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Author Topic: Falling Fire RTD - Turn 7: Flamethrowers and mysterious bottles...  (Read 10497 times)

HmH

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #105 on: June 02, 2011, 11:53:54 pm »

Examine buildings in sectors Q7 to W11, hoping to find an electronics shop or a pharmacy.

UPD: You know what? I'll board that helicopter instead, because boarding helicopters with your bare hands is fun.
Securely tie one end of a wire around a saw's handle and make a series of small loops on it so I can latch onto the wire even if it's moving.
After I'm done, provoke the helicopter into approaching my position.


UPD2: Also tie one Molotov cocktail right after the saw and one of the end of the wire, so that on contact with the helicopter they shatter and releases gasoline, which is then pulverized and spread around by the propeller. Which means that if they keep shooting while I throw the saw, the gasoline will likely explode.
« Last Edit: June 04, 2011, 08:15:23 am by HmH »
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Remalle

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #106 on: June 03, 2011, 12:35:41 am »

How are we carrying stuff?  I got a belt because I thought it would help me carry more but that doesn't seem to be the case?
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wolfchild

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #107 on: June 03, 2011, 02:10:58 am »

Drive the motorcycle back home,then take the stuff down to my basement
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

TolyK

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #108 on: June 03, 2011, 08:31:07 am »

How are we carrying stuff?  I got a belt because I thought it would help me carry more but that doesn't seem to be the case?
...
 :-X
....
levitation?  :P
.....
backpack  ;D
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Strife26

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #109 on: June 03, 2011, 10:21:25 am »

"Fuck fuck fuck fuck fuck fuck fuck fuck fuck"

Run into the nearest alleyway and hope that the chopper crashes on something.
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NightS

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #110 on: June 03, 2011, 11:30:46 am »

Levitating backpack ;P
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Zako

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #111 on: June 03, 2011, 12:45:17 pm »

This looks nice. Mind if I join sometime?

Spoiler (click to show/hide)
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TolyK

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #112 on: June 04, 2011, 05:14:38 am »

@Zako: sure, waiting list ahoy.

@Everyone: woah, all 6 did their turns???!! wow that's fast, for me at least :P
starting turn, before I get lazy ;D

@HmH: you sure? that sounds... a little crazy at best  :P (they have weapons, you don't, etc ;))
Although that would be awesome if it works  ;D

I need a lighter. :-\
Snack bar. ;)

@All: This is just the beginning. >:D
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Shakerag: Who are you personally suspicious of?
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SeriousConcentrate

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #113 on: June 04, 2011, 05:23:54 am »

Quick question. If I ran into HmH and asked if I could trade, say, a pipe for his empty bottle, would that be allowed? (Not saying I want to at the moment, I just want to know for future reference. ^^)
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TolyK

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #114 on: June 04, 2011, 05:26:04 am »

yup.
but you would have to say on which square.
that reminds me, I will have to say which square the helicopter is on, you guys are on, etc.  :P
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

HmH

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #115 on: June 04, 2011, 08:22:19 am »

@HmH: you sure? that sounds... a little crazy at best  :P (they have weapons, you don't, etc ;))
Although that would be awesome if it works  ;D
Yes, I'm sure. I won't miss a beautiful opportunity to crash a helicopter with a wire, a saw, and two Molotov cocktails. Updated my action again to include the Molotov cocktails in case they try using firearms.

TolyK

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Re: Falling Fire RTD - Turn 5: Strife is screwed, McGuyver time, Heli!
« Reply #116 on: June 04, 2011, 09:15:35 am »

 :o
...
That would reallybe awesome in a computer game ;D
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

TolyK

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #117 on: June 29, 2011, 12:42:43 pm »

UPDATED!

Make some explosives, using the wire as a detonation system.
[5]

Patricia finished looking around and went straight to the city office to search there.

I need a lighter. :-\
You find: [6] several lighters, a silenced handgun (in the city office!?), a bunch of papers, a working laptop with wifi, 3 walkie-talkies (from security locker) and a few boxes of cigarettes.


I search the apartment for some food before leaving to run sneakily to the snack place.
[4]
You get some nice, energy-rich to-go food and run to the snack place.

UPD: You know what? I'll board that helicopter instead, because boarding helicopters with your bare hands is fun.
Securely tie one end of a wire around a saw's handle and make a series of small loops on it so I can latch onto the wire even if it's moving.
After I'm done, provoke the helicopter into approaching my position.


UPD2: Also tie one Molotov cocktail right after the saw and one of the end of the wire, so that on contact with the helicopter they shatter and releases gasoline, which is then pulverized and spread around by the propeller. Which means that if they keep shooting while I throw the saw, the gasoline will likely explode.
[6]
You follow up to the helicopter, throw the molotov IN THE CABIN. It goes BOOM, but sadly not before they start shooting at <Strife26>. You are now dangling on a wire that's attached to a downing helicopter. When it hits the nearest building it just gets stuck, no explosion or anything. You can now freely loot it.
Oh and there are radio kits there as well.

Drive the motorcycle back home,then take the stuff down to my basement
[4]
You do all that, it's organized very well, you even get a hang for da motabike.

"Fuck fuck fuck fuck fuck fuck fuck fuck fuck"

Run into the nearest alleyway and hope that the chopper crashes on something.
You run into the nearest alley. Well, [2] the helicopter was going there anyways...

Machine gun fire: [20] rounds x [3]/6 hit x [3] damage = 30 damage.
OUCH.


Sorry to everyone that I forgot about this, then didn't have time to update.
 :'(

I won't update items right now, please remember your stuff and be ready to quote to "prove"  :D

I'm taking new applicants if folks don't wanna do this anymore btw.

Strife26 has 55/100 HP.
HmH is badass and gets +1 to next creative, bad-assy-type action (i.e. in combat).
SeriousConcentrate got a LOT of stuff.

BTW, you guys should loot the chopper.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

SeriousConcentrate

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #118 on: June 29, 2011, 12:45:48 pm »

I'm still in. Give me some time to review my inventory; I'll put it in a spoiler when I write an action. ^^;

Patricia headed to the beauty shop to raid that as well, staying in the shadows.

Spoiler: Inventory (click to show/hide)

The items with ?? were an unspecified amount.
« Last Edit: June 29, 2011, 01:25:44 pm by SeriousConcentrate »
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HmH

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Re: Falling Fire RTD - Turn 6: Improvised anti-Heli weapons.
« Reply #119 on: June 29, 2011, 01:38:59 pm »

They had a machinegun on the heli, right? Someone with Sharpshooting could put it to a good use. My inventory is the same, except without the Wire, a Saw, and unspecified amount of Molotov Cocktails.
Loot the helicopter for a few grenades and a military pilot disguise, then enter the building.

By the way, do I get Inventing experience for what I just did?

UPD: And get my Helicopter Ascension Device as a third item in the loot.
« Last Edit: June 29, 2011, 02:26:13 pm by HmH »
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