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Author Topic: Wallslaughters - Sucession Fort [31.25] sign-up thread  (Read 19042 times)

diamondwolf

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #150 on: June 20, 2011, 09:52:46 pm »

Well you had all those levels of cross shaped tunnels, what did you expect me to do with it...

Plus tantrum spirals were really bad, seeing as how must people didn't have rooms or anything. I was just dealing with that problem so we can build up a nice base. It is a shame I never got around to setting up underground farming (river froze), so I could pretend that the base up above is nothing but a front.

Oh, and maybe tomorrow I will draw that. I am sorry, but recently I got a brand new job with really good hours, but it cuts into my dwarf fortress time.
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andyman564

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #151 on: June 23, 2011, 07:34:07 pm »

cahocachi hasn't responded. it's been 3 days so i've now notified billybobfred.
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

billybobfred

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #152 on: June 24, 2011, 01:23:42 am »

Hey it is my turn.

downloading now, will probably get started tomorrow. Well, technically later today (why am i still up at one am i am not doing anything :/ ).
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

billybobfred

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Re: <Insert Name here> Sucession Fort [31.25]
« Reply #153 on: June 26, 2011, 01:51:11 pm »

Hey remember this?

If you use a tileset (like me) please be kind and reset the raws to the original values before uploading.

This never stopped being a thing.


=/

(this is actually completely unrelated to me not posting for two days)
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

andyman564

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #154 on: June 26, 2011, 10:52:28 pm »

well i figured that resetting the raws would be more of a common courtesy than an official rule... but if common courtesy isn't that common anymore i'll make it one.

also, you may want to watch out for that lone goblin Elite Crossbowman. he'll slaughter anything weather it's behind fortifications or not.
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

Hitty40

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #155 on: June 26, 2011, 10:54:04 pm »

Have you tried ballistas? Already killed 5 gobbo elite bowmen with 1 ballista.
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Ho Ho Ho! I'm going to be sticking economic stone so far up your stockings, you'll be coughing up gemstone windows!
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if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.

andyman564

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #156 on: June 26, 2011, 11:27:52 pm »

Have you tried ballistas? Already killed 5 gobbo elite bowmen with 1 ballista.

i haven't gotten around to messing with siege engines yet...they just seem to bulky and inflexible.
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

billybobfred

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #157 on: June 27, 2011, 12:25:07 am »

Yeah, I saw the elite crossbowgoblin. I also considered siege engines, but I didn't see any lying around (except for the eight catapults right into a wall for reasons I don't quite get) and I don't think I can safely build one at this time.
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Farmerbob

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #158 on: June 27, 2011, 04:27:05 am »

Yeah, I saw the elite crossbowgoblin. I also considered siege engines, but I didn't see any lying around (except for the eight catapults right into a wall for reasons I don't quite get) and I don't think I can safely build one at this time.

Catapults built facing a wall are generally used for moving stone - faster to collect it, shoot it, and let it fall into a pile - it also trains your siege operators I believe...
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How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

billybobfred

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #159 on: June 27, 2011, 11:55:11 am »

The training makes sense, but there's no effective moving in this catapult battery. It fires one space into a trench one deep that leads nowhere.
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

Farmerbob

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #160 on: June 27, 2011, 12:20:39 pm »

The training makes sense, but there's no effective moving in this catapult battery. It fires one space into a trench one deep that leads nowhere.

Might be a good place to start a rock crafts facility, or the bottom of a stairwell leading up to a surface megaproject?
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How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

cahocachi

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #161 on: June 27, 2011, 02:50:19 pm »

Ahh... I wanted to get on on this... f**king exams and things cutting in my DF time :P

Anyway, I'm sorry for the not-responding thing. Good luck with the fort!
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Are you trying to say dwarf fortress is unrealistic?
I'm saying reality is undwarfy.

diamondwolf

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #162 on: June 27, 2011, 08:19:50 pm »

well i figured that resetting the raws would be more of a common courtesy than an official rule... but if common courtesy isn't that common anymore i'll make it one.

also, you may want to watch out for that lone goblin Elite Crossbowman. he'll slaughter anything weather it's behind fortifications or not.

I am sorry but I thought I had reset them. I am on satellite internet and my upload speed is abhorrent. By the time I realized that I hadn't, I had spent two hours uploading the save. Common courtesy or not I wasn't going to do it again. If that is a problem I will abstain from this game...
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billybobfred

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #163 on: June 27, 2011, 10:06:35 pm »

Well, it's only a little annoying.

Also my journal is updated to end of summer. in case anyone wants a look
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

andyman564

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Re: Wallslaughters - Sucession Fort [31.25] sign-up thread
« Reply #164 on: June 27, 2011, 10:18:45 pm »

well i figured that resetting the raws would be more of a common courtesy than an official rule... but if common courtesy isn't that common anymore i'll make it one.

also, you may want to watch out for that lone goblin Elite Crossbowman. he'll slaughter anything weather it's behind fortifications or not.

I am sorry but I thought I had reset them. I am on satellite internet and my upload speed is abhorrent. By the time I realized that I hadn't, I had spent two hours uploading the save. Common courtesy or not I wasn't going to do it again. If that is a problem I will abstain from this game...

sorry if i came off a bit rude, and i would hate to see someone walk away from a game for such a small misunderstanding.

EDIT:

just read the update, looks like this fort is quickly heading towards a big steaming pile of !!FUN!!
« Last Edit: June 27, 2011, 11:20:33 pm by andyman564 »
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.
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