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Author Topic: Let's Play Sid Meier's Alpha Centauri!  (Read 13370 times)

Azzuro

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Let's Play Sid Meier's Alpha Centauri!
« on: May 27, 2011, 02:24:01 am »

I'm back, after a long semester of school. And it's time to make another LP! (I apologize for once again letting the Apocalypse thread die out)

Sid Meier's Alpha Centauri is a Civilization-style 4X game set in the distant future. In the 22nd century, mankind has collapsed, and the UN starship Unity was sent to the nearest star system, Alpha Centauri, to colonize and set up a new civilization. The game presumably takes place after Civ's tech-victory (building a starship). The gameplay is also similar to Civ, but introduces new aspects, such as climate simulations, custom units, social engineering and more victory conditions.

Unlike Civilization however, Alpha Centauri has had no sequels and one expansion pack (Alien Crossfire) due to its poor sales. I won't be playing with Alien Crossfire.

With that out of the way, on to the LP. Before I can start, I need you to decide what our planet will be like.
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Map of Planet/Huge Map of Planet: Similar to the 'Earth' map in Civ, with a predetermined location for everything. I don't like using this one, as it takes away from some of the "exploring" since you know where everything is.
Customize Map: Planet size can be tiny, small, standard, large or huge. I prefer huge, as it gives your faction space to build.
Oceans can cover 30-50%, 50-70% or 70-90% of Planet. This controls amount of water and whether there will be huge continents or archipelagos of many islands. I usually have it at 50-70%
Erosive forces can be strong, average or weak. This controls how hilly the terrain is. I usually have it at average.
Native life can be rare, average or abundant. This controls how much native life will populate Planet. I usually have it at average. Note that this option can affect final score. (-25% for rare, +25% for abundant)
Cloud cover can be sparse, average or dense. This controls how much vegetation will occur. I usually have it at average.
Or you can ignore all these options and go for Random Map.

Apart from picking the map, you also get to choose factions. Each faction has unique bonuses and downsides. I'm too lazy to type out everything, so I'll copy this from Pandarsenic's old thread.
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Which faction are we?
Spoiler (click to show/hide)

Also, there's some miscellaneous options:
Quote
Difficulty Level is self-explanatory. In ascending order, they are Citizen, Specialist, Talent, Liberian, Thinker and Transcend. I haven't managed to win on Thinker or Transcend difficulty with the harder factions.
Customized Rules. Unless anyone has strenuous objections, I'll be playing with all victory conditions enabled, No Unity Scattering/Survey and Iron Man (no savescum). Everything else is off.


Finally, the most important part of any LP: Audience Participation! You all get to be my advisors, tell me what to research, put in base names, design and name unit types, make diplomatic decisions, etc. There will be no player character in-game named after you. The closest you can get to being in-game is having something named after you. If no suggestions are offered toward a particular path, I will do as I deem fit. I will be presenting a semi-realistic narration like my previous X-COM LP, but from different points of view.
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breadbocks

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #1 on: May 27, 2011, 02:46:18 am »

Tiny map, 70-90% ocean, strong erosion,, abundant wildlife, dense clouds, Morgan, Transcend, go.

You'll need Iron Man off for this.
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Myroc

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #2 on: May 27, 2011, 02:51:11 am »

Spartans! They tear apart almost everyone. I've never really seen the industry penalty to be significant, I keep outproducing everyone else anyway, and it can be offsetted by using Planned economics anyway.

Edit: I mean really. The only time it starts to bring you down is when you start using Power as a value... which feels rather unneccesary, since as Spartans you should wind up with all the Secret Projects that provide free morale-increasing buildings in each base (Command Nexus, Maritime Control Center, and the Bioenhancement Center or whatever it was called). 2 morale from inherent spartan advantages + 2 from free Command Center/Naval Yard + 2 from free Cyborg factory. = 6 and maximum morale.

Edit Edit: The only disadvantage this has is that there is no secret project for free Aerospace Complexes so you'd have to build one to get maximum morale from the get go on aircraft, but 4 morale isn't too shabby either.
« Last Edit: May 27, 2011, 03:14:18 am by Myroc »
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Ultimuh

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #3 on: May 27, 2011, 02:59:28 am »

University of Planet would be what I would choose.
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Reelyanoob

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #4 on: May 27, 2011, 03:08:38 am »

Love this game. My first choice would be the Hive. Barring that I'll second Spartans.
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Simmura McCrea

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #5 on: May 27, 2011, 04:49:38 am »

Yeah! Awseome game!

Random map, Hive. Kick arse.
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mainiac

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #6 on: May 27, 2011, 12:01:04 pm »

I love the Gaians.  Put native life to max and go around recruiting mind worms like there's no tomorrow.
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sonerohi

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #7 on: May 27, 2011, 12:08:08 pm »

I'd have to go with Peacekeepers or the Spartans.
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Stworca

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #8 on: May 27, 2011, 12:34:16 pm »

University is quite easy on a large map. So the vote goes for University on a tiny map with many oceans.
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Deon

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #9 on: May 27, 2011, 01:09:13 pm »

University is weird for me. I find Morgan with his economy bonuses to tech faster than Zakharov and have better means to support a good army.
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Gantolandon

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #10 on: May 27, 2011, 03:18:42 pm »

I'll vote the University - I know it's quite easy, comparing to some other factions, but I sympathize with those guys somewhat.
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Svampapa

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #11 on: May 27, 2011, 05:15:55 pm »

The only disadvantage this has is that there is no secret project for free Aerospace Complexes ...

Cloudbase Academy. Only thing in crossfire I liked.
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IronyOwl

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #12 on: May 27, 2011, 07:32:07 pm »

University. Knowledge is the future.


University is weird for me. I find Morgan with his economy bonuses to tech faster than Zakharov and have better means to support a good army.
Admittedly, high econ bonuses are ridiculous. +1 energy each square? What.

I still prefer the University for RP reasons, though.

Unless we wanna do Morgan and go full B12 Corp. I call the city-sized rubber ducky factory.
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EuchreJack

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #13 on: May 27, 2011, 11:38:50 pm »

I'd vote Not University, as I've already seen an LP on this forum with University.

But the games will surely vary, so whatever.

Remalle

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Re: Let's Play Sid Meier's Alpha Centauri!
« Reply #14 on: May 28, 2011, 12:00:54 am »

Standard, 50-70%, average, abundant, sparse, Peacekeepers, Thinker.
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