Morg's Meat Mashers vs Brooklyn Brawlers
Final: MMM 1-0 BB
1H: Humans pick up the ball, get a both down result, turnover
1O: Lots down, no injuries
2H: Humans don't move forward due to a couple of successful blocks followed by a both down
2O: Several knocked down, final both down leads to turnover
3H: Inaccurate pass goes behind orc line
3O: Pick up ball, *fumbled pass*
4H: Fails to pick up ball
4O: Pushes instead of knock downs lead to the passer who wanted to pick up the ball having to make a defensive block instead. Black orc on main line gets a both down result.
5H: Early attacker down ends turn
5O: Successful pickup *and* throw gets the ball to the safe sideline, and knock down a few humans in the process
6H: Blitz ballcarrier immediately. One die roll gets a knockdown. Results in dealth. Apocothary still results in death. Ouch. Followed almost immediately by a KO to an orc on the line. Orcs now officially in "defensive" mode, though the ball is still halfway into the human's side of the field.
6O: Several good blocks, movement of orcs to side of field with ball, but stupid read by me lead to picking a both down result when it was *him* with block, not *me* with block. D'oh.
7H: Successful pass to catcher who got open downfield.
7O: More blocks get a blitzer in the path of the catcher.
8H: The catcher fails to dodge.
8O: Take revenge. Two KOs, one successful pass, one badly hurt player.
9O: Down a couple of men, the orcs try an ideocyncratic formation, strong side left. The kick went surprisingly centered. Orcs win the line of scrimmage, succeed in the pass, and get the ball halfway down the human sideline.
9H: Successful blitz on ballrunner leads to the ball going out of bounds... and back behind the orc line of scrimmage.
10O: Good blocks lead to getting the ball back. Passer picks it up... and fumbles. So far, fumbles are as likely as not. :-)
10H: An early foul and an early failed dodge lead to an early end of the turn.
11O: Solid blocks get the ball back; good dodges get a wall around it.
11H: Maneuver to surround the wall. Blitz pushes ballcarrier.
12O: Black orc blitz gives the thrower with the ball room to run to break away from the surrounded wall. Several lucky 1-die blocks leave most of the humans down on the ground.
12H: Humans seek revenge on the wall. Lots of downed orcs. One successful dodge gets a human toward the ballcarrier... until he falls going for it. Even hurts himself in the process.
13O: Ball runner plays it safe and doesn't go for it, since nobody was around. Orc attempting to blitz guy on sideline falls when going for it, even with reroll.
13H: Human attempts early foul. Methinks he's given up.
14O: A couple of safe blocks, then the TD.
14H: Humans have 1 eject, 2 hurt, 2 KO. Orcs have 1 hurt. Thus 11-10 on field. Orcs kick a touchback. Humans solidify on their left sideline, get the ball forward, and even get a catcher behind the orc line. Humans eventually get the dreaded both down, ending turn.
15O: Lots of 2-die blocks get almost the entire human team down. The catcher stays up, but now has two orcs behind him. The thrower is still safely behind the line.
15H: Throws interception.
16O: Gets ball safely into human territory. The orcs get some more humans down, and try one 3-assist foul, and still fail.
16H: Humans blitz and knock out ball carrier. A foul leads to another ejection.
Thoughts: This was, indeed, a comedy of errors. It felt like there were far more failures of everything... dodges, passes, blocks, injury rolls, than successes. Part of that was simply the lack of rerolls on the part of the humans, but the luck gods didn't seem to love anyone today.