leads to possible ghost hauntings.
Migrants will avoid your fortress if it has a massive amount of resident casualties. Also you will get less migrants if your wealth export/creation is low.
Logged