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Author Topic: Roll to Infect Turn 6.3 (Almost Done!)  (Read 15785 times)

jakeread1

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Re: Roll to Infect Turn 5 (Preparing an ambush!)
« Reply #60 on: July 03, 2011, 07:33:49 pm »

Alright another turn

Drunkie (5) runs behind the door to hide then tears out his molars. (4) They could work....we'll have to test it though.

Jerkhole (1) can't find a hiding spot!

Patient Zero (2) stands next to Jerkhole!

(1) The bouncers charge in with their fists only! (six would have been shotties :3) (2) They ask if Jerkhole and Patient zero are okay.

(3) Drunkie stabs both bouncers in the back with his molars! (2) The infection will take 30 minutes to infect!

(5) Zero pushes them down and gets kicked out of the way!

(4) Jerkhole bites bouncer A and (1) He doesn't penetrate the skin.
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NRDL

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Re: Roll to Infect Turn 6 (Bouncer Brawl!!)
« Reply #61 on: July 03, 2011, 10:57:09 pm »

Have drunkie bite them and use the molars as well. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

wolfchild

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Re: Roll to Infect Turn 6 (Bouncer Brawl!!)
« Reply #62 on: July 04, 2011, 07:05:38 am »

Pin and keep biting, this order is for jerkhole
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

jakeread1

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Re: Roll to Infect Turn 6 (Bouncer Brawl!!)
« Reply #63 on: July 07, 2011, 02:23:34 pm »

You guys might want to get out of here and back to the alley to hide or make a base.

Pin and keep biting, this order is for jerkhole

(4) Jerkhole bites Bouncer 1 in the side and (6) he becomes a zombie!

Have drunkie bite them and use the molars as well. 

(3) Drunkie bites the second bouncer on the arm and (4) the infection will take him next turn

Making a map soon
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TolyK

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Re: Roll to Infect Turn 6 (One bouncer left!!)
« Reply #64 on: July 07, 2011, 02:48:44 pm »

NOM NOM NOM
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NRDL

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Re: Roll to Infect Turn 6 (One bouncer left!!)
« Reply #65 on: July 08, 2011, 07:22:42 am »

Have drunkie finish of the last bouncer. 

BTW, how many parasites are still active? 
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

wolfchild

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Re: Roll to Infect Turn 6 (One bouncer left!!)
« Reply #66 on: July 08, 2011, 08:35:16 am »

Jerkhole flees
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

jakeread1

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Re: Roll to Infect Turn 6 (One bouncer left!!)
« Reply #67 on: July 08, 2011, 09:09:42 pm »

Have drunkie finish of the last bouncer. 

BTW, how many parasites are still active?

Just you three sadly
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jakeread1

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Re: Roll to Infect Turn 6 (One bouncer left!!)
« Reply #68 on: July 08, 2011, 11:21:22 pm »


(2) Jerkhole gets his fatass stuck in the window

(2) Drunkie trips over the second bouncer

(6) Patient Zero bites the face of off bouncer 2

Bouncer 2 is infected.

Cops in 2 turns
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NRDL

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Re: Roll to Infect Turn 6 (Cops Inbound!!)
« Reply #69 on: July 09, 2011, 04:30:08 am »

Flee!
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wolfchild

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Re: Roll to Infect Turn 6 (Cops Inbound!!)
« Reply #70 on: July 09, 2011, 08:48:35 pm »

Jerkhole keeps pushing
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Sheb

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Re: Roll to Infect Turn 6 (Cops Inbound!!)
« Reply #71 on: July 11, 2011, 02:58:44 pm »

Bouncer 1 will be known as Fatass.

Fatass run out of the toilet shouting "Help! Zombies"
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jakeread1

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Re: Roll to Infect Turn 6 (Cops Inbound!!)
« Reply #72 on: July 11, 2011, 03:44:17 pm »

Bouncer 1 will be known as Fatass.

Fatass run out of the toilet shouting "Help! Zombies"

He is a Z he needs to evolve to talk
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New Character awaits a epic black vs hood black vs straight up black fight!
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Sheb

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Re: Roll to Infect Turn 6 (Cops Inbound!!)
« Reply #73 on: July 11, 2011, 04:12:16 pm »

Evolve! Quick!
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Frelock

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Re: Roll to Infect Turn 6 (Cops Inbound!!)
« Reply #74 on: July 14, 2011, 09:20:28 am »

Sorry I wasn't around; on vacation with the family.  Still will be for two more days (both of which involve driving for over 15 hours).  Still, good to see this picking up again. 

Mind if I claim bouncer #2?  Call him Piggy.

Piggy runs out of the bar to an alley, somewhere.
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All generalizations are false....including this one.
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