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Author Topic: minor suggestion: default indoor burrow  (Read 887 times)

Quatch

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minor suggestion: default indoor burrow
« on: May 25, 2011, 07:16:07 pm »

Sorry if this has been made before, I couldn't find it with my simple search.

Could there be a default burrow at embark that contains only and all tiles marked as indoor? This would be much faster than each user designating this indoor burrow at the start, and for maps with complex hills and such, significantly easier to code than draw.
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>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
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Cespinarve

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Re: minor suggestion: default indoor burrow
« Reply #1 on: May 27, 2011, 12:39:14 am »

Sorry if this has been made before, I couldn't find it with my simple search.

Could there be a default burrow at embark that contains only and all tiles marked as indoor? This would be much faster than each user designating this indoor burrow at the start, and for maps with complex hills and such, significantly easier to code than draw.

You want the 40d "Dwarves stay indoors" button. WHile I like the versatility of the burrows, its only in theory. Since I can't make a burrow-residents-only stockpile, I find burrows useless 9 times out of 10.
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Quatch

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Re: minor suggestion: default indoor burrow
« Reply #2 on: May 27, 2011, 06:17:39 am »

Not a button, just a starting burrow in the list. And yes, inspired by 40d.
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SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.