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Poll

"So, where do you want to go?"

Vile Riverside
- 1 (5.6%)
Forested Mountain
- 0 (0%)
Mountain Spring Cave
- 10 (55.6%)
Elven Deep Forest
- 2 (11.1%)
Human Grassland
- 1 (5.6%)
Forest Graveyard
- 3 (16.7%)
Ocean Icefield
- 1 (5.6%)

Total Members Voted: 18


Pages: 1 [2] 3 4 ... 14

Author Topic: Cavern: A Dwarven RPG (Day 3) Temporary Hiatus  (Read 17368 times)

IronyOwl

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #15 on: May 26, 2011, 07:56:04 pm »

Reserving!
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Rebecca Black

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #16 on: May 26, 2011, 08:03:35 pm »

Reserve if I can

Edit: asdfg
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Neyvn

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #17 on: May 26, 2011, 08:05:26 pm »

I want in, I want in!!!

Writing up a character NOW!!!

Quote
Seven non-luck stats.
But there is 8 other then Luck, what about Divinity???

CHARACTER!!!
Spoiler (click to show/hide)
« Last Edit: May 26, 2011, 08:57:18 pm by Neyvn »
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Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

FuzzyZergling

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #18 on: May 26, 2011, 08:17:53 pm »

I think this is as many people as are going to get in first wave.
Try to have your character sheet in by 18 hours from now, if possible.
If you have any questions or anything, feel free to say something.

Quote
Seven non-luck stats.
But there is 8 other then Luck, what about Divinity???
Whoops, thanks for pointing that out.
« Last Edit: May 26, 2011, 08:47:18 pm by FuzzyZergling »
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CoughDrop

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #19 on: May 26, 2011, 08:49:33 pm »

Reserving for second wave if possible.
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Neyvn

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #20 on: May 26, 2011, 08:58:03 pm »

Just changed my stats then, to put 5 into Divinity.
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Hubris Incalculable

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #21 on: May 26, 2011, 09:31:56 pm »

Char-sheet compleat.
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FuzzyZergling

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #22 on: May 26, 2011, 09:42:31 pm »

Char-sheet compleat.
Very nice.
One question: By my calculation you're only using 94/300 Urists worth of supplies, and 50/100 stat points. It this on purpose?
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Hubris Incalculable

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #23 on: May 26, 2011, 09:48:04 pm »

Char-sheet compleat.
Very nice.
One question: By my calculation you're only using 94/300 Urists

ooh. woops, brainfarted and thought i only got 100 urist. I'll add more to my shopping list now.

yes, the stats are on purpose.

EDIT: tis done.
« Last Edit: May 26, 2011, 09:56:59 pm by hubris_incalculable »
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IronyOwl

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #24 on: May 26, 2011, 10:53:40 pm »

Working on character, have questions.

Gems and non-military metal aren't listed anywhere. Do they fall under Glassworking and Metalsmithing respectively?

Does Coordination affect non-mechanical crafting?

EDIT: Are riding dogs especially large normal dogs or a separate breed?


For the other players: Where are we embarking? I'd like someplace cold, but that doesn't narrow it down a lot.
« Last Edit: May 26, 2011, 10:57:27 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

FuzzyZergling

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #25 on: May 26, 2011, 11:02:23 pm »

Gemcrafting falls under Artisian, and metal furniture and crafts under Metalsmithing. Coordination is useful for crafts that need fine detail, like decorations or paintings.
Thanks for pointing out the confusion, I'll change those.

Riding dogs are a special breed, much larger than normal dogs. They can be interbred with normal dogs, and the puppies may be either size.
The riding dogs sold by the Mountainhome couldn't be trained into hunting or war dogs because of their prior training as mounts, but their puppies  or other untrained dogs could be.
« Last Edit: May 26, 2011, 11:06:47 pm by FuzzyZergling »
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Hubris Incalculable

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #26 on: May 26, 2011, 11:17:32 pm »

For the other players: Where are we embarking? I'd like someplace cold, but that doesn't narrow it down a lot.

My preference is for either forested mountain or mountain spring cave.
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CoughDrop

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #27 on: May 27, 2011, 05:19:18 am »

Spoiler (click to show/hide)

Would it be fine to have my personal item be a handbook hosting a list of poison recipes?
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

evilcherry

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #28 on: May 27, 2011, 09:41:10 am »

Name: Gethor
Gender: M
Appearance and Personality: Go into as much or as little detail about yourself as you want. See Character Creation for those things below.
 Age: 48
 Social Class:  Taverner
 Religion:
Stats: This is a little complicated to explain here. See Character Creation.
 Burliness: 15
 Stoutness: 10
 Brains: 10
 Intuition: 10
 Coordination: 10
 Slyness: 15
 Jollity: 20
 Divinity: 10
 Luck: Do not fill in, this is random.
Labors:
 Major: Brewer
 Minor: Forgery
 Extra(s): Farming
Equipment: Farmer's Tools, 40x Cavern Stalks, 10x Salted Helmets, 40x Wormshine, 10x helmetwine, 20x Helmet Spawn, 20x Wheat Grains, 20x Sweet Beans, 10x Rock nuts, 20x pig tail seeds, 10x paper, Ink
 Personal Item:
A codex of signatures and writing samples of the self - important nobles of the reich.

FuzzyZergling

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Re: Cavern: A Dwarven RPG (Pre-Game)
« Reply #29 on: May 27, 2011, 10:47:15 am »

Would it be fine to have my personal item be a handbook hosting a list of poison recipes?
Yes, that's fine.
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