Squid's Blubs vs. Morg's Meat Mashers: Clash of the Undefeated
won the toss, elected to receive. Orcs line up in their standard smash formation.
Nurgle Turn 1: Ball is kicked fairly deep. The Nurgle line does a good job of pushing the orcs, putting five on their back.
Orc Turn 1: The orcs return the favor by knocking down 4 of Nurgle's host, including 1 KO, before having a Blitzer fall down when trying to sprint to the beastman beside the ball.
N2: Said Beastman picks up the ball and runs it back to the center of the Blurbs' backfield. The Orcs hold better this time, with lots of pushes.
O2: The orcs break the right-hand side of the line, and manage to get a blitzer and a lineman on the ballcarrier, who goes down. A couple of men on the line also go down, but most stay upright.
N3: The beastmen push the orcs back off the ball on the ground, and manage to get it a couple of steps away from them. The now-routine fight on the line sees an orc go down, but then a rotter running back to guard the ball manages to drop.
O3: The orcs break the left side of the line this time, to peel two linemen back to get to the beastman with the ball. Sadly, they get only a push.
N4: The beastman turns and runs back to the side he started on, looking for room. The push war on the line continues.
O4: The orcs knock the ballcarrier down, leading to the fans throwing the ball back into the Blubs' side of the field.
N5: The Blubs', out of rerolls, get a attacker down-both down roll against a Blitzer.
O5: The Blitzer gleefully picks the ball up and runs it in.
N6: Both teams get a reroll from Brilliant Coaching. The orcs take a beating on the line, with four down plus a KO.
O6: The scent of the Blubs finally gets to the Orcs. Three different orcs refuse to block. Only a couple of Rotters fall.
N7: A rotter goes to run, neglecting to notice the orc standing beside him. The orc obliges by sticking his leg between the Rotters'.
O7: Just in case, the orcs back up in a prevent defense.
N8: Accepting scoring is out of the question, the Blubs push some orcs around.
O8: Trying too hard, a black orc gets ejected for a foul that did no damage.
Score at Half: Mashers 1-0 Blurbs
O9: Due to the knockout, the orcs are fielding 10 men. The Blubs blitz, getting a rotter under the ball, and making the catch. The orcs manage to knock him down, the A4 thrower picks up the ball... and falls down on the dodge out, with reroll.
N9: The rotter stands back up and retrieves the ball, and gets some support.
O10: The orcs manage to knock over the rotter again, and get the ball back into the thrower's hands. They also have an impressive run at the line of scrimmage, knocking over several rotters.
N10: The rotters give an orc a choice between -1M and -1A; he elects for -1M. Ouch. The ballcarrier gets knocked over, and a beastman again gets the ball.
O11: The orcs only manage to push the ballcarrier, but then get three men on him. They also get a couple of KOs back at the line of scrimmage.
N11: One of the three orcs blocking the ballcarrier gets knocked into the crowd. The ballcarrier dodges out and gets to within an inch of the end zone.
O12: Black orc falls trying to get beside ball carrier.
N12: Ballcarrier scores.
O13: The KOed player still doesn't recover, so the orcs are at 9 players. They manage to pick up the ball and toss it to their A4 man on the line. Some blocks are successful, but it's not a good situation, overall.
N13: Beastman knocks down ballcarrier; crowd plays toss-the-ball, it ends up near centerfield, where a beastman picks it up, tries to hand it off, and muffs it. Still, the ball now has three Blub players surrounding it.
O14: Orcs manage to get a player with the ball in his hands.
N14: Bad block ends the turn early
O15: Orcs manage to get a lineman with the ball in hand, with a couple of GFIs, that could score.
N15: Beastman blitzers ball carrier. Both down. Game will end in a tie. Sadness.
O16: Orcs try to throw the ball for a SPP, fail.
N16: Blub tries a block, attacker down.
Final: 1-1 Tie; still two undefeated teams left in the league.
Thoughts: This was a pretty underwhelming game. No big plays, few casualties, only two TDs. The extra rerolls I had over my opponent had a few moments of being decisive. The big turning point in the game was the blitz at the half, when I had left a flank open due to being down a player. In hindsight, I'd go with the same formation again; blitzes by players able to get to where the ball will land in that circumstance just aren't that common and, had anything else but that happened, the thrower would've been able to pick it up and toss it forward.