By making minor changes to the honey bee's raws, a means of precision injection of any syndrome possible is made available by the production of these artificial bees in a vermin reaction. Building a custom workshop that can produce [PRODUCT:100:10000:VERMIN:NONE:ARTIFICIAL_BEE:NONE] in a sealed chamber will guarantee that every living thing in that room will be injected with the venom and subsequently fall ill with your custom syndrome (Including the dwarf conducting the reaction, as bees will sting even if created already tame). Severe pain in every part of the body, continuous dizziness, permanent unconsciousness...or any combination, etc.
So, in essence, we now have infinitely customizable gas chambers.
All this is straightforward enough. However, the real problem is getting rid of the 10000 bees in your "gas" chamber after all the goblins within have succumbed to the "gassing". Releasing such dangerous vermin into the wild is out of the question (Unless you want to cause the death and/or suffering of every living thing on the map), so the chamber has to remain sealed until all the bees have died. I can't think of anything other than purging the room completely with magma or water, but that somewhat reduces the point of making the bees in the first place.
I would appreciate some thoughts and comments on solving this issue.
(Also, vermin stings apparently go through all clothing and armor...I've already tried the hazmat suit route in arena and it didn't work.
)
Edit: It seems now that customizable vermin can be perfectly produced in any amount in adventure and fort mode reactions.