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Author Topic: Designing the Mountain home, please Comment.  (Read 2645 times)

Necromunger

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Designing the Mountain home, please Comment.
« on: May 26, 2011, 05:32:17 am »

Hey guys this is about my 150'th fortress now been playing for about a year.

My goal is the great dwarfish Mountain home.(which i have not yet achieved "mountain home")
here are my designs for the fortress.

Ground level - A large box castle that has a river on the interior for fish, decorated and all that. with high hotels for nobles.
Draw bridges block the outside world and let in migrants.

Dirt level - Will be used for water currents to be taken to other areas of fort and power.

Level 1 - Material Storage: http://img695.imageshack.us/img695/1910/level1w.jpg

Level 2 - Workshops: http://imageshack.us/m/189/4183/level2.jpg

Level 3 - Food+Eating Area: http://imageshack.us/m/839/6821/level3a.jpg

Level 4 - Living Area: http://imageshack.us/m/846/1716/level4.jpg

Level 5 - Housing estates: http://imageshack.us/m/194/2164/level5s.jpg

Level 6 - Copy of 5.

level 7 - Smithing,metalworking,woodburning.

Please comment and give opinions, i'm looking for knowledge.
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Dora Feddy

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Re: Designing the Mountain home, please Comment.
« Reply #1 on: May 26, 2011, 05:56:31 am »

I think you need to make the meeting hall a bit grander. Something awesome with... water/magmafalls coming down from each corner? Perhaps reaching up several z-levels...
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Quantumtroll

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Re: Designing the Mountain home, please Comment.
« Reply #2 on: May 26, 2011, 06:09:56 am »

You're putting loud industry (metalworking, smithing, etc) right underneath where people sleep.  The noise will disturb them!

You're putting material storage (wood, stone, ore?) at the opposite end of where your metalworking and woodburning is going on.  Terrible!  I'd suggest putting at least ores and half your wood nearer to where it'll be used.

And don't forget to honor your dead!  They need a grand mausoleum or a graveyard or something.  Maybe this can be a buffer between industry and sleeping quarters?
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Necromunger

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Re: Designing the Mountain home, please Comment.
« Reply #3 on: May 26, 2011, 06:16:18 am »

Quantum, thanks for the ideas. I did plan to have a smaller storage of wood with the metalworkers/smithers and make them keep the ores next to them on the same level.

But i like you idea on making the Mausoleum separating the people sleeping from noise.(i didn't know that workshop sound went across Z levels)

I may actually move the Metalworkers to be just below the Workshop level.
« Last Edit: May 26, 2011, 06:17:58 am by Necromunger »
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VonCede

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Re: Designing the Mountain home, please Comment.
« Reply #4 on: May 26, 2011, 07:45:23 am »

You're putting loud industry (metalworking, smithing, etc) right underneath where people sleep.  The noise will disturb them!

Are you sure about that?
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Naryar

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Re: Designing the Mountain home, please Comment.
« Reply #5 on: May 26, 2011, 07:54:58 am »

Use your soil level for farming.

Fredd

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Re: Designing the Mountain home, please Comment.
« Reply #6 on: May 26, 2011, 09:40:53 am »

Remember, goblin seigers on flying mounts are possible
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LuckyLuigi

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Re: Designing the Mountain home, please Comment.
« Reply #7 on: May 26, 2011, 09:52:17 am »

Large open spaces are FPS death because of pathfinding.
Building z-levels right below each other can also give problems as when locating a target a dwarf will ignore z-levels and may pathfind for miles if nearest target is one z-level down.
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askovdk

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Re: Designing the Mountain home, please Comment.
« Reply #8 on: May 26, 2011, 10:24:36 am »

I like to have 'grand' rooms span over multiple z-levels. The upper levels will on their own not have any effect, but if I try to imagine your rooms, then they are very very flat.
The easiest way to make multilevel rooms is just to change some of the 'digging' into 'upward ramps', - and then 'remove upstairs/ramps' when the digging is done. This creates rooms with 2 z-levels, ( - and lots of Fun if the cell above are already in use.  ;))

Designating 'upward ramps' in the cells below the floor of an existing room is a safe way to hollow out many z-levels.
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evileeyore

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Re: Designing the Mountain home, please Comment.
« Reply #9 on: May 26, 2011, 12:41:18 pm »

You're putting loud industry (metalworking, smithing, etc) right underneath where people sleep.  The noise will disturb them!

Are you sure about that?

This.  It's not the noises of the workshops, which no longer make noise, it's the noise of all the hauling stuff to and from the workshops.

Also the possibly military training and any hospital hauling.
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LuckyLuigi

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Re: Designing the Mountain home, please Comment.
« Reply #10 on: May 26, 2011, 06:39:25 pm »

You're putting loud industry (metalworking, smithing, etc) right underneath where people sleep.  The noise will disturb them!

Are you sure about that?

This.  It's not the noises of the workshops, which no longer make noise, it's the noise of all the hauling stuff to and from the workshops.

Also the possibly military training and any hospital hauling.

The wiki lists "Hauling, and taking from/placing in stockpiles " and "sparring" as non-noise actions...
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Triaxx2

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Re: Designing the Mountain home, please Comment.
« Reply #11 on: May 26, 2011, 07:02:14 pm »

I take advantage of the vertical pathfinding by digging my workshops with an up/down staircase at the back and have storage above and below. (Except magma workshops naturally.)
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Acperience

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Re: Designing the Mountain home, please Comment.
« Reply #12 on: May 26, 2011, 07:09:07 pm »

I suggest leaving empty layers in between levels, otherwise you have no place to put plumbing/ complex traps/power sources.
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Lexx

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Re: Designing the Mountain home, please Comment.
« Reply #13 on: May 26, 2011, 08:31:43 pm »

I suggest leaving empty layers in between levels, otherwise you have no place to put plumbing/ complex traps/power sources.

Definitely this. Also consider having your food storage on the floor above or below the meeting hall and make it HUGE with a waterfall plumbed in. With galleries and caged animals. to add to happy thoughts.
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DrKillPatient

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Re: Designing the Mountain home, please Comment.
« Reply #14 on: May 26, 2011, 08:51:00 pm »

I suggest leaving empty layers in between levels, otherwise you have no place to put plumbing/ complex traps/power sources.

Definitely this. Also consider having your food storage on the floor above or below the meeting hall and make it HUGE with a waterfall plumbed in. With galleries and caged animals. to add to happy thoughts.

I like to do a 5x5 staircase, with a waterfall in the middle of it. Any dwarves going anywhere get instantly happy. Just be sure to drain it correctly, lest ye be sailin' on the high seas soon after.

Like so, where W is a waterfall.

XXXXX
X     X
X W X
X     X
XXXXX
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