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Poll

"So, where do you want to go?"

Vile Riverside
- 1 (5.6%)
Forested Mountain
- 0 (0%)
Mountain Spring Cave
- 10 (55.6%)
Elven Deep Forest
- 2 (11.1%)
Human Grassland
- 1 (5.6%)
Forest Graveyard
- 3 (16.7%)
Ocean Icefield
- 1 (5.6%)

Total Members Voted: 18


Pages: 1 ... 11 12 [13] 14

Author Topic: Cavern: A Dwarven RPG (Day 3) Temporary Hiatus  (Read 17344 times)

adwarf

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #180 on: June 15, 2011, 06:16:43 pm »

Kill gobos in my dreams
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Hastur

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #181 on: June 15, 2011, 07:33:40 pm »

can i make a bone door or a bone cot or spikes?
I have no objection to you posting the turn after 3 days,

new armor available! I'll just be safeguarding it on my head here until somebody wants it.

Sandow dons the exeptional bone leggings and the not as exeptional bone breastplatecrafts. Sandow crafts bone leggings, then a functional and decorative bone throne, with antlers on top and skulls as handrests. The golem hauls things for me, or anybody for now. Sandow crafts Skull totems if there is time left.

EDIT if there are no bones, BUTCHER something then take the precious bones.
« Last Edit: June 16, 2011, 11:38:30 pm by Hastur »
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FuzzyZergling

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #182 on: June 15, 2011, 08:07:12 pm »

can i make a bone door or a bone cot or spikes?
I have no objection to you posting the turn after 3 days,

new armor available! I'll just be safeguarding it on my head here until somebody wants it.

Sandow dons the exeptional bone leggings and the not as exeptional bone breastplatecrafts. Sandow crafts bone leggings, then a functional and decorative bone throne, with antlers on top and skulls as handrests. The golem hauls things for me, or anybody for now. Sandow crafts Skull totems if there is time left.
Yes, but it would take a rather large number of bones.
Also, I feel the need to point out that there are no large bones currently, only fish bones. You could still make something out of them, but only if you get a larger number of bones.
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CoughDrop

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #183 on: June 15, 2011, 09:07:30 pm »

Myit goes out again, this time to make a crude outline of the surrounding outside area onto his battle map. He takes note of anything out of the ordinary. He also keeps an eye out for any ingredients for his poison recipes.

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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Neyvn

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #184 on: June 15, 2011, 10:35:04 pm »

Ok, I want to know, Do we have to do the Tallying or do you have your own. If not....

Neyvn Sits beside the Stockpiles with a paper and in and begins to count down everything that is currently in stock, if anything is removed while do this he alters this. At the Top of the page he marks down the words. "If you Add or Remove something please add/remove a mark..." After that he goes into the Cavern around where Gethor tripped and begin to check the area for more stable footing and marking where it is not so that another incident like that will not be possible...
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evilcherry

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #185 on: June 15, 2011, 11:01:39 pm »

Gethor plant the remaining seeds, while looking for anything valuable (i.e. Shooms) .
« Last Edit: June 15, 2011, 11:05:09 pm by evilcherry »
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FuzzyZergling

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #186 on: June 16, 2011, 11:50:47 am »

Ok, I want to know, Do we have to do the Tallying or do you have your own. If not....
On page 1, reply #4, there is a list of stocks.
This is, as far as I know, completely accurate. (Not counting your personal items.)
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evilcherry

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #187 on: June 16, 2011, 11:01:21 pm »

and everyone has done their turn surprisingly early this time...

FuzzyZergling

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #188 on: June 17, 2011, 04:47:36 pm »

Really, really sorry, but I'm having computer trouble.
To could be a while before I can get a turn up.
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Tlc2011

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #189 on: June 22, 2011, 04:00:44 pm »

Bump

FuzzyZergling

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Re: Cavern: A Dwarven RPG (Day 3)
« Reply #190 on: June 22, 2011, 04:06:17 pm »

Sorry, my computer has been rendered unusable and I have all the experience, formula and other info on there.
So until either it gets fixed or I get a new one/someone lets me save my stuff in theirs, this is going to be on hiatus.
Sorry.
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IronyOwl

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Re: Cavern: A Dwarven RPG (Day 3) Temporary Hiatus
« Reply #191 on: June 22, 2011, 04:25:21 pm »

:-\

...could you just PM yourself everything?
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tlc2011

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Re: Cavern: A Dwarven RPG (Day 3) Temporary Hiatus
« Reply #192 on: July 02, 2011, 06:57:03 pm »

Bump

FuzzyZergling

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Re: Cavern: A Dwarven RPG (Day 3) Temporary Hiatus
« Reply #193 on: July 04, 2011, 07:55:55 pm »

Just got back from a holiday.

I'll probably run the turn tomorrow, but I'm going to have to do it from memory. Oh well.
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Shootandrun

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Re: Cavern: A Dwarven RPG (Day 3) Temporary Hiatus
« Reply #194 on: July 04, 2011, 08:57:33 pm »

Yay! It's alive! If you need migrants, I'm still waiting!
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