Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6

Author Topic: Werecapybara, wereskunk, were...?  (Read 14960 times)

FrankMcFuzz

  • Bay Watcher
  • Accomplished Cat Cooker
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #46 on: May 29, 2011, 08:36:46 pm »

BEWARE THE DREADED WEREMOOSE
Logged
Urist cancels rest injury: Too injured

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #47 on: May 30, 2011, 03:13:50 am »

I know!

Were-wolf tallow roast-
Logged
Dwarf Fortress: Threats of metabolism.

Barnox

  • Bay Watcher
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #48 on: May 30, 2011, 05:32:32 am »

Werefluffy wambler.
Layer of Bronze Collosi.
Logged

NinjaE8825

  • Bay Watcher
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #49 on: May 30, 2011, 09:38:50 am »

Were-dwarf.
" Yeah, so, every full moon, apparently I turn into this dwarf named Urist. It could be a lot worse, I guess, but I always wake up with the worst hangover imaginable afterwards and a dwarf in my bed."
Logged

minno

  • Bay Watcher
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #50 on: May 30, 2011, 04:10:41 pm »

I think that werecreatures use the same creature list that FB's do, so I want to be a werecockroach or werellama.
Logged

Hiiri

  • Bay Watcher
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #51 on: May 30, 2011, 07:03:20 pm »

Were-ewe, that's a mouthful.
Logged

tHe_silent_H

  • Bay Watcher
  • Did you win?
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #52 on: May 30, 2011, 10:02:53 pm »

Oh oh oh, i got a good one

where do you store your were-creatures?
...
...
In a were-house! *budam tish*
Logged
Did you know that if you write 3.14 on a piece of paper and hold it in a mirror, it will say pie? And if you divide 42 by 3.14... you get 13.37!

It is incredibly satisfying to kill a man with a butterfly.

FrankMcFuzz

  • Bay Watcher
  • Accomplished Cat Cooker
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #53 on: May 31, 2011, 06:33:17 pm »

Oh oh oh, i got a good one

where do you store your were-creatures?
...
...
In a were-house! *budam tish*

This
Logged
Urist cancels rest injury: Too injured

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #54 on: May 31, 2011, 06:55:55 pm »

"Urist McHauler cancels store item in stockpile: turning into roach"

oh yeah. oh circus yeah.

Don't you mean "Urist McKafka"?
Or "Gregor McHauler"?
Why not "Gregor McBroker cancels work: turning into roach"

Here is me acknowledging that I didn't read through the thread, and someone probably already beat me to a metamorphosis joke
Logged
Fame is a vapor. The only earthly certainty is oblivion.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #55 on: May 31, 2011, 09:07:07 pm »

One scary thing about werecarp:
If they are aquatic, they can't breathe air. If it manages to maul a few dwarves anyway, they will turn into rabid infectious air-drowning agents of Armok McDavyJones. They might air-drown, or they might go to water, change back, and water-drown. If anyone else got infected, they would continue the cycle indefinitely. Werecarp spiral.

I really hope werecarp will be amphibious.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Golcondio

  • Bay Watcher
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #56 on: June 07, 2011, 04:15:19 pm »

Well if it uses the same code for FBs, I really hope Toady fixes the bug where vermin-based FBs are ignored by everyone (except by cats of course!)...
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #57 on: June 08, 2011, 11:46:53 am »

Logged

Vanzetti

  • Bay Watcher
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #58 on: June 09, 2011, 06:28:05 am »

I'm sorry to rain on your parade, but transformation into an entity with wildly different mass strains my suspension of disbelief. Where the excess mass come from\goes to?  ???
Logged

nanomage

  • Bay Watcher
    • View Profile
Re: Werecapybara, wereskunk, were...?
« Reply #59 on: June 09, 2011, 08:34:13 am »

I'm sorry to rain on your parade, but transformation into an entity with wildly different mass strains my suspension of disbelief. Where the excess mass come from\goes to?  ???
That's easy if you assume that werecreatures are 4-dimensional objects, and their shapes are different cross-sectios of their 4-body by our 3-space. So, excess mass is carried in and away by slow rotation or oscillation of 40dimensional werewolf body. Mass does not actually disappear but is transfered along the fourth dimensional axis!
Logged
Pages: 1 2 3 [4] 5 6