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Author Topic: Falling Fire RTD - Turn 7: Flamethrowers and mysterious bottles...  (Read 10487 times)

TolyK

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #120 on: June 29, 2011, 01:43:55 pm »

yes but I'm too lazy to add it.
BTW you can get those back when you loot it, so...  :P
(except for the molotov)
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Taricus

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #121 on: June 29, 2011, 01:51:19 pm »

Make something else.
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Remalle

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #122 on: June 29, 2011, 02:05:29 pm »

I'm gonna drop out of this.  Sorry guys.  I'll leave all my stuff at the snack bar where I am.
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Strife26

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #123 on: June 30, 2011, 06:32:54 am »

"Ow ow ow ow ow fuck fuck fuck fuck"

Attempt to regain HP somehow or another.
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wolfchild

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #124 on: July 01, 2011, 01:06:43 am »

connect the tank to the tube with some rubber tubing
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TolyK

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #125 on: July 01, 2011, 01:28:33 am »

Oh and if NightS posts he can be in  :P
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just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
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kilakan

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Re: Falling Fire RTD - Turn 2 - Don't hide from artillery in a gas station!
« Reply #126 on: July 01, 2011, 12:08:00 pm »

Name:Khan
Gender: M
Background: Khan doesn't even remember what happened yesterday, probably has something to do with the fact he woke up in a ruin and with a pounding headache.
Appearance: A blond haired man, 20 or so years old, very tall, his arms are covered in scars and burns, and the hair on his arms and legs has been burned off.  He seems to have survived alot of close deaths.
Skills:
Inventing level 4
Agility level 2
Items:
Metal tube x2


I'd love on the waiting list please. or in if someone dies soon :D
cough cough waiting list pwease and thank you
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HmH

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #127 on: July 02, 2011, 12:51:51 pm »

Rolls?

TolyK

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #128 on: July 03, 2011, 11:21:32 am »

alright, I'm BAAACK!

I'll get to this ASAP, but please post your turn kilakan.

Also forgot to mention that your skills are automatically included in the rolls I've posted so far...
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just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
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kilakan

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #129 on: July 03, 2011, 02:37:36 pm »

Discern surroundings and the attempt to head to a place that would be likely to have large batteries, wires, and electrical tape.  Aka a hardware store or workshop.
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TolyK

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #130 on: July 03, 2011, 03:01:53 pm »

mock-up post to not lose it to "back" button...

Patricia headed to the beauty shop to raid that as well, staying in the shadows.

Spoiler: Inventory (click to show/hide)
(Fix'd)
[4]
You find 13 cans of hairspray, a comb and a bucket of cream.

They had a machinegun on the heli, right? Someone with Sharpshooting could put it to a good use. My inventory is the same, except without the Wire, a Saw, and unspecified amount of Molotov Cocktails.
Loot the helicopter for a few grenades and a military pilot disguise, then enter the building.

By the way, do I get Inventing experience for what I just did?

UPD: And get my Helicopter Ascension Device as a third item in the loot.
[4]
You take the machine gun, HAD, a bunch of mechanical parts, and two full military uniforms.
<You should try to fix the chopper>

Make something else.
[2]
Fuck you cut your hands.
-3 HP

"Ow ow ow ow ow fuck fuck fuck fuck"

Attempt to regain HP somehow or another.
[6]
You find a random bottle and drink it. You regain strength, and you have 120 HP now!

connect the tank to the tube with some rubber tubing
[6]
You finish the flamethrower and test it out on a broken car... woah that thing went up nicely.


Discern surroundings and the attempt to head to a place that would be likely to have large batteries, wires, and electrical tape.  Aka a hardware store or workshop.
[5]
You take several car batteries, a bunch of jumper cables, and loads of tape. You go to the hardware store and get several aluminum sheets. You go to the helicopter wreck.
...
*facepalm*
« Last Edit: July 06, 2011, 10:09:01 am by TolyK »
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just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

TolyK

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Re: Falling Fire RTD - Turn 7: Flamethrowers and mysterious bottles...
« Reply #131 on: July 06, 2011, 10:12:37 am »

I dunno, Strife. I dunno.
 :P
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

kilakan

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Re: Falling Fire RTD - Turn 7: Flamethrowers and mysterious bottles...
« Reply #132 on: July 06, 2011, 10:19:50 am »

Tape the batteries together, then connect the positive of the jumper cables to one metal pole, and the negative to another, tape around the jumper cables and the lower half of the bars, use the aluminum sheeting to make a carrying case for the batteries making sure the metal is well away from the outlets, then attach the jumper cables to the batteries. Pick up the poles by the tape and hold the ends of the poles together so electricity jumps between them and laugh manically.
Shock swords anyone?
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TolyK

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Re: Falling Fire RTD - Turn 7: Flamethrowers and mysterious bottles...
« Reply #133 on: July 06, 2011, 10:25:39 am »

I love the originality and creativity here... :D
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

SeriousConcentrate

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Re: Falling Fire RTD - Turn 7: Flamethrowers and mysterious bottles...
« Reply #134 on: July 06, 2011, 10:29:21 am »

Patricia used the wire to tie four of the lighters to four of the hairspray canisters. They would serve as a quick deterrent for most cases. The comb she stuck in her hair; she didn't have any real use for it at the moment. The bucket of cream could be thrown to create a distraction. For now, she headed to a hardware store to find nails and duct tape. Lots and lots of duct tape and nails.

Spoiler: Inventory (click to show/hide)
« Last Edit: July 06, 2011, 10:31:24 am by SeriousConcentrate »
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