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Author Topic: Dead Space Mod  (Read 5543 times)

The Scout

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Dead Space Mod
« on: May 27, 2011, 04:46:35 pm »

I'm working on a Dead Space mod. Before I get started, is there a way to assign certain names that only a certain class can use?

Civilizations
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Weapons
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Creatures
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Planning all new metals, soil, and stone.
Armor
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« Last Edit: May 28, 2011, 02:10:19 pm by The Scout »
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Interus

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Re: Dead Space Mod
« Reply #1 on: May 27, 2011, 05:55:57 pm »

What you're asking confuses me.  Firstly, yes, you can assign titles by caste.  As an example, I use, [PROFESSION_NAME:CRAFTSMAN:craftsman:craftsmen]
as one of several profession names that I modified(in dwarves, it's craftsdwarf:craftsdwarves) to be more suited to humans, and I used this tag at the caste level.
And I really don't know about the plants at all.  I think aboveground plants don't need muddy tiles at all, and only need to be aboveground.  And I think underground plants need muddy ground that isn't aboveground, and it doesn't matter what the ground underneath the mud is.  I think.

As for the metal floors... maybe mess around with changing soil to metals.  There's probably something you can do with that.  I haven't played with geology modding at all though.
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The Scout

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Re: Dead Space Mod
« Reply #2 on: May 27, 2011, 06:07:43 pm »

Thanks for the help. I'm saying can the text file for names be specified for a certain caste, so only that caste pulls from that list. Also, do I do necromorphs as individual entities, or as a single one using alot of castes. And do I put the information with the caste, or specify it later?
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Re: Dead Space Mod
« Reply #3 on: May 27, 2011, 06:10:36 pm »

I'm saying can the text file for names be specified for a certain caste, so only that caste pulls from that list.

Languages are drawn from the entity def. You would be able to hack something together with sphere alignment if it were a caste-level tag, but it's not, so the best idea is probably to make several seperate entities designed to ally with each other.
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The Scout

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Re: Dead Space Mod
« Reply #4 on: May 27, 2011, 06:20:40 pm »

Was gonna make the main race have castes, and have one only be named Isaac Clarke.
Ok, to the necromorphs. Could someone link a tutorial about body parts? It's one of the things I've only dabbled in.

Fakeedit: Any way to have them have organs but missing them up doesn't kill them? Like having a heart so they bleed, but they don't need to have blood to live.
« Last Edit: May 27, 2011, 06:22:19 pm by The Scout »
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Rumrusher

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Re: Dead Space Mod
« Reply #5 on: May 27, 2011, 08:53:55 pm »

wasn't necro working on a dead space mod called dorf space?
man once toady talks about necromancy every one making DS mods.
but when We over at the utility section of mod community dive into zombies we got no mod pack for us.

so how this going to work is this dumping a creature into DF or a full on conversion?
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The Scout

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Re: Dead Space Mod
« Reply #6 on: May 27, 2011, 09:03:49 pm »

Full conversion. Gonna replace all the creatures, metal, stone, and soil. And it'll take forever since I'm lazy and have no idea what I'm doing. Currently bumbling through trying to make the necromorphs.
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The Scout

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Re: Dead Space Mod
« Reply #7 on: May 27, 2011, 11:36:33 pm »

Ok, mod will be delayed cause I'm a lazy bastard. And I'm having trouble with the necromorphs. Got the ripper and the javelin gun. Ripper works great, chops most limbs off. Javelin, not so much. Shot javelins suck, and bruise an enemies muscles. Thrown javelins, pierce them, breaking bones and murdering them pretty quickly. Any way I can get shot javelins to rip off limbs, and sometimes get stuck? Or a guide for creatures.
Oh god, I suck with creatures. Gonna make the contact beam now.
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noob

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Re: Dead Space Mod
« Reply #8 on: May 28, 2011, 02:44:51 am »

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The Scout

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Re: Dead Space Mod
« Reply #9 on: May 28, 2011, 08:24:29 am »

http://www.bay12forums.com/smf/index.php?topic=85167.0
I'm still gonna go through with this mod. Mine will probably be different from his, in many ways. Cause I suck at this.
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The Scout

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Re: Dead Space Mod
« Reply #11 on: May 28, 2011, 01:41:26 pm »

I am officially irked.
I'm mostly using this to learn a little more about modding. And don't worry, it won't be as good as yours.
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Necro910

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Re: Dead Space Mod
« Reply #12 on: May 28, 2011, 01:51:12 pm »

I am officially irked.
I'm mostly using this to learn a little more about modding. And don't worry, it won't be as good as yours.
Then do a Dorf Rising or Left 4 Dorf or something D:

The Scout

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Re: Dead Space Mod
« Reply #13 on: May 28, 2011, 01:54:13 pm »

I am officially irked.
I'm mostly using this to learn a little more about modding. And don't worry, it won't be as good as yours.
Then do a Dorf Rising or Left 4 Dorf or something D:
But there are already mods for that.... damnit. Do you really want me to stop?
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Necro910

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Re: Dead Space Mod
« Reply #14 on: May 28, 2011, 01:58:24 pm »

I am officially irked.
I'm mostly using this to learn a little more about modding. And don't worry, it won't be as good as yours.
Then do a Dorf Rising or Left 4 Dorf or something D:
But there are already mods for that.... damnit. Do you really want me to stop?
I'm fairly annoyed. I'm about to release the Dorf Space mod, too.

Sorry  :(
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